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authorSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
committerSven Gothel <[email protected]>2009-03-05 01:25:12 +0000
commite03aaaf1b14cc40cb2c8f2158acf02390c4fafe6 (patch)
treecf7eacef23ee86b7e1dfddd69800eaa303ce399b /src/demos/hwShadowmapsSimple
parent612955ad82326024f5cb99d9fe4175dce78caa27 (diff)
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/hwShadowmapsSimple')
-rw-r--r--src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
index 5f34c15..71dd982 100644
--- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
+++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
@@ -57,6 +57,7 @@ import java.awt.event.WindowEvent;
import java.io.IOException;
import java.util.ArrayList;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
@@ -202,7 +203,7 @@ public class HWShadowmapsSimple extends Demo {
public void init(GLAutoDrawable drawable) {
// Use debug pipeline
- // drawable.setGL(new DebugGL(drawable.getGL()));
+ // drawable.setGL(new DebugGL(drawable.getGL().getGL2()));
GL2 gl = drawable.getGL().getGL2();
glu = new GLU();
@@ -381,7 +382,7 @@ public class HWShadowmapsSimple extends Demo {
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
- private void checkExtension(GL gl, String extensionName) {
+ private void checkExtension(GL2 gl, String extensionName) {
if (!gl.isExtensionAvailable(extensionName)) {
String message = "Unable to initialize " + extensionName + " OpenGL extension";
unavailableExtension(message);
@@ -465,7 +466,7 @@ public class HWShadowmapsSimple extends Demo {
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
- private void set_light_view_texture_parameters(GL gl) {
+ private void set_light_view_texture_parameters(GL2 gl) {
gl.glBindTexture(GL2.GL_TEXTURE_2D, light_view_depth);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
@@ -475,7 +476,7 @@ public class HWShadowmapsSimple extends Demo {
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_COMPARE_FUNC, GL2.GL_LEQUAL);
}
- private int genTexture(GL gl) {
+ private int genTexture(GL2 gl) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
return tmp[0];
@@ -512,7 +513,7 @@ public class HWShadowmapsSimple extends Demo {
}
}
- private void texgen(GL gl, boolean enable) {
+ private void texgen(GL2 gl, boolean enable) {
if(enable) {
gl.glEnable(GL2.GL_TEXTURE_GEN_S);
gl.glEnable(GL2.GL_TEXTURE_GEN_T);
@@ -715,7 +716,7 @@ public class HWShadowmapsSimple extends Demo {
render_light_frustum(gl);
}
- private void largest_square_power_of_two_viewport(GL gl, GLAutoDrawable drawable, int viewportX, int viewportY) {
+ private void largest_square_power_of_two_viewport(GL2 gl, GLAutoDrawable drawable, int viewportX, int viewportY) {
float min = Math.min(drawable.getWidth(), drawable.getHeight());
float log2min = (float) Math.log(min) / (float) Math.log(2.0);
float pow2 = (float) Math.floor(log2min);
@@ -772,7 +773,7 @@ public class HWShadowmapsSimple extends Demo {
out[3] = m.get(row, 3);
}
- private static void applyTransform(GL gl, Mat4f xform) {
+ private static void applyTransform(GL2 gl, Mat4f xform) {
float[] data = new float[16];
xform.getColumnMajorData(data);
gl.glMultMatrixf(data, 0);