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/**
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/
package com.jogamp.openal.sound3d;
import com.jogamp.openal.AL;
import com.jogamp.openal.ALConstants;
/**
* This class is used to represent sound-producing objects in the Sound3D
* environment. It contains methods for setting the position, direction, pitch,
* gain and other properties along with methods for starting, pausing, rewinding
* and stopping sudio projecting from a source.
*
* @author Athomas Goldberg
*/
public final class Source {
private final AL al;
private final int sourceID;
private Buffer buffer;
Source(final AL al, final int sourceID) {
this.al = al;
this.sourceID = sourceID;
}
/**
* Beginning playing the audio in this source.
*/
public void play() {
al.alSourcePlay(sourceID);
}
/**
* pauses the audio in this Source.
*/
public void pause() {
al.alSourcePause(sourceID);
}
/**
* Stops the audio in this Source
*/
public void stop() {
al.alSourceStop(sourceID);
}
/**
* Rewinds the audio in this source
*/
public void rewind() {
al.alSourceRewind(sourceID);
}
/**
* Delete this source, freeing its resources.
*/
public void delete() {
al.alDeleteSources(1, new int[] { sourceID }, 0);
}
/**
* Determines whether or not this source is playing.
*
* @return {@code true} if this source is playing.
*/
public boolean isPlaying() {
final int[] result = new int[1];
al.alGetSourcei(sourceID, ALConstants.AL_SOURCE_STATE, result, 0);
return result[0] == ALConstants.AL_PLAYING;
}
/**
* Sets the pitch of the audio on this source. The pitch may be modified
* without altering the playback speed of the audio.
*
* @param pitch the pitch value of this source.
*/
public void setPitch(final float pitch) {
al.alSourcef(sourceID, ALConstants.AL_PITCH, pitch);
}
/**
* Gets the pitch of the audio on this source. The pitch may be modified
* without altering the playback speed of the audio.
*
* @return the pitch value of this source.
*/
public float getPitch() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_PITCH, result, 0);
return result[0];
}
/**
* Sets the gain of the audio on this source. This can be used to contro
* the volume of the source.
*
* @param gain the gain of the audio on this source
*/
public void setGain(final float gain) {
al.alSourcef(sourceID, ALConstants.AL_GAIN, gain);
}
/**
* Gets the gain of the audio on this source. This can be used to contro
* the volume of the source.
*
* @return the gain of the audio on this source
*/
public float getGain() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_GAIN, result, 0);
return result[0];
}
/**
* Sets the max distance where there will no longer be any attenuation of
* the source.
*
* @param maxDistance the max ditance for source attentuation.
*/
public void setMaxDistance(final float maxDistance) {
al.alSourcef(sourceID, ALConstants.AL_MAX_DISTANCE, maxDistance);
}
/**
* Gets the max distance where there will no longer be any attenuation of
* the source.
*
* @return the max ditance for source attentuation.
*/
public float getMaxDistance() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_MAX_DISTANCE, result, 0);
return result[0];
}
/**
* Sets the rolloff rate of the source. The default value is 1.0
*
* @param rolloffFactor the rolloff rate of the source.
*/
public void setRolloffFactor(final float rolloffFactor) {
al.alSourcef(sourceID, ALConstants.AL_ROLLOFF_FACTOR, rolloffFactor);
}
/**
* Gets the rolloff rate of the source. The default value is 1.0
*
* @return the rolloff rate of the source.
*/
public float getRolloffFactor() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_ROLLOFF_FACTOR, result, 0);
return result[0];
}
/**
* Sets the distance under which the volume for the source would normally
* drop by half, before being influenced by rolloff factor or max distance.
*
* @param referenceDistance the reference distance for the source.
*/
public void setReferenceDistance(final float referenceDistance) {
al.alSourcef(sourceID, ALConstants.AL_REFERENCE_DISTANCE, referenceDistance);
}
/**
* Gets the distance under which the volume for the source would normally
* drop by half, before being influenced by rolloff factor or max distance.
*
* @return the reference distance for the source.
*/
public float getReferenceDistance() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_REFERENCE_DISTANCE, result, 0);
return result[0];
}
/**
* Sets the minimum gain for this source.
*
* @param minGain the minimum gain for this source.
*/
public void setMinGain(final float minGain) {
al.alSourcef(sourceID, ALConstants.AL_MIN_GAIN, minGain);
}
/**
* Gets the minimum gain for this source.
*
* @return the minimum gain for this source.
*/
public float getMinGain() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_MIN_GAIN, result, 0);
return result[0];
}
/**
* Sets the maximum gain for this source.
*
* @param maxGain the maximum gain for this source
*/
public void setMaxGain(final float maxGain) {
al.alSourcef(sourceID, ALConstants.AL_MAX_GAIN, maxGain);
}
/**
* SGets the maximum gain for this source.
*
* @return the maximum gain for this source
*/
public float getMaxGain() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_MAX_GAIN, result, 0);
return result[0];
}
/**
* Sets the gain when outside the oriented cone.
*
* @param coneOuterGain the gain when outside the oriented cone.
*/
public void setConeOuterGain(final float coneOuterGain) {
al.alSourcef(sourceID, ALConstants.AL_CONE_OUTER_GAIN, coneOuterGain);
}
/**
* Gets the gain when outside the oriented cone.
*
* @return the gain when outside the oriented cone.
*/
public float getConeOuterGain() {
final float[] result = new float[1];
al.alGetSourcef(sourceID, ALConstants.AL_CONE_OUTER_GAIN, result, 0);
return result[0];
}
/**
* Sets the x,y,z position of the source.
*
* @param position a Vec3f object containing the x,y,z position of the
* source.
*/
public void setPosition(final Vec3f position) {
al.alSource3f(
sourceID,
ALConstants.AL_POSITION,
position.v1,
position.v2,
position.v3);
}
/**
* Sets the x,y,z position of the source.
*
* @param x the x position of the source.
* @param y the y position of the source.
* @param z the z position of the source.
*/
public void setPosition(final float x, final float y, final float z) {
al.alSource3f(sourceID, ALConstants.AL_POSITION, x, y, z);
}
/**
* Gets the x,y,z position of the source.
*
* @return a Vec3f object containing the x,y,z position of the
* source.
*/
public Vec3f getPosition() {
Vec3f result = null;
final float[] pos = new float[3];
al.alGetSourcefv(sourceID, ALConstants.AL_POSITION, pos, 0);
result = new Vec3f(pos[0], pos[1], pos[2]);
return result;
}
/**
* Sets the velocity vector of the source.
*
* @param velocity the velocity vector of the source
*/
public void setVelocity(final Vec3f velocity) {
al.alSource3f(
sourceID,
ALConstants.AL_VELOCITY,
velocity.v1,
velocity.v2,
velocity.v3);
}
/**
* Sets the velocity vector of the source.
*
* @param x the x velocity of the source.
* @param y the y velocity of the source.
* @param z the z velocity of the source.
*/
public void setVelocity(final float x, final float y, final float z) {
al.alSource3f(sourceID, ALConstants.AL_VELOCITY, x, y, z);
}
/**
* Gets the velocity vector of the source.
*
* @return the velocity vector of the source
*/
public Vec3f getVelocity() {
Vec3f result = null;
final float[] vel = new float[3];
al.alGetSourcefv(sourceID, ALConstants.AL_VELOCITY, vel, 0);
result = new Vec3f(vel[0], vel[1], vel[2]);
return result;
}
/**
* Sets the direction vector of the source.
*
* @param direction the direction vector of the source.
*/
public void setDirection(final Vec3f direction) {
al.alSource3f(
sourceID,
ALConstants.AL_DIRECTION,
direction.v1,
direction.v2,
direction.v3);
}
/**
* Sets the direction vector of the source.
*
* @param x the x direction of the source.
* @param y the y direction of the source.
* @param z the z direction of the source.
*/
public void setDirection(final float x, final float y, final float z) {
al.alSource3f(sourceID, ALConstants.AL_DIRECTION, x, y, z);
}
/**
* Gets the direction vector of the source.
*
* @return the direction vector of the source.
*/
public Vec3f getDirection() {
Vec3f result = null;
final float[] dir = new float[3];
al.alGetSourcefv(sourceID, ALConstants.AL_DIRECTION, dir, 0);
result = new Vec3f(dir[0], dir[1], dir[2]);
return result;
}
/**
* Determines if the position of the source is relative to the listener.
* The default is false.
* @param isRelative true if the position of the source is relative
* to the listener, false if the position of the source is relative to the
* world.
*/
public void setSourceRelative(final boolean isRelative) {
final int rel = isRelative ? 1 : 0;
al.alSourcei(sourceID, ALConstants.AL_SOURCE_RELATIVE, rel);
}
/**
* Determines if the position of the source is relative to the listener.
* The default is false.
* @return true if the position of the source is relative
* to the listener, false if the position of the source is relative to the
* world.
*/
public boolean isSourceRelative() {
final int[] result = new int[1];
al.alGetSourcei(sourceID, ALConstants.AL_SOURCE_RELATIVE, result, 0);
return result[0] == 1;
}
/**
* turns looping on or off.
*
* @param isLooping true-looping is on, false-looping is off
*/
public void setLooping(final boolean isLooping) {
final int loop = isLooping ? 1 : 0;
al.alSourcei(sourceID, ALConstants.AL_LOOPING, loop);
}
/**
* indicates whether looping is turned on or off.
*
* @return true-looping is on, false-looping is off
*/
public boolean getLooping() {
final boolean result = false;
final int[] tmp = new int[1];
al.alGetSourcei(sourceID, ALConstants.AL_LOOPING, tmp, 0);
return tmp[0] == ALConstants.AL_TRUE;
}
/**
* Gets the number of buffers currently queued on this source.
* @return the number of buffers currently queued on this source.
*/
public int getBuffersQueued() {
final int[] result = new int[1];
al.alGetSourcei(sourceID, ALConstants.AL_BUFFERS_QUEUED, result, 0);
return result[0];
}
/**
* Gets the number of buffers already processed on this source.
* @return the number of buffers already processed on this source.
*/
public int getBuffersProcessed() {
final int[] result = new int[1];
al.alGetSourcei(sourceID, ALConstants.AL_BUFFERS_PROCESSED, result, 0);
return result[0];
}
/**
* Sets the buffer associated with this source.
*
* @param buffer the buffer associated with this source
*/
public void setBuffer(final Buffer buffer) {
al.alSourcei(sourceID, ALConstants.AL_BUFFER, buffer.bufferID);
this.buffer = buffer;
}
/**
* Gets the buffer associated with this source.
*
* @return the buffer associated with this source
*/
public Buffer getBuffer() {
return buffer;
}
/**
* Queues one or more buffers on a source. Useful for streaming audio,
* buffers will be played in the order they are queued.
*
* @param buffers a set of initialized (loaded) buffers.
*/
public void queueBuffers(final Buffer[] buffers) {
final int numBuffers = buffers.length;
final int[] arr = new int[numBuffers];
for (int i = 0; i < numBuffers; i++) {
arr[i] = buffers[i].bufferID;
}
al.alSourceQueueBuffers(sourceID, numBuffers, arr, 0);
}
/**
* Unqueues one or more buffers on a source.
*
* @param buffers a set of previously queued buffers.
*/
public void unqueueBuffers(final Buffer[] buffers) {
final int numBuffers = buffers.length;
final int[] arr = new int[numBuffers];
for (int i = 0; i < numBuffers; i++) {
arr[i] = buffers[i].bufferID;
}
al.alSourceUnqueueBuffers(sourceID, numBuffers, arr, 0);
}
}
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