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* Sound3d.Context: destroy() shall only 'null' thread-local context if this is ...Sven Gothel2023-07-091-4/+4
* Sound3D: Further OO wrapper to be used in ALAudioSink: Context locking, ALCco...Sven Gothel2023-05-231-41/+199
* Sound3D/Context: Use same base ctor to initialize `hasALC_thread_local_contex...Sven Gothel2023-05-181-2/+1
* Sound3D: Make all OO wrapper fully transparent and stand-alone, allow mix-and...Sven Gothel2023-05-181-10/+102
* Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2e...Sven Gothel2014-07-031-7/+7
* renamed package to com.jogamp.openal.*Michael Bien2010-03-291-0/+77