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authorSven Gothel <[email protected]>2023-10-03 02:13:45 +0200
committerSven Gothel <[email protected]>2023-10-03 02:13:45 +0200
commit46a14783593f5e06125ad9b28e4a091e0ee4560e (patch)
tree80ce9589961f5c0f97a9a9c13eec60d854a36310
parent32247876e837c3dc35766286e1a6190c7fb476e2 (diff)
SimpleSineSynth: Reuse WorkerThread, drop handcrafted code ..
Actually new GlueGen WorkerThread was created from GLMediaPlayer, which was also the template for this one and hence lead to generalization to WorkerThread.
-rw-r--r--src/java/com/jogamp/openal/util/SimpleSineSynth.java143
1 files changed, 30 insertions, 113 deletions
diff --git a/src/java/com/jogamp/openal/util/SimpleSineSynth.java b/src/java/com/jogamp/openal/util/SimpleSineSynth.java
index 103353a..9e9b940 100644
--- a/src/java/com/jogamp/openal/util/SimpleSineSynth.java
+++ b/src/java/com/jogamp/openal/util/SimpleSineSynth.java
@@ -36,6 +36,7 @@ import com.jogamp.common.nio.Buffers;
import com.jogamp.common.util.InterruptSource;
import com.jogamp.common.util.InterruptedRuntimeException;
import com.jogamp.common.util.SourcedInterruptedException;
+import com.jogamp.common.util.WorkerThread;
import com.jogamp.openal.sound3d.Context;
import com.jogamp.openal.sound3d.Device;
import com.jogamp.openal.sound3d.Source;
@@ -163,14 +164,7 @@ public final class SimpleSineSynth {
return Buffers.newDirectByteBuffer(size);
}
- class SynthWorker extends InterruptSource.Thread {
- private volatile boolean isRunning = false;
- private volatile boolean isPlaying = false;
- private volatile boolean isBlocked = false;
-
- private volatile boolean shallPause = true;
- private volatile boolean shallStop = false;
-
+ class SynthWorker {
private final boolean useFloat32SampleType;
private final int bytesPerSample;
private final AudioFormat audioFormat;
@@ -183,6 +177,27 @@ public final class SimpleSineSynth {
private boolean upSin;
private int nextStep;
+ private final WorkerThread.StateCallback stateCB = (final WorkerThread self, final WorkerThread.StateCallback.State cause) -> {
+ switch( cause ) {
+ case INIT:
+ break;
+ case PAUSED:
+ audioSink.pause();
+ break;
+ case RESUMED:
+ audioSink.play();
+ break;
+ case END:
+ break;
+ default:
+ break;
+ }
+ };
+ private final WorkerThread.Callback action = (final WorkerThread aaa) -> {
+ enqueueWave();
+ };
+ final WorkerThread wt =new WorkerThread(null, null, true /* daemonThread */, action, stateCB);
+
/**
* Starts this daemon thread,
* <p>
@@ -190,7 +205,6 @@ public final class SimpleSineSynth {
* </p>
**/
SynthWorker() {
- setDaemon(true);
synchronized(this) {
lastAudioPTS = 0;
@@ -221,15 +235,8 @@ public final class SimpleSineSynth {
nextSin = 0;
upSin = true;
nextStep = 0;
- start();
- try {
- this.notifyAll(); // wake-up startup-block
- while( !isRunning && !shallStop ) {
- this.wait(); // wait until started
- }
- } catch (final InterruptedException e) {
- throw new InterruptedRuntimeException(e);
- }
+
+ wt.start( true );
}
}
@@ -330,106 +337,16 @@ public final class SimpleSineSynth {
}
public final synchronized void doPause(final boolean waitUntilDone) {
- if( isPlaying ) {
- shallPause = true;
- if( java.lang.Thread.currentThread() != this ) {
- if( isBlocked && isPlaying ) {
- this.interrupt();
- }
- if( waitUntilDone ) {
- try {
- while( isPlaying && isRunning ) {
- this.wait(); // wait until paused
- }
- } catch (final InterruptedException e) {
- throw new InterruptedRuntimeException(e);
- }
- }
- }
- }
+ wt.pause(waitUntilDone);;
}
public final synchronized void doResume() {
- if( isRunning && !isPlaying ) {
- shallPause = false;
- if( java.lang.Thread.currentThread() != this ) {
- try {
- this.notifyAll(); // wake-up pause-block
- while( !isPlaying && !shallPause && isRunning ) {
- this.wait(); // wait until resumed
- }
- } catch (final InterruptedException e) {
- final InterruptedException e2 = SourcedInterruptedException.wrap(e);
- doPause(false);
- throw new InterruptedRuntimeException(e2);
- }
- }
- }
+ wt.resume();
}
public final synchronized void doStop() {
- if( isRunning ) {
- shallStop = true;
- if( java.lang.Thread.currentThread() != this ) {
- if( isBlocked && isRunning ) {
- this.interrupt();
- }
- try {
- this.notifyAll(); // wake-up pause-block (opt)
- while( isRunning ) {
- this.wait(); // wait until stopped
- }
- } catch (final InterruptedException e) {
- throw new InterruptedRuntimeException(e);
- }
- }
- }
+ wt.stop(true);
audioSink.destroy();
}
- public final boolean isRunning() { return isRunning; }
- public final boolean isPlaying() { return isPlaying; }
-
- @Override
- public final void run() {
- setName(getName()+"-SynthWorker_"+SynthWorkerInstanceId);
- SynthWorkerInstanceId++;
-
- synchronized ( this ) {
- isRunning = true;
- this.notifyAll(); // wake-up ctor()
- }
-
- while( !shallStop ) {
- if( shallPause ) {
- synchronized ( this ) {
- while( shallPause && !shallStop ) {
- audioSink.pause();
- isPlaying = false;
- this.notifyAll(); // wake-up doPause()
- try {
- this.wait(); // wait until resumed
- } catch (final InterruptedException e) {
- if( !shallPause ) {
- e.printStackTrace();
- }
- }
- }
- audioSink.play();
- isPlaying = true;
- this.notifyAll(); // wake-up doResume()
- }
- }
- if( !shallStop ) {
- isBlocked = true;
- enqueueWave();
- isBlocked = false;
- }
- }
-
- synchronized ( this ) {
- isRunning = false;
- isPlaying = false;
- this.notifyAll(); // wake-up doStop()
- }
- }
+ public final boolean isRunning() { return wt.isRunning(); }
+ public final boolean isPlaying() { return wt.isActive(); }
}
- static int SynthWorkerInstanceId = 0;
}