diff options
author | Kenneth Russel <[email protected]> | 2005-07-17 06:13:30 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-07-17 06:13:30 +0000 |
commit | 6f2bdbacf131b05937925fbfe32ac0b603ccbcc6 (patch) | |
tree | c4b54e3602f91a90cfb0fbc7d14e01fa89a32ac8 /src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | |
parent | 15bc81d1e89d16e7f462f13acb554d4df27fa1b8 (diff) |
Further context-related changes for the JSR-231 API. The GLContext
implementations on all platforms have been split into orthogonal
GLDrawable and GLContext concepts. It is now possible to create more
than one GLContet per GLDrawable (though this has not been tested
yet). GLCanvas has been reimplemented in terms of
GLDrawableFactory.getGLDrawable(). More functionality has been moved
from GLDrawable to GLAutoDrawable. Reimplemented lazy sending of
reshape GLEventListener events in GLCanvas and GLJPanel and deleted
notion of deferred reshapes from GLDrawableHelper and elsewhere.
Sharing of textures and display lists is now expressed in terms of
GLContexts instead of GLDrawables. Still need to move pbuffer creation
into GLDrawableFactory from the onscreen GLContext implementations.
Added option to gleem ExaminerViewer to disable automatic redraws upon
mouse events and respecified more of gleem to work on GLAutoDrawables
rather than GLDrawables. Updated all JOGL demos to work with new APIs
and slightly different initialization sequences (in particular, for
pbuffers -- this will change with the addition of
GLDrawableFactory.createGLPbuffer()).
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@103 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java')
-rw-r--r-- | src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java index 74f4355..cd70062 100644 --- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java +++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java @@ -303,6 +303,8 @@ public class HWShadowmapsSimple { } if (!fullyInitialized) { + // Repaint again later once everything is set up + canvas.repaint(); return; } @@ -564,7 +566,7 @@ public class HWShadowmapsSimple { gl.glMatrixMode(GL.GL_MODELVIEW); } - private void render_scene(GL gl, Mat4f view, GLDrawable drawable, CameraParameters params) { + private void render_scene(GL gl, Mat4f view, GLAutoDrawable drawable, CameraParameters params) { gl.glColor3f(1,1,1); gl.glPushMatrix(); Mat4f inverseView = new Mat4f(view); @@ -585,7 +587,7 @@ public class HWShadowmapsSimple { gl.glPopMatrix(); } - private void render_manipulators(GL gl, Mat4f view, GLDrawable drawable, CameraParameters params) { + private void render_manipulators(GL gl, Mat4f view, GLAutoDrawable drawable, CameraParameters params) { gl.glColor3f(1,1,1); gl.glPushMatrix(); Mat4f inverseView = new Mat4f(view); @@ -600,7 +602,7 @@ public class HWShadowmapsSimple { gl.glPopMatrix(); } - private void render_scene_from_camera_view(GL gl, GLU glu, GLDrawable drawable, CameraParameters params) { + private void render_scene_from_camera_view(GL gl, GLU glu, GLAutoDrawable drawable, CameraParameters params) { // place light gl.glPushMatrix(); gl.glLoadIdentity(); @@ -647,7 +649,7 @@ public class HWShadowmapsSimple { render_light_frustum(gl); } - private void render_scene_from_camera_view_shadowed(GL gl, GLU glu, GLDrawable drawable, CameraParameters params) { + private void render_scene_from_camera_view_shadowed(GL gl, GLU glu, GLAutoDrawable drawable, CameraParameters params) { // place light gl.glPushMatrix(); gl.glLoadIdentity(); |