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/**
* Copyright (c) 2010-2023 JogAmp Community. All rights reserved.
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/
package com.jogamp.openal.sound3d;
import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.openal.*;
import com.jogamp.openal.util.ALHelpers;
/**
* This class provides a Sound3D Context associated with a specified device.
*
* @author Athomas Goldberg
*/
public class Context {
private final RecursiveLock lock = LockFactory.createRecursiveLock();
private Device device;
private ALCcontext alCtx;
private boolean threadContextLocked;
private boolean hasALC_thread_local_context;
public Context(final ALCcontext realContext, final Device device) {
this.device = device;
this.alCtx = realContext;
{
hasALC_thread_local_context = false;
final boolean v;
if( makeCurrent() ) {
v = AudioSystem3D.alc.alcIsExtensionPresent(null, ALHelpers.ALC_EXT_thread_local_context) ||
AudioSystem3D.alc.alcIsExtensionPresent(device.getALDevice(), ALHelpers.ALC_EXT_thread_local_context);
release();
} else {
v = false;
}
hasALC_thread_local_context = v;
}
}
/**
* Creates a new Context for a specified device.
*
* @param device The device the Context is being created for.
*/
public Context(final Device device) {
this(AudioSystem3D.alc.alcCreateContext(device.getALDevice(), null), device);
}
/**
* Returns the OpenAL context.
*/
public ALCcontext getALContext() {
return alCtx;
}
/** Returns whether {@link #getALContext()} is valid, i.e. not null, e.g. not {@link #destroy()}'ed. */
public boolean isValid() { return null != alCtx; }
public int getALCError() {
return AudioSystem3D.alc.alcGetError(device.getALDevice());
}
/**
* destroys this context freeing its resources.
*/
public void destroy() {
lock.lock();
try {
if( null != alCtx ) {
if( threadContextLocked ) {
AudioSystem3D.alExt.alcSetThreadContext(null);
} else {
AudioSystem3D.alc.alcMakeContextCurrent(null);
}
AudioSystem3D.alc.alcDestroyContext(alCtx);
alCtx = null;
}
device = null;
// unroll lock !
while(lock.getHoldCount() > 1) {
lock.unlock();
}
} finally {
lock.unlock();
}
}
/**
* Makes this context current.
*/
public boolean makeCurrent() {
final boolean r;
lock.lock();
if( hasALC_thread_local_context ) {
threadContextLocked = true;
r = AudioSystem3D.alExt.alcSetThreadContext(alCtx);
} else {
threadContextLocked = false;
r = AudioSystem3D.alc.alcMakeContextCurrent(alCtx);
}
if( !r ) {
lock.unlock();
}
return r;
}
/**
* Release this context.
*/
public boolean release() {
final boolean r;
if( threadContextLocked ) {
r = AudioSystem3D.alExt.alcSetThreadContext(null);
} else {
r = AudioSystem3D.alc.alcMakeContextCurrent(null);
}
lock.unlock();
return r;
}
/**
* Suspend this context
*/
public void suspend() {
AudioSystem3D.alc.alcSuspendContext(alCtx);
}
/**
* Gets the device associated with this context.
*
* @return the device associated with this context.
*/
public Device getDevice() {
return device;
}
}
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