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-rw-r--r--src/java/com/jogamp/openal/util/ALAudioSink.java15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/java/com/jogamp/openal/util/ALAudioSink.java b/src/java/com/jogamp/openal/util/ALAudioSink.java
index 704ba92..4d8ec8a 100644
--- a/src/java/com/jogamp/openal/util/ALAudioSink.java
+++ b/src/java/com/jogamp/openal/util/ALAudioSink.java
@@ -113,7 +113,6 @@ public class ALAudioSink implements AudioSink {
}
private int[] alBufferNames = null;
- private int avgFrameDuration = 0; // [ms]
private int frameGrowAmount = 0;
private int frameLimit = 0;
@@ -602,13 +601,20 @@ public class ALAudioSink implements AudioSink {
* @param alFormat OpenAL format
* @param sampleRate sample rate, e.g. 44100
* @param sampleSize sample size in bits, e.g. 16
- * @param frameDuration average or fixed frame duration in milliseconds
- * helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue.
- * See {@link #DefaultFrameDuration}.
+ * @param frameDuration average {@link AudioFrame} duration hint in milliseconds.
+ * May assist to shape the {@link AudioFrame} buffer's initial size, its growth amount and limit
+ * using `initialQueueSize`, `queueGrowAmount` and `queueLimit`.
+ * May assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink.
+ * A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load.
+ * Assumed as {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>.
* @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}.
+ * May be used with `frameDuration` to determine initial {@link AudioFrame} buffer size.
* @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}.
+ * May be used with `frameDuration` to determine {@link AudioFrame} buffer growth amount.
* @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}.
+ * May be used with `frameDuration` to determine {@link AudioFrame} buffer limit.
* @return true if successful, otherwise false
+ * @see #enqueueData(int, ByteBuffer, int)
* @see ALHelpers#getAudioFormat(int, int, int, int, int)
* @see #init(AudioFormat, float, int, int, int)
*/
@@ -694,7 +700,6 @@ public class ALAudioSink implements AudioSink {
// Allocate new buffers
{
final int frameDurationMS = Math.round(1000f*frameDurationS);
- avgFrameDuration = frameDurationMS;
final int initialFrameCount = requestedFormat.getFrameCount(
initialQueueSize > 0 ? initialQueueSize : AudioSink.DefaultInitialQueueSize, frameDurationMS);
alBufferNames = new int[initialFrameCount];