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package com.jogamp.opencl.gl;
import com.jogamp.opencl.CLContext;
import com.jogamp.opencl.CLDevice;
import java.nio.Buffer;
import com.jogamp.opencl.CLMemory.Mem;
import com.jogamp.opencl.CLPlatform;
import com.jogamp.common.nio.PointerBuffer;
import com.jogamp.opengl.impl.GLContextImpl;
import com.jogamp.opengl.impl.egl.EGLContext;
import com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLContext;
import com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext;
import com.jogamp.opengl.impl.x11.glx.X11GLXContext;
import javax.media.opengl.GLContext;
import static com.jogamp.opencl.gl.CLGLI.*;
/**
* OpenCL Context supporting JOGL-JOCL interoperablity.
* @author Michael Bien
*/
public final class CLGLContext extends CLContext {
final long glID;
private final GLContext glContext;
private CLGLContext(CLPlatform platform, GLContext glContext, long clContextID, long glContextID, ErrorDispatcher dispatcher) {
super(platform, clContextID, dispatcher);
this.glID = glContextID;
this.glContext = glContext;
}
/**
* Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).
* Note: This will make the GLContext current.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(GLContext glContext) {
return create(glContext, (CLPlatform)null, CLDevice.Type.ALL);
}
/**
* Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).
* Note: This will make the GLContext current.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(GLContext glContext, CLPlatform platform) {
return create(glContext, platform, CLDevice.Type.ALL);
}
/**
* Creates a shared context on the specified platform and with the specified
* device types.
* Note: This will make the GLContext current.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) {
return create(glContext, null, deviceTypes);
}
/**
* Creates a shared context on the specified devices.
* The platform to be used is implementation dependent.
* Note: This will make the GLContext current.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(GLContext glContext, CLDevice... devices) {
return create(glContext, null, devices);
}
/**
* Creates a shared context on the specified platform and with the specified
* device types.
* Note: This will make the GLContext current.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) {
if(platform == null) {
platform = CLPlatform.getDefault();
}
long[] glID = new long[1];
PointerBuffer properties = setupContextProperties(platform, glContext, glID);
ErrorDispatcher dispatcher = createErrorHandler();
long clID = createContextFromType(dispatcher, properties, toDeviceBitmap(deviceTypes));
return new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
}
/**
* Creates a shared context on the specified platform and with the specified
* devices.
* Note: This will make the GLContext current.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) {
if(platform == null) {
platform = CLPlatform.getDefault();
}
long[] glID = new long[1];
PointerBuffer properties = setupContextProperties(platform, glContext, glID);
ErrorDispatcher dispatcher = createErrorHandler();
long clID = createContext(dispatcher, properties, devices);
CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
if(devices != null) {
for (int i = 0; i < devices.length; i++) {
context.overrideContext(devices[i]);
}
}
return context;
}
private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) {
if(platform == null) {
throw new RuntimeException("no OpenCL installation found");
}
if(glContext == null) {
throw new IllegalArgumentException("GLContext was null.");
}
// context must be current
glContext.makeCurrent();
GLContextImpl ctxImpl = (GLContextImpl)glContext;
PointerBuffer properties;
if(glContext instanceof X11GLXContext) {
// spec: "When the GLX binding API is supported, the attribute
// CL_GL_CONTEXT_KHR should be set to a GLXContext handle to an
// OpenGL context, and the attribute CL_GLX_DISPLAY_KHR should be
// set to the Display handle of the X Window System display used to
// create the OpenGL context."
properties = PointerBuffer.allocateDirect(7);
long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle();
glID[0] = ((X11GLXContext)glContext).getContext();
properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
.put(CL_GLX_DISPLAY_KHR).put(handle)
.put(CL_CONTEXT_PLATFORM).put(platform.ID);
}else if(glContext instanceof WindowsWGLContext) {
// spec: "When the WGL binding API is supported, the attribute
// CL_GL_CONTEXT_KHR should be set to an HGLRC handle to an OpenGL
// context, and the attribute CL_WGL_HDC_KHR should be set to the
// HDC handle of the display used to create the OpenGL context."
properties = PointerBuffer.allocateDirect(7);
long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle();
glID[0] = ((WindowsWGLContext)glContext).getHGLRC();
properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
.put(CL_WGL_HDC_KHR).put(handle)
.put(CL_CONTEXT_PLATFORM).put(platform.ID);
}else if(glContext instanceof MacOSXCGLContext) {
// TODO test on mac
// spec: "When the CGL binding API is supported, the attribute
// CL_CGL_SHAREGROUP_KHR should be set to a CGLShareGroup handle to
// a CGL share group object."
properties = PointerBuffer.allocateDirect(5);
glID[0] = ((MacOSXCGLContext)glContext).getCGLContext();
properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0])
.put(CL_CONTEXT_PLATFORM).put(platform.ID);
}else if(glContext instanceof EGLContext) {
// TODO test EGL
// spec: "When the EGL binding API is supported, the attribute
// CL_GL_CONTEXT_KHR should be set to an EGLContext handle to an
// OpenGL ES or OpenGL context, and the attribute
// CL_EGL_DISPLAY_KHR should be set to the EGLDisplay handle of the
// display used to create the OpenGL ES or OpenGL context."
properties = PointerBuffer.allocateDirect(7);
long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle();
glID[0] = ((MacOSXCGLContext)glContext).getCGLContext();
properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
.put(CL_EGL_DISPLAY_KHR).put(handle)
.put(CL_CONTEXT_PLATFORM).put(platform.ID);
}else{
throw new RuntimeException("unsupported GLContext: "+glContext);
}
return (PointerBuffer)properties.put(0).rewind(); // 0 terminated array
}
// Buffers
public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, Mem... flags) {
return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags));
}
public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags) {
return createFromGLBuffer(null, glBuffer, flags);
}
public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) {
return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, int flags) {
CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer);
memoryObjects.add(buffer);
return buffer;
}
// Renderbuffers
public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, Mem... flags) {
return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags));
}
public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags) {
return createFromGLRenderbuffer(null, glBuffer, flags);
}
public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) {
return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) {
CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer);
memoryObjects.add(buffer);
return buffer;
}
//2d Textures
public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) {
return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags) {
return createFromGLTexture2d(null, target, texture, mipmap, flags);
}
public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) {
CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags);
memoryObjects.add(buffer);
return buffer;
}
//3d Textures
public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) {
return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags) {
return createFromGLTexture3d(null, target, texture, mipmap, flags);
}
public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) {
CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags);
memoryObjects.add(buffer);
return buffer;
}
/**
* Return the low level OpenCL interface with OpenGL interoperability.
*/
@Override
public CLGLI getCL() {
return (CLGLI)super.getCL();
}
/**
* Returns the OpenGL context this context was shared with.
*/
public GLContext getGLContext() {
return glContext;
}
@Override
public CLGLContext getContext() {
return this;
}
}
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