diff options
-rwxr-xr-x | make/scripts/tests.sh | 6 | ||||
-rw-r--r-- | src/java/com/jogamp/openal/util/ALAudioSink.java | 286 | ||||
-rw-r--r-- | src/java/com/jogamp/openal/util/SimpleSineSynth.java | 2 |
3 files changed, 130 insertions, 164 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 5342a22..a5369a0 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -66,7 +66,7 @@ function jrun() { #D_ARGS="-Djogamp.debug=all" #D_ARGS="-Djogamp.debug.Bitstream" #D_ARGS="-Djogamp.debug.NativeLibrary=true -Djoal.debug=true" - #D_ARGS="-Djogamp.debug.AudioSink" + D_ARGS="-Djogamp.debug.AudioSink" #D_ARGS="-Djogamp.debug.AudioSink -Djoal.debug.AudioSink.trace" #D_ARGS="-Djoal.debug.AudioSink.trace" #D_ARGS="-Djoal.debug=all" @@ -107,8 +107,8 @@ function testnormal() { #testnormal com.jogamp.openal.test.manual.OpenALTest $* #testnormal com.jogamp.openal.test.manual.Sound3DTest $* #testnormal com.jogamp.openal.test.manual.Synth01AL $* -#testnormal com.jogamp.openal.test.manual.Synth02AL $* -testnormal com.jogamp.openal.test.manual.Synth02bAL $* +testnormal com.jogamp.openal.test.manual.Synth02AL $* +#testnormal com.jogamp.openal.test.manual.Synth02bAL $* #testnormal com.jogamp.openal.test.junit.ALVersionTest $* #testnormal com.jogamp.openal.test.junit.ALutWAVLoaderTest $* #testnormal com.jogamp.openal.test.junit.ALExtLoopbackDeviceSOFTTest $* diff --git a/src/java/com/jogamp/openal/util/ALAudioSink.java b/src/java/com/jogamp/openal/util/ALAudioSink.java index 98cc397..009fb2d 100644 --- a/src/java/com/jogamp/openal/util/ALAudioSink.java +++ b/src/java/com/jogamp/openal/util/ALAudioSink.java @@ -27,7 +27,6 @@ */ package com.jogamp.openal.util; - import java.nio.ByteBuffer; import java.util.Arrays; import java.util.concurrent.TimeUnit; @@ -38,6 +37,7 @@ import com.jogamp.common.ExceptionUtils; import com.jogamp.common.av.AudioFormat; import com.jogamp.common.av.AudioSink; import com.jogamp.common.av.AudioSink.AudioFrame; +import com.jogamp.common.av.TimeFrameI; import com.jogamp.common.os.Clock; import com.jogamp.common.util.LFRingbuffer; import com.jogamp.common.util.PropertyAccess; @@ -84,7 +84,9 @@ public final class ALAudioSink implements AudioSink { private boolean hasAL_SOFT_events; private boolean useAL_SOFT_events; private int sourceCount; + /** default latency in [s] */ private float defaultLatency; + /** latency in [s] */ private float latency; private final AudioFormat nativeFormat; private int userMaxChannels = 8; @@ -116,17 +118,16 @@ public final class ALAudioSink implements AudioSink { } private int[] alBufferNames = null; - /** queue grow amount in [ms] */ - private int queueGrowAmount = 0; /** queue limit in [ms] */ - private int queueLimit = 0; - /** average frame duration in [s] */ + private int queueSize = 0; + /** average frame duration in [s], initialized with latency */ private float avgFrameDuration = 0f; private Ringbuffer<ALAudioFrame> alFramesFree = null; private Ringbuffer<ALAudioFrame> alFramesPlaying = null; private volatile int alBufferBytesQueued = 0; - private volatile int playingPTS = AudioFrame.INVALID_PTS; + private volatile int lastBufferedPTS = TimeFrameI.INVALID_PTS; + private volatile int playingPTS = TimeFrameI.INVALID_PTS; private volatile int enqueuedFrameCount; private final Source alSource = new Source(); @@ -334,11 +335,11 @@ public final class ALAudioSink implements AudioSink { /** Returns whether <code>AL_SOFT_events</code> is enabled, default if {@link #hasSOFTEvents()}. */ public final boolean getUseSOFTEvents(final boolean v) { return useAL_SOFT_events; } - /** Return this instance's OpenAL channel layout, set after {@link #init(AudioFormat, float, int, int, int)}. */ + /** Return this instance's OpenAL channel layout, set after {@link #init(AudioFormat, float, int)}. */ public final int getALChannelLayout() { return alChannelLayout; } - /** Return this instance's OpenAL sample type, set after {@link #init(AudioFormat, float, int, int, int)}. */ + /** Return this instance's OpenAL sample type, set after {@link #init(AudioFormat, float, int)}. */ public final int getALSampleType() { return alSampleType; } - /** Return this instance's OpenAL format, set after {@link #init(AudioFormat, float, int, int, int)}. */ + /** Return this instance's OpenAL format, set after {@link #init(AudioFormat, float, int)}. */ public final int getALFormat() { return alFormat; } // AudioSink implementation ... @@ -363,47 +364,44 @@ public final class ALAudioSink implements AudioSink { final int alFramesPlayingSize = alFramesPlaying != null ? alFramesPlaying.size() : 0; return String.format("ALAudioSink[playReq %b, device '%s', ctx 0x%x, alSource %d"+ ", chosen %s, al[chan %s, type %s, fmt 0x%x, tlc %b, soft[buffer %b, events %b/%b], latency %.2f/%.2f ms, sources %d]"+ - ", playSpeed %.2f, buffers[total %d, free %d], queued[%d, apts %d, %.1f ms, %d bytes, avg %.2f ms/frame], queue[g %d ms, l %d ms]]", + ", playSpeed %.2f, buffers[total %d, free %d], queued[%d, apts %d/%d, %.1f ms, %d bytes, avg %.2f ms/frame, max %d ms]]", playRequested, device.getName(), ctxHash, alSource.getID(), chosenFormat, ALHelpers.alChannelLayoutName(alChannelLayout), ALHelpers.alSampleTypeName(alSampleType), alFormat, hasALC_thread_local_context, hasSOFTBufferSamples, useAL_SOFT_events, hasAL_SOFT_events, 1000f*latency, 1000f*defaultLatency, sourceCount, playSpeed, alBuffersLen, alFramesFreeSize, - alFramesPlayingSize, getPTS(), 1000f*getQueuedTime(), alBufferBytesQueued, 1000f*avgFrameDuration, - queueGrowAmount, queueLimit + alFramesPlayingSize, getPTS(), getLastBufferedPTS(), 1000f*getQueuedTime(), alBufferBytesQueued, 1000f*avgFrameDuration, queueSize ); } private final String shortString() { final int ctxHash = context != null ? context.hashCode() : 0; final int alFramesEnqueued = alFramesPlaying != null ? alFramesPlaying.size() : 0; + final int alBuffersLen = null != alBufferNames ? alBufferNames.length : 0; return String.format("[ctx 0x%x, playReq %b, alSrc %d"+ - ", queued[%d, apts %d, %.1f ms, %d bytes, avg %.2f ms/frame], queue[g %d ms, l %d ms]]", + ", play[buffer %d/%d, apts %d], queued[%d, apts %d, %.1f ms, %d bytes, avg %.2f ms/frame, max %d ms]]", ctxHash, playRequested, alSource.getID(), - alFramesEnqueued, getPTS(), 1000f*getQueuedTime(), alBufferBytesQueued, 1000f*avgFrameDuration, - queueGrowAmount, queueLimit + alFramesPlaying.size(), alBuffersLen, getPTS(), + alFramesEnqueued, getLastBufferedPTS(), 1000f*getQueuedTime(), alBufferBytesQueued, 1000f*avgFrameDuration, queueSize ); } public final String getPerfString() { + final int alFramesEnqueued = alFramesPlaying != null ? alFramesPlaying.size() : 0; final int alBuffersLen = null != alBufferNames ? alBufferNames.length : 0; - return String.format("Play [buffer %d/%d, apts %d, %.1f ms, %d bytes]", - alFramesPlaying.size(), alBuffersLen, getPTS(), 1000f*getQueuedTime(), alBufferBytesQueued); + return String.format("play[buffer %d/%d, apts %d], queued[%d, apts %d, %.1f ms, %d bytes, avg %.2f ms/frame, max %d ms]", + alFramesPlaying.size(), alBuffersLen, getPTS(), + alFramesEnqueued, getLastBufferedPTS(), 1000f*getQueuedTime(), alBufferBytesQueued, 1000f*avgFrameDuration, queueSize + ); } @Override - public int getSourceCount() { - return sourceCount; - } + public int getSourceCount() { return sourceCount; } @Override - public float getDefaultLatency() { - return defaultLatency; - } + public float getDefaultLatency() { return defaultLatency; } @Override - public float getLatency() { - return latency; - } + public float getLatency() { return latency; } @Override public final AudioFormat getNativeFormat() { @@ -479,8 +477,7 @@ public final class ALAudioSink implements AudioSink { } @Override - public final boolean init(final AudioFormat requestedFormat, final int frameDuration, - final int initialQueueSize, final int queueGrowAmount, final int queueLimit) + public final boolean init(final AudioFormat requestedFormat, final int frameDurationHint, final int queueSize) { if( !staticsInitialized ) { return false; @@ -502,8 +499,7 @@ public final class ALAudioSink implements AudioSink { } return false; } - return initImpl(requestedFormat, alChannelLayout, alSampleType, alFormat, - frameDuration/1000f, initialQueueSize, queueGrowAmount, queueLimit); + return initImpl(requestedFormat, alChannelLayout, alSampleType, alFormat, frameDurationHint/1000f, queueSize); } /** @@ -514,25 +510,19 @@ public final class ALAudioSink implements AudioSink { * @param sampleRate sample rate, e.g. 44100 * @param sampleSize sample size in bits, e.g. 16 * @param frameDurationHint average {@link AudioFrame} duration hint in milliseconds. - * Assists to shape the {@link AudioFrame} initial queue size using `initialQueueSize`. * Assists to adjust latency of the backend, as currently used for JOAL's ALAudioSink. * A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load. * Assumed as {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>. - * @param initialQueueSize initial queue size in milliseconds, see {@link #DefaultInitialQueueSize}. + * @param queueSize queue size in milliseconds, see {@link #DefaultQueueSize}. * Uses `frameDurationHint` to determine initial {@link AudioFrame} queue size. - * @param queueGrowAmount queue grow size in milliseconds if queue is full, see {@link #DefaultQueueGrowAmount}. - * Uses {@link #getAvgFrameDuration()} to determine {@link AudioFrame} queue growth amount. - * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}. - * Uses {@link #getAvgFrameDuration()} to determine {@link AudioFrame} queue limit. * @return true if successful, otherwise false * @see #enqueueData(int, ByteBuffer, int) * @see #getAvgFrameDuration() * @see ALHelpers#getAudioFormat(int, int, int, int, int) - * @see #init(AudioFormat, float, int, int, int) + * @see #init(AudioFormat, float, int) */ public final boolean init(final int alChannelLayout, final int alSampleType, final int alFormat, - final int sampleRate, final int sampleSize, - final int frameDurationHint, final int initialQueueSize, final int queueGrowAmount, final int queueLimit) + final int sampleRate, final int sampleSize, final int frameDurationHint, final int queueSize) { final AudioFormat requestedFormat = ALHelpers.getAudioFormat(alChannelLayout, alSampleType, alFormat, sampleRate, sampleSize); if( null == requestedFormat ) { @@ -542,13 +532,12 @@ public final class ALAudioSink implements AudioSink { } return false; } - return initImpl(requestedFormat, alChannelLayout, alSampleType, alFormat, - frameDurationHint/1000f, initialQueueSize, queueGrowAmount, queueLimit); + return initImpl(requestedFormat, alChannelLayout, alSampleType, alFormat, frameDurationHint/1000f, queueSize); } private final synchronized boolean initImpl(final AudioFormat requestedFormat, final int alChannelLayout, final int alSampleType, final int alFormat, - float frameDurationHintS, final int initialQueueSize, final int queueGrowAmount, final int queueLimit) { + float frameDurationHintS, final int queueSize) { this.alChannelLayout = alChannelLayout; this.alSampleType = alSampleType; this.alFormat = alFormat; @@ -622,7 +611,7 @@ public final class ALAudioSink implements AudioSink { // Allocate new buffers { final int initialFrameCount = requestedFormat.getFrameCount( - initialQueueSize > 0 ? initialQueueSize/1000f : AudioSink.DefaultInitialQueueSize/1000f, frameDurationHintS); + queueSize > 0 ? queueSize/1000f : AudioSink.DefaultQueueSize/1000f, frameDurationHintS); alBufferNames = new int[initialFrameCount]; al.alGenBuffers(initialFrameCount, alBufferNames, 0); if( AudioSystem3D.checkALError("alGenBuffers", true, false) ) { @@ -638,8 +627,7 @@ public final class ALAudioSink implements AudioSink { } alFramesFree = new LFRingbuffer<ALAudioFrame>(alFrames); alFramesPlaying = new LFRingbuffer<ALAudioFrame>(ALAudioFrame[].class, initialFrameCount); - this.queueGrowAmount = queueGrowAmount > 0 ? queueGrowAmount : AudioSink.DefaultQueueGrowAmount; - this.queueLimit = queueLimit > 0 ? queueLimit : AudioSink.DefaultQueueLimitWithVideo; + this.queueSize = queueSize > 0 ? queueSize : AudioSink.DefaultQueueSize; if( DEBUG_TRACE ) { alFramesFree.dump(System.err, "Avail-init"); alFramesPlaying.dump(System.err, "Playi-init"); @@ -655,6 +643,7 @@ public final class ALAudioSink implements AudioSink { } } chosenFormat = requestedFormat; + avgFrameDuration = latency; if( DEBUG ) { System.err.println(getThreadName()+": ALAudioSink.init: OK "+requestedFormat+", "+toString()); } @@ -678,49 +667,6 @@ public final class ALAudioSink implements AudioSink { return result; } */ - private boolean growBuffers(final int addByteCount) { - if( !alFramesFree.isEmpty() || !alFramesPlaying.isFull() ) { - throw new InternalError("Buffers: Avail is !empty "+alFramesFree+" or Playing is !full "+alFramesPlaying+", while !hasAL_SOFT_events"); - } - final float addDuration = chosenFormat.getBytesDuration(addByteCount); // [s] - final float queuedDuration = chosenFormat.getBytesDuration(alBufferBytesQueued); // [s] - final int newTotalDuration = Math.round( 1000f * ( queuedDuration + addDuration ) ); // [ms] - if( newTotalDuration > queueLimit ) { - if( DEBUG ) { - System.err.printf("%s: ALAudioSink.growBuffers: Queue limit %d ms reached (queued %.2f + %.2f)ms: %s%n", - getThreadName(), queueLimit, 1000f*queuedDuration, 1000f*addDuration, toString()); - } - return false; - } - final int frameGrowAmount = chosenFormat.getFrameCount(queueGrowAmount/1000f, avgFrameDuration); - final int[] newALBufferNames = new int[frameGrowAmount]; - al.alGenBuffers(frameGrowAmount, newALBufferNames, 0); - if( AudioSystem3D.checkALError("alGenBuffers to "+frameGrowAmount, true, false) ) { - return false; - } - alBufferNames = concat(alBufferNames, newALBufferNames); - - final ALAudioFrame[] newALBuffers = new ALAudioFrame[frameGrowAmount]; - for(int i=0; i<frameGrowAmount; i++) { - newALBuffers[i] = new ALAudioFrame(newALBufferNames[i]); - } - // alFrames = concat(alFrames , newALBuffers); - - alFramesFree.growEmptyBuffer(newALBuffers); - alFramesPlaying.growFullBuffer(frameGrowAmount); - if( alFramesFree.isEmpty() || alFramesPlaying.isFull() ) { - throw new InternalError("Buffers: Avail is empty "+alFramesFree+" or Playing is full "+alFramesPlaying); - } - if( DEBUG ) { - System.err.println(getThreadName()+": ALAudioSink: Buffer grown "+frameGrowAmount+": Avail "+alFramesFree+", playing "+alFramesPlaying); - } - if( DEBUG_TRACE ) { - alFramesFree.dump(System.err, "Avail-grow"); - alFramesPlaying.dump(System.err, "Playi-grow"); - } - return true; - } - private void destroyBuffers() { if( !staticsInitialized ) { return; @@ -821,24 +767,23 @@ public final class ALAudioSink implements AudioSink { /** * Dequeuing playing audio frames. * @param wait if true, waiting for completion of audio buffers + * @param releaseBufferCountReq number of buffers to be released * @param ignoreBufferInconsistency - * @return dequeued buffer count */ - private final int dequeueBuffer(final boolean wait, final boolean ignoreBufferInconsistency) { - final int releaseBufferCount; + private final int dequeueBuffer(final boolean wait, final int releaseBufferCountReq, final boolean ignoreBufferInconsistency) { + final long t0 = DEBUG ? Clock.currentNanos() : 0; + final int releasedBufferCount; + int wait_cycles=0; + long slept = 0; if( alBufferBytesQueued > 0 ) { final int enqueuedBuffers = alFramesPlaying.size(); - final int releaseBufferLimes = Math.max(1, enqueuedBuffers / 4 ); - final long sleepLimes = Math.round( releaseBufferLimes * 1000.0*avgFrameDuration ); - int wait_cycles=0; - long slept = 0; + final long sleepLimes = Math.round( releaseBufferCountReq * 1000.0*avgFrameDuration ); int releasedBuffers = 0; boolean onceBusyDebug = true; - final long t0 = DEBUG ? Clock.currentNanos() : 0; do { if( hasAL_SOFT_events && useAL_SOFT_events ) { synchronized( eventReleasedBuffersLock ) { - while( wait && alBufferBytesQueued > 0 && eventReleasedBuffers < releaseBufferLimes ) { + while( wait && alBufferBytesQueued > 0 && eventReleasedBuffers < releaseBufferCountReq ) { wait_cycles++; try { eventReleasedBuffersLock.wait(); @@ -853,22 +798,23 @@ public final class ALAudioSink implements AudioSink { if( DEBUG ) { slept += TimeUnit.NANOSECONDS.toMillis(Clock.currentNanos()-t0); final String warnInfo = releasedBuffers != releasedBuffersByEvent ? " ** Warning ** " : ""; - System.err.println(getThreadName()+": ALAudioSink.Event.wait["+wait_cycles+"]: released buffer count [enqeueud "+enqueuedBuffers+", event "+ - releasedBuffersByEvent+", query "+releasedBuffersByQuery+"] -> "+releasedBuffers+warnInfo+", limes "+releaseBufferLimes+", slept "+ + System.err.println(getThreadName()+": ALAudioSink.DeqEvent["+wait_cycles+"]: released buffers "+releasedBuffers+warnInfo+ + " [enqeueud "+enqueuedBuffers+", event "+ + releasedBuffersByEvent+", query "+releasedBuffersByQuery+"], req "+releaseBufferCountReq+", slept "+ slept+" ms, free total "+alFramesFree.size()); } } } else { releasedBuffers = alSource.getBuffersProcessed(); - if( wait && releasedBuffers < releaseBufferLimes ) { + if( wait && releasedBuffers < releaseBufferCountReq ) { wait_cycles++; // clip wait at [avgFrameDuration .. 300] ms - final int sleep = Math.max(2, Math.min(300, Math.round( (releaseBufferLimes-releasedBuffers) * 1000f*avgFrameDuration) ) ) - 1; // 1 ms off for busy-loop + final int sleep = Math.max(2, Math.min(300, Math.round( (releaseBufferCountReq-releasedBuffers) * 1000f*avgFrameDuration) ) ) - 1; // 1 ms off for busy-loop if( slept + sleep + 1 <= sleepLimes ) { if( DEBUG ) { - System.err.println(getThreadName()+": ALAudioSink: Dequeue.wait-sleep["+wait_cycles+"].1:"+ - "releaseBuffers "+releasedBuffers+"/"+releaseBufferLimes+", sleep "+sleep+"/"+slept+"/"+sleepLimes+ - " ms, playImpl "+(ALConstants.AL_PLAYING == getSourceState(false))+", "+shortString()); + System.err.println(getThreadName()+": ALAudioSink: DeqPoll["+wait_cycles+"].1:"+ + "releasedBuffers "+releasedBuffers+"/"+releaseBufferCountReq+", sleep "+sleep+"/"+slept+"/"+sleepLimes+ + " ms, playImpl "+(ALConstants.AL_PLAYING == getSourceState(false))+", "+getPerfString()); } release(true /* throw */); try { @@ -882,9 +828,9 @@ public final class ALAudioSink implements AudioSink { // Empirical best behavior w/ openal-soft (sort of needs min ~21ms to complete processing a buffer even if period < 20ms?) if( DEBUG ) { if( onceBusyDebug ) { - System.err.println(getThreadName()+": ALAudioSink: Dequeue.wait-sleep["+wait_cycles+"].2:"+ - "releaseBuffers "+releasedBuffers+"/"+releaseBufferLimes+", sleep "+sleep+"->1/"+slept+"/"+sleepLimes+ - " ms, playImpl "+(ALConstants.AL_PLAYING == getSourceState(false))+", "+shortString()); + System.err.println(getThreadName()+": ALAudioSink: DeqPoll["+wait_cycles+"].2:"+ + "releasedBuffers "+releasedBuffers+"/"+releaseBufferCountReq+", sleep "+sleep+"->1/"+slept+"/"+sleepLimes+ + " ms, playImpl "+(ALConstants.AL_PLAYING == getSourceState(false))+", "+getPerfString()); onceBusyDebug = false; } } @@ -899,23 +845,17 @@ public final class ALAudioSink implements AudioSink { } } } - } while ( wait && alBufferBytesQueued > 0 && releasedBuffers < releaseBufferLimes ); - releaseBufferCount = releasedBuffers; - if( DEBUG ) { - final long t1 = Clock.currentNanos(); - System.err.println(getThreadName()+": ALAudioSink: Dequeue.wait-done["+wait_cycles+"]: "+TimeUnit.NANOSECONDS.toMillis(t1-t0)+ - "ms , releaseBuffers "+releaseBufferCount+"/"+releaseBufferLimes+", slept "+slept+" ms, playImpl "+(ALConstants.AL_PLAYING == getSourceState(false))+ - ", "+shortString()); - } + } while ( wait && alBufferBytesQueued > 0 && releasedBuffers < releaseBufferCountReq ); + releasedBufferCount = releasedBuffers; } else { - releaseBufferCount = 0; + releasedBufferCount = 0; } - if( releaseBufferCount > 0 ) { - final int[] buffers = new int[releaseBufferCount]; + if( releasedBufferCount > 0 ) { + final int[] buffers = new int[releasedBufferCount]; alSource.unqueueBuffers(buffers); - for ( int i=0; i<releaseBufferCount; i++ ) { + for ( int i=0; i<releasedBufferCount; i++ ) { final ALAudioFrame releasedBuffer = alFramesPlaying.get(); if( null == releasedBuffer ) { if( !ignoreBufferInconsistency ) { @@ -942,7 +882,13 @@ public final class ALAudioSink implements AudioSink { } } } - return releaseBufferCount; + if( DEBUG ) { + final long t1 = Clock.currentNanos(); + System.err.println(getThreadName()+": ALAudioSink.Dequeued["+wait_cycles+"]: "+TimeUnit.NANOSECONDS.toMillis(t1-t0)+ + "ms , releasedBuffers "+releasedBufferCount+"/"+releaseBufferCountReq+", slept "+slept+" ms, playImpl "+(ALConstants.AL_PLAYING == getSourceState(false))+ + ", "+getPerfString()); + } + return releasedBufferCount; } private final void dequeueForceAll() { if(DEBUG_TRACE) { @@ -965,36 +911,14 @@ public final class ALAudioSink implements AudioSink { } } alBufferBytesQueued = 0; + lastBufferedPTS = TimeFrameI.INVALID_PTS; + playingPTS = TimeFrameI.INVALID_PTS; if(DEBUG_TRACE) { System.err.println("<< _FLUSH_ [al "+processedBufferCount+", err "+toHexString(alErr)+"] <- "+shortString()+" @ "+getThreadName()); ExceptionUtils.dumpStack(System.err); } } - /** - * Dequeuing playing audio frames. - * @param wait if true, waiting for completion of audio buffers - * @param inPTS pts in milliseconds - * @param inDuration in seconds - * @return dequeued buffer count - */ - private final int dequeueBuffer(final boolean wait, final int inPTS, final float inDuration) { - final int dequeuedBufferCount = dequeueBuffer( wait, false /* ignoreBufferInconsistency */ ); - final ALAudioFrame currentBuffer = alFramesPlaying.peek(); - if( null != currentBuffer ) { - playingPTS = currentBuffer.getPTS(); - } else { - playingPTS = inPTS; - } - if( DEBUG ) { - if( dequeuedBufferCount > 0 ) { - System.err.printf("%s: ALAudioSink: Write pts %d ms, %.2f ms, dequeued %d, wait %b, %s%n", - getThreadName(), inPTS, 1000f*inDuration, dequeuedBufferCount, wait, getPerfString()); - } - } - return dequeuedBufferCount; - } - @Override public final AudioFrame enqueueData(final int pts, final ByteBuffer bytes, final int byteCount) { if( !available || null == chosenFormat ) { @@ -1007,35 +931,75 @@ public final class ALAudioSink implements AudioSink { // start continuous playback. makeCurrent(true /* throw */); try { - final float duration = chosenFormat.getBytesDuration(byteCount); - if( alFramesFree.isEmpty() ) { - // Queue is full, no free frames left, hence alBufferBytesQueued and alFramesPlaying.size() is > 0 - // and meaningful to represent actual used average frame duration - avgFrameDuration = chosenFormat.getBytesDuration( alBufferBytesQueued ) / alFramesPlaying.size(); - - // try to dequeue w/o waiting first - dequeueBuffer(false /* wait */, pts, duration); - if( alFramesFree.isEmpty() ) { - // try to grow - growBuffers(byteCount); + final float neededDuration = chosenFormat.getBytesDuration(byteCount); // [s] + @SuppressWarnings("unused") + int dequeuedBufferCount = 0; + int enqueuedBuffers = alFramesPlaying.size(); + final int queueLimitBuffers; + final int latencyBuffers; + final char avgUpdateC; + + // 1) SOFT dequeue w/o wait + { + final boolean emptyFreeFrames = alFramesFree.isEmpty(); + final float queuedDuration = chosenFormat.getBytesDuration(alBufferBytesQueued); // [s] + if( queuedDuration > queueSize/1000f * 0.50f ) { + // Queue is at least around half full, reasonably high and meaningful to represent actual used average frame duration + avgFrameDuration = queuedDuration / enqueuedBuffers; + avgUpdateC = '*'; + } else { + avgUpdateC = '_'; + } + latencyBuffers = Math.max(1, Math.round(latency / avgFrameDuration)); + queueLimitBuffers = Math.max(1, Math.round(queueSize/1000f / avgFrameDuration)); + if( emptyFreeFrames || enqueuedBuffers >= queueLimitBuffers * 2 / 3 ) { + if( DEBUG ) { + System.err.printf("%s: ALAudioSink.DequeuSoft"+avgUpdateC+": %.2f ms, soft-dequeue, latencyBuffs %d, queued %d/%d, %s%n", + getThreadName(), 1000f*neededDuration, latencyBuffers, enqueuedBuffers, queueLimitBuffers, getPerfString()); + } + dequeuedBufferCount = dequeueBuffer( false /* wait */, 1, false /* ignoreBufferInconsistency */ ); } - if( alFramesFree.isEmpty() && alFramesPlaying.size() > 0 && isPlayingImpl() ) { - // possible if grow failed or already exceeds it's limit - only possible if playing .. - dequeueBuffer(true /* wait */, pts, duration); + } + enqueuedBuffers = alFramesPlaying.size(); + final int availFrames = alFramesFree.size(); + + // 2) HARD dequeue with wait + if( 0 == availFrames && isPlayingImpl() ) { + // possible if grow failed or already exceeds it's limit - only possible if playing .. + final int releaseBuffersHardReq = Math.max(latencyBuffers, enqueuedBuffers / 3 ); // [latencyBuffers .. enqueuedBuffers / 3] + if( DEBUG ) { + System.err.printf("%s: ALAudioSink.DequeuHard"+avgUpdateC+": %.2f ms, hard-dequeue %d, queued %d/%d, %s%n", + getThreadName(), 1000f*neededDuration, releaseBuffersHardReq, enqueuedBuffers, queueLimitBuffers, getPerfString()); } + dequeuedBufferCount += dequeueBuffer( true /* wait */, releaseBuffersHardReq, false /* ignoreBufferInconsistency */ ); } + // 3) Add new frame alFrame = alFramesFree.get(); if( null == alFrame ) { alFramesFree.dump(System.err, "Avail"); throw new InternalError("Internal Error: avail.get null "+alFramesFree+", "+this); } alFrame.setPTS(pts); - alFrame.setDuration(Math.round(1000f*duration)); + alFrame.setDuration(Math.round(1000f*neededDuration)); alFrame.setByteSize(byteCount); if( !alFramesPlaying.put( alFrame ) ) { throw new InternalError("Internal Error: "+this); } + lastBufferedPTS = pts; + { + final float queuedDuration; + final ALAudioFrame currentBuffer = alFramesPlaying.peek(); + if( null != currentBuffer ) { + playingPTS = currentBuffer.getPTS(); + queuedDuration = chosenFormat.getBytesDuration(alBufferBytesQueued); // [s] + playingPTS += (int)( queuedDuration * 0.6f * 1000f + 0.5f ); // queue-tip already playing too old, add (forward) 60% of queued buffer duration + } else { + playingPTS = pts; + queuedDuration = chosenFormat.getBytesDuration(alBufferBytesQueued + byteCount); // [s] + playingPTS -= (int)( queuedDuration * 0.4f * 1000f + 0.5f ); // queue-tail (new) too young, subtract (delay) 40% of queued buffer duration + } + } final int[] alBufferNames = new int[] { alFrame.alBuffer }; if( hasSOFTBufferSamples ) { final int samplesPerChannel = chosenFormat.getBytesSampleCount(byteCount) / chosenFormat.channelCount; @@ -1307,7 +1271,9 @@ public final class ALAudioSink implements AudioSink { @Override public final int getPTS() { return playingPTS; } + @Override + public final int getLastBufferedPTS() { return lastBufferedPTS; } + private static final String toHexString(final int v) { return "0x"+Integer.toHexString(v); } - private static final String toHexString(final long v) { return "0x"+Long.toHexString(v); } private static final String getThreadName() { return Thread.currentThread().getName(); } } diff --git a/src/java/com/jogamp/openal/util/SimpleSineSynth.java b/src/java/com/jogamp/openal/util/SimpleSineSynth.java index 9e9b940..22ba8ab 100644 --- a/src/java/com/jogamp/openal/util/SimpleSineSynth.java +++ b/src/java/com/jogamp/openal/util/SimpleSineSynth.java @@ -229,7 +229,7 @@ public final class SimpleSineSynth { frameDuration = 10; // let's try for the best .. audioQueueLimit = Math.max( 16, Math.min(3*AudioSink.DefaultFrameDuration, 3*Math.round( 1000f*audioSink.getDefaultLatency() ) ) ); // ms - audioSink.init(audioFormat, frameDuration, audioQueueLimit, 0, audioQueueLimit); + audioSink.init(audioFormat, frameDuration, audioQueueLimit); frameDuration = Math.round( 1000f*audioSink.getLatency() ); // actual number lastFreq = 0; nextSin = 0; |