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<title>Java Bindings for the OpenAL API</title>
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<div id="slogan"><img src="../../images/jogamp_symbols/website_final_sideslogan_joal_404x20pel.png" alt="Java™ Binding for the OpenAL® API"/></div>
<div id="logo"><a href="http://jogamp.org/"><img src="../../images/jogamp_symbols/website_final_blue_joal_346x70pel.png" alt="JOAL Symbol"/></a><a href="http://www.openal.org"><img src="openal_c.gif"></a></div>
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<h3>Useful Links</h3>
<ul>
<li><a href="http://www.openal.org">OpenAL Home</a></li>
<li><a href="https://www.openal.org/documentation/openal-1.1-specification.pdf">OpenAL 1.1 Specification</a></li>
<li><a href="https://www.openal.org/documentation/OpenAL_Programmers_Guide.pdf">OpenAL Programmer's Guide</a></li>
<li><a href="https://openal-soft.org/">OpenAL-Soft Homepage</a></li>
<li><a href="https://github.com/kcat/openal-soft">OpenAL-Soft git-repository</a></li>
<li><a href="../../joal-demos/www/">JOAL Tutorials and Demos</a></li>
<li><a href="http://forum.jogamp.org/joal-f951297.html">JOAL Forums</a></li>
<li><a href="../../deployment/jogamp-next/javadoc/joal/javadoc/">JOAL / Sound3D JavaDoc</a></li>
</ul>
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<div id="text">
<h3>Overview</h3>
<p>
The JOAL Project hosts a reference implementation of the
Java bindings for OpenAL API, and is designed to provide
hardware-supported 3D spatialized audio for applications written
in Java.
</p>
<p>
This project also hosts the Sound3D Toolkit, a high level
API for spatialized audio built on top of the OpenAL bindings.
This toolkit is designed to provide access to all the features
of OpenAL through an intuitive, easy to use, object-oriented
interface.
</p>
<h3>OpenAL-Soft</h3>
<p>
JOAL is tested against <b><a href="https://openal-soft.org/">OpenAL-Soft</a></b>, the cross-platform, software implementation of the OpenAL 3D audio API.
</p>
<p>
All JOAL platform builds also contain a self-build native library of <i><a href="https://openal-soft.org/">OpenAL-Soft</a></i>
<a href="https://jogamp.org/cgit/openal-soft.git/"><b>v1.23.1</b> <i>(from our fork)</i></a>.<br/>
Our builds expose the following audio backends:
<ul>
<li>GNU/Linux
<ul>
<li>PipeWire</li>
<li>PulseAudio</li>
<li>ALSA</li>
<li>OSS</li>
<li>SndIO (linked)</li>
<li>WaveFile</li>
<li>Null</li>
</ul></li>
<li>Android/Linux
<ul>
<li>PipeWire</li>
<li>OpenSL</li>
<li>WaveFile</li>
<li>Null</li>
</ul></li>
<li>Windows
<ul>
<li>WinMM</li>
<li>DirectSound</li>
<li>WASAPI</li>
<li>WaveFile</li>
<li>Null</li>
</ul></li>
<li>MacOS
<ul>
<li>CoreAudio</li>
<li>WaveFile</li>
<li>Null</li>
</ul></li>
</ul>
</p>
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