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authorSven Gothel <[email protected]>2023-05-23 02:05:11 +0200
committerSven Gothel <[email protected]>2023-05-23 02:05:11 +0200
commitafb386e13fd00fde1401d4551ee4790b1f6d5e09 (patch)
treec9b389c45fe0711a5a89bd37a0b763e217b46c21 /src/java/com/jogamp/openal/util/ALut.java
parent66e79a41f38f5694f953816f1a85a02cee71eb16 (diff)
Sound3D: Further OO wrapper to be used in ALAudioSink: Context locking, ALCcontext recreation, ..
Context - Recursive context locking (only 1st shall do native makeCurrent, only last shall do native release) - Access to the current Context instance (thread local storage) - Obey "One context can only be current on one thread, and one thread can only have one context current!" - ALCcontext recreation within lock, allowing to change native OpenAL specifics via attr list - ALCcontext creation (initial) w/ attr list Device - Retrieve name if default name null has been given - Expose device name - Allow to open() again Source - Allow lazy creation w/ invalid ID - Allow create() post instantiation (for a single source) - Throw ALException in all queued buffer methods as they are crucial in multithreading streaming. - Add queue buffer with OpenAL buffer-id int[] arrays variant to be used w/o Buffer Listener - Fix (get|set)Orientation() API doc: It's 'at' vector, then 'up' vector. General: - Have toString() - Added versatile AudioSystem3D.check*Error(..) Earlier Sound3D changes - 7f73d50c90d05cf7388f23977ca956a4933019ad - 64b40bd4359cad46ebf62751ea342d80205bd98b
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