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authorSven Gothel <[email protected]>2023-05-20 21:15:52 +0200
committerSven Gothel <[email protected]>2023-05-20 21:15:52 +0200
commit32563a63b9c10820ffd1509fa12268ba40430d00 (patch)
treea5586d07edb98b1fa4899d12003bebfda1ff7c2e /jnlp-files
parent772cde0c3cc97a0c2a932f9398539500363f60c0 (diff)
Fix ALAudioSink.dequeueBuffer(): AL_BUFFERS_PROCESSED result is total not accumulative while waiting (not yet dequeueing), ...
Further: - brackets were missed in 'sleep =', i.e. 'releaseBufferLimes-releasedBuffers * avgBufferDura' -> '(releaseBufferLimes-releasedBuffers) * avgBufferDura)' - The minimum sleep of avgFrameDuration 'sleep = Math.max(avgFrameDuration, ..' lead to cut-off smaller sleep cycles and the else branch would only sleep for less (1ms) multiple times. Hence use the minimum of 2ms, where we subtract 1ms for busy polling. Notable, this is an extreme situation of small buffer sizes (duration), but may happen on like synthesizer applications (jsyn). We actually could use latency (refresh cycle) as used in OpenAL-Soft, but this is an undocumented feature .. sort of.
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