diff options
author | athomas <[email protected]> | 2003-11-24 06:24:05 +0000 |
---|---|---|
committer | athomas <[email protected]> | 2003-11-24 06:24:05 +0000 |
commit | d8d5c5c6a21b41215a3dce1725055d71f937c4e2 (patch) | |
tree | 7193c4e67ff840c300081e000881cc0e91447b72 | |
parent | 5d1c62f08d688c7cb3c8ed4846c93423b74b5fd2 (diff) |
added auto checking of OpenAL installation
git-svn-id: file:///home/mbien/NetBeansProjects/JOGAMP/joal-sync/git-svn/../svn-server-sync/joal/trunk@81 03bf7f67-59de-4072-a415-9a990d468a3f
-rw-r--r-- | README.txt | 10 | ||||
-rw-r--r-- | build.xml | 96 |
2 files changed, 90 insertions, 16 deletions
@@ -123,11 +123,15 @@ Edit the value of the jdk.home property in the root build.xml file to point to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 ,/opt/j2sdk1.4.2, or /Library/Java/Home) Edit the value of the openal.home property in the root build.xml file to point -to your OpenAL SDK installation. For Windows this might be -"c:/program files/creative labs/openal 1.0 sdk". +to your OpenAL SDK installation. + +For Windows this might be "c:/program files/creative labs/openal 1.0 sdk". + Under Linux set the property to the toplevel directory of your OpenAL CVS version. If OpenAl came with your distribution and the header files are in /usr/include/AL, -set the property to '/usr'. Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ". +set the property to '/usr'. + +Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ". To clean: ant clean To build: ant all (or just ant) @@ -34,22 +34,92 @@ --> -<project name="Sun Games Initiative Client Technologies" basedir="." default="all"> - - <target name="init"> - <property environment="env"/> - <property name="jdk.home" value="${env.JAVA_HOME}"/> - <!-- YOU MUST EDIT & UNCOMMENT THESE PROPERTIES BEFORE BUILDING. SEE README.TXT FOR INSTRUCTIONS - <property name="openal.home" value="/Program Files/Creative Labs/OpenAL 1.0 SDK"/> - --> - <fail message="openal.home not set. Please see README.txt for instructions" unless="openal.home"/> - <property name="optimize" value="on"/> <!-- Edit this to taste --> - <property name="debug" value="on"/> <!-- Edit this to taste --> - <mkdir dir="classes"/> - <mkdir dir="apidocs"/> +<project name="Games @ Java.Net Open Source Client Technologies" basedir="." default="all"> + + <!-- if JAVA_HOME does not point to your JDK installation then --> + <!-- edit the jdk.home property accordingly --> + + <target name="set-jdk.home"> + <property environment="env"/> + <property name="jdk.home" value="${env.JAVA_HOME}"/> <!-- Edit if necessary --> + + <echo message="checking for JDK Installation"></echo> + <available file="${jdk.home}/include" type="dir" property="isValidJavaHome"/> + <fail message="jdk.home in build.xml does not point to valid JDK install. Please see README.txt for instructions" unless="isValidJavaHome"/> + </target> + + <!-- If OpenAL is typically installed in the default location specified below --> + <!-- If this is not the case in your environment, please edit the openal.home --> + <!-- property accordingly --> + + <!-- On Windows --> + <target name="set-openal.home-win32" if="isWindows"> + <!-- Edit the following property if necessary --> + <property name="openal.home" value="/Program Files/Creative Labs/OpenAL 1.0 SDK"/> + + <echo message="checking for OpenAL Installation"></echo> + <available file="${openal.home}" type="dir" property="isValidOpenALHome"/> + <fail message="openal.home in build.xml does not point to valid OpenAL install. Please see README.txt for instructions" unless="isValidOpenALHome"/> + </target> + + <!-- On OSX --> + <target name="set-openal.home-osx" if="isOSX"> + <!-- Warning! The current version of JOAL requires that OpenAL --> + <!-- installed in this location! --> + <property name="openal.home" value="/Library/Frameworks/OpenAL.framework"/> + + <echo message="checking for OpenAL Installation"></echo> + <available file="${openal.home}" type="dir" property="isValidOpenALHome"/> + <fail message="openal.home in build.xml does not point to valid OpenAL install. Please see README.txt for instructions" unless="isValidOpenALHome"/> + </target> + + <!-- On Unix --> + <target name="set-openal.home-unix" if="isUnix"> + <!-- Edit the following property if necessary --> + <property name="openal.home" value="/usr"/> + + <echo message="checking for OpenAL Installation"></echo> + <available file="${openal.home}/include/AL" type="dir" property="isValidOpenALHome"/> + <fail message="openal.home in build.xml does not point to valid OpenAL install. Please see README.txt for instructions" unless="isValidOpenALHome"/> + </target> + + <!-- Set your compiler options here --> + + <target name="set-compiler-options"> + <property name="optimize" value="on"/> + <property name="debug" value="on"/> + </target> + + <!-- You shouldn't need to set anything below this line. Edit at your own risk! --> + <!-- ========================================================================== --> + + <target name="check-platform"> + <condition property="isOSX"> + <and> + <os family="mac"/> + <os family="unix"/> + </and> + </condition> + <condition property="isUnix"> + <and> + <os family="unix" /> + <not> + <os family="mac" /> + </not> + </and> + </condition> + <condition property="isWindows"> + <os family="windows" /> + </condition> + </target> + + <target name="init" depends="set-jdk.home, check-platform, set-openal.home-unix, set-openal.home-win32, set-openal.home-osx, set-compiler-options"> + <mkdir dir="classes"/> + <mkdir dir="apidocs"/> <mkdir dir="lib"/> </target> + <target name="native-compile" depends="init"> <ant dir="src/native" target="compile"/> </target> |