aboutsummaryrefslogtreecommitdiffstats
path: root/src/java/com/jogamp/openal/sound3d/Context.java
blob: e42f9dc4dc75e1d7c59d4ad262af21998f908b22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
/**
* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All  Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/

package com.jogamp.openal.sound3d;

import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.openal.*;
import com.jogamp.openal.util.ALHelpers;


/**
 * This class provides a Sound3D Context associated with a specified device.
 *
 * @author Athomas Goldberg, Sven Gothel, et al.
 */
public final class Context {
    private final RecursiveLock lock = LockFactory.createRecursiveLock();
    private final Device device;
    private volatile ALCcontext alCtx;
    private boolean threadContextLocked;
    public final boolean hasALC_thread_local_context;
    private static final ThreadLocal<Context> currentContext = new ThreadLocal<Context>();

    /**
     * Creates a new Context for a given {@link ALCcontext} for the specified device.
     *
     * @param realContext {@link ALCcontext} instance, maybe null
     * @param device The device the Context belongs to, must be valid
     */
    public Context(final ALCcontext realContext, final Device device) {
        this.device = device;
        this.alCtx = realContext;
        {
            final boolean v;
            if( makeCurrent(false) ) {
                v = AudioSystem3D.alc.alcIsExtensionPresent(null, ALHelpers.ALC_EXT_thread_local_context) ||
                    AudioSystem3D.alc.alcIsExtensionPresent(device.getALDevice(), ALHelpers.ALC_EXT_thread_local_context);
                release(false);
            } else {
                v = false;
            }
            hasALC_thread_local_context = v;
        }
    }

    /**
     * Creates a new Context for a specified device including native {@link ALCcontext} creation.
     *
     * @param device The device the Context is being created for, must be valid.
     * @param attributes list of {@link ALCcontext} attributes for context creation, maybe empty or null
     */
    public Context(final Device device, final int[] attributes) {
        this( createImpl(device.getALDevice(), attributes), device);
    }

    /**
     * Creates a new {@link ALCcontext}.
     *
     * @param alDevice a valid {@link ALCdevice}
     * @param attributes lost of {@link ALCcontext} attributes for context creation
     */
    private static ALCcontext createImpl(final ALCdevice alDevice, final int[] attributes) {
        if( null != attributes && attributes.length > 0 ) {
            return AudioSystem3D.alc.alcCreateContext(alDevice, attributes, 0);
        } else {
            return AudioSystem3D.alc.alcCreateContext(alDevice, null);
        }
    }

    /**
     * Creates the internal {@link ALCcontext} instance if {@link #getALContext()} is null
     * @param attributes lost of {@link ALCcontext} attributes for context creation
     * @return true if the internal context has been successfully created, otherwise false
     */
    public boolean create(final int[] attributes) {
        lock.lock();
        try {
            if( null == alCtx ) {
                alCtx = createImpl(device.getALDevice(), attributes);
                return null != alCtx;
            }
            return false;
        } finally {
            lock.unlock();
        }
    }

    /**
     * Recreates the internal {@link ALCcontext} instance, i.e. destroys it first if {@link #getALContext()} not null.
     * <p>
     * Context is made current again if it was current before.
     * </p>
     * @param attributes lost of {@link ALCcontext} attributes for context creation
     * @return true if the internal context has been successfully recreated and made current again if was current before, otherwise false
     */
    public boolean recreate(final int[] attributes) {
        lock.lock();
        try {
            final boolean wasCurrent = this == getCurrentContext();
            destroyImpl();
            alCtx = createImpl(device.getALDevice(), attributes);
            if( null != alCtx ) {
                if( wasCurrent ) {
                    return makeCurrentImpl();
                } else {
                    return false;
                }
            } else {
                return false;
            }
        } finally {
            lock.unlock();
        }
    }

    /** Returns the OpenAL {@link ALCcontext}. */
    public ALCcontext getALContext() { return alCtx; }

    /** Returns whether {@link #getALContext()} is valid, i.e. not null, e.g. not {@link #destroy()}'ed. */
    public boolean isValid() { return null != alCtx; }

    /** Return {@link ALC#alcGetError(ALCdevice)} using {@link #getDevice()}. */
    public int getALCError() {
        return device.getALCError();
    }

    /**
     * destroys this context freeing its resources.
     */
    public void destroy() {
        lock.lock();
        try {
            destroyImpl();
            if( currentContext.get() == this ) {
                currentContext.set(null);
            }
            // unroll lock !
            while(lock.getHoldCount() > 1) {
                lock.unlock();
            }
        } finally {
            lock.unlock();
        }
    }
    private void destroyImpl() {
        if( null != alCtx ) {
            if( threadContextLocked ) {
                AudioSystem3D.alExt.alcSetThreadContext(null);
            } else {
                AudioSystem3D.alc.alcMakeContextCurrent(null);
            }
            AudioSystem3D.alc.alcDestroyContext(alCtx);
            alCtx = null;
        }
    }

    /**
     * Returns this thread current context.
     * If no context is current, returns null.
     *
     * @return the context current on this thread, or null if no context is current.
     * @see #makeCurrent()
     * @see #release()
     */
    public static Context getCurrentContext() {
        return currentContext.get();
    }

    /** Return the lock count of this context, i.e. 0 if not locked, 1 if locked once, >1 for recursive locks. */
    public int getLockCount() {
        return lock.getHoldCount();
    }

    /**
     * Makes the audio context current on the calling thread.
     * <p>
     * Recursive call to {@link #makeCurrent()} and hence {@link #release()} are supported.
     * </p>
     * <p>
     * At any point in time one context can only be current on one thread,
     * and one thread can only have one context current.
     * </p>
     * @param throwException if true, throws ALException if {@link #getALContext()} is null, current thread holds another context or failed to natively make current
     * @return true if {@link #getALContext()} is valid, current thread holds no other context and context successfully made current, otherwise false
     * @see #release()
     */
    public boolean makeCurrent(final boolean throwException) throws ALException {
        lock.lock();

        if( null == alCtx ) {
            lock.unlock();
            if( throwException ) {
                throw new ALException("Invalid "+this);
            }
            return false;
        }

        // One context can only be current on one thread,
        // and one thread can only have one context current!
        final Context current = getCurrentContext();
        if (current != null) {
            if (current == this) { // implicit recursive locking, lock.getHoldCount() > 1
                return true;
            } else {
                lock.unlock();
                if( throwException ) {
                    throw new ALException("Current thread "+Thread.currentThread()+" holds another "+current+" while claiming this "+this);
                }
                return false;
            }
        }
        final boolean r = makeCurrentImpl();
        if( r ) {
            currentContext.set(this);
        } else {
            lock.unlock();
            if( throwException ) {
                throw new ALException("Context make current failed "+this);
            }
        }
        return r;
    }
    private boolean makeCurrentImpl() {
        if( hasALC_thread_local_context ) {
            threadContextLocked = true;
            return AudioSystem3D.alExt.alcSetThreadContext(alCtx);
        } else {
            threadContextLocked = false;
            return AudioSystem3D.alc.alcMakeContextCurrent(alCtx);
        }
    }

    /**
     * Releases control of this audio context from the current thread, if implementation utilizes context locking.
     * <p>
     * Recursive call to {@link #makeCurrent()} and hence {@link #release()} are supported.
     * </p>
     * <p>
     * If native release fails, internal lock is not released.
     * </p>
     * @param throwException if true, throws ALException if context has not been previously made current on current thread
     *                       or native release failed.
     * @return true if context has previously been made current on the current thread and successfully released, otherwise false
     * @see #makeCurrent()
     */
    public boolean release(final boolean throwException) throws ALException {
        if( !lock.isOwner( Thread.currentThread() ) )  {
            if( throwException ) {
                throw new ALException("Context not held on current thread "+Thread.currentThread()+", "+this);
            }
            return false;
        }
        if( lock.getHoldCount() == 1 ) {
            final boolean r;
            if( threadContextLocked ) {
                r = AudioSystem3D.alExt.alcSetThreadContext(null);
            } else {
                r = AudioSystem3D.alc.alcMakeContextCurrent(null);
            }
            if( r ) {
                currentContext.set(null);
            } else {
                if( throwException ) {
                    throw new ALException("Context release failed "+this);
                }
                return false; // skip unlock!
            }
        }
        lock.unlock();
        return true;
    }

    /**
     * Suspend this context
     */
    public void suspend() {
        AudioSystem3D.alc.alcSuspendContext(alCtx);
    }

    /**
     * Gets the device associated with this context.
     *
     * @return the device associated with this context.
     */
    public Device getDevice() {
        return device;
    }

    @Override
    public String toString() {
        final String alCtxStr = null != alCtx ? "0x"+Integer.toHexString(alCtx.hashCode()) : "null";
        return "ALContext[this 0x"+Integer.toHexString(hashCode())+", alCtx "+alCtxStr+" lockCount "+lock.getHoldCount()+", on "+device+"]";
    }
}