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authorKenneth Russel <[email protected]>2007-01-20 19:33:48 +0000
committerKenneth Russel <[email protected]>2007-01-20 19:33:48 +0000
commitbcf613662e21968bc326d56a0c87dbc9377b545f (patch)
treea9eedcd2f9776ce56070a0f14aaa57ac8a305e12 /src/demos/util/FPSCounter.java
parent945861ed9d214eb166f134727278165fcaff1135 (diff)
Added 3D rendering methods to TextureRenderer and TextRenderer on
request of several people on javagaming.org forums. Refactored existing 2D rendering support in these classes in terms of the new 3D methods. Wrote new TextCube demo illustrating how to render 2D text in 3D using the TextRenderer. Factored out FPS counter rendering into new FPSCounter utility class and updated TestTextRenderer and FlyingText demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@201 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.util;
+
+import java.awt.Font;
+import java.awt.geom.*;
+import java.text.*;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.j2d.*;
+
+/** A simple class which uses the TextRenderer to provide an FPS
+ counter overlaid on top of the scene. */
+
+public class FPSCounter {
+ // Placement constants
+ public static final int UPPER_LEFT = 1;
+ public static final int UPPER_RIGHT = 2;
+ public static final int LOWER_LEFT = 3;
+ public static final int LOWER_RIGHT = 4;
+
+ private int textLocation = LOWER_RIGHT;
+ private GLDrawable drawable;
+ private TextRenderer renderer;
+ private DecimalFormat format = new DecimalFormat("####.00");
+ private int frameCount;
+ private long startTime;
+ private String fpsText;
+ private int fpsMagnitude;
+ private int fpsWidth;
+ private int fpsHeight;
+ private int fpsOffset;
+
+ /** Creates a new FPSCounter with the given font size. An OpenGL
+ context must be current at the time the constructor is called.
+
+ @param drawable the drawable to render the text to
+ @param textSize the point size of the font to use
+ @throws GLException if an OpenGL context is not current when the constructor is called
+ */
+ public FPSCounter(GLDrawable drawable, int textSize) throws GLException {
+ this(drawable, new Font("SansSerif", Font.BOLD, textSize));
+ }
+
+ /** Creates a new FPSCounter with the given font. An OpenGL context
+ must be current at the time the constructor is called.
+
+ @param drawable the drawable to render the text to
+ @param font the font to use
+ @throws GLException if an OpenGL context is not current when the constructor is called
+ */
+ public FPSCounter(GLDrawable drawable, Font font) throws GLException {
+ this(drawable, font, true, true);
+ }
+
+ /** Creates a new FPSCounter with the given font and rendering
+ attributes. An OpenGL context must be current at the time the
+ constructor is called.
+
+ @param drawable the drawable to render the text to
+ @param font the font to use
+ @param antialiased whether to use antialiased fonts
+ @param useFractionalMetrics whether to use fractional font
+ @throws GLException if an OpenGL context is not current when the constructor is called
+ */
+ public FPSCounter(GLDrawable drawable,
+ Font font,
+ boolean antialiased,
+ boolean useFractionalMetrics) throws GLException {
+ this.drawable = drawable;
+ renderer = new TextRenderer(font, antialiased, useFractionalMetrics);
+ }
+
+ /** Gets the relative location where the text of this FPSCounter
+ will be drawn: one of UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, or
+ LOWER_RIGHT. Defaults to LOWER_RIGHT. */
+ public int getTextLocation() {
+ return textLocation;
+ }
+
+ /** Sets the relative location where the text of this FPSCounter
+ will be drawn: one of UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, or
+ LOWER_RIGHT. Defaults to LOWER_RIGHT. */
+ public void setTextLocation(int textLocation) {
+ if (textLocation < UPPER_LEFT || textLocation > LOWER_RIGHT) {
+ throw new IllegalArgumentException("textLocation");
+ }
+ this.textLocation = textLocation;
+ }
+
+ /** Changes the current color of this TextRenderer to the supplied
+ one, where each component ranges from 0.0f - 1.0f. The alpha
+ component, if used, does not need to be premultiplied into the
+ color channels as described in the documentation for {@link
+ Texture Texture}, although premultiplied colors are used
+ internally. The default color is opaque white.
+
+ @param r the red component of the new color
+ @param g the green component of the new color
+ @param b the blue component of the new color
+ @param alpha the alpha component of the new color, 0.0f =
+ completely transparent, 1.0f = completely opaque
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void setColor(float r, float g, float b, float a) throws GLException {
+ renderer.setColor(r, g, b, a);
+ }
+
+ /** Updates the FPSCounter's internal timer and counter and draws
+ the computed FPS. It is assumed this method will be called only
+ once per frame.
+ */
+ public void draw() {
+ if (startTime == 0) {
+ startTime = System.currentTimeMillis();
+ }
+
+ if (++frameCount >= 100) {
+ long endTime = System.currentTimeMillis();
+ float fps = 100.0f / (float) (endTime - startTime) * 1000;
+ recomputeFPSSize(fps);
+ frameCount = 0;
+ startTime = System.currentTimeMillis();
+
+ fpsText = "FPS: " + format.format(fps);
+ }
+
+ if (fpsText != null) {
+ renderer.beginRendering(drawable.getWidth(), drawable.getHeight());
+ // Figure out the location at which to draw the text
+ int x = 0;
+ int y = 0;
+ switch (textLocation) {
+ case UPPER_LEFT:
+ x = fpsOffset;
+ y = drawable.getHeight() - fpsHeight - fpsOffset;
+ break;
+
+ case UPPER_RIGHT:
+ x = drawable.getWidth() - fpsWidth - fpsOffset;
+ y = drawable.getHeight() - fpsHeight - fpsOffset;
+ break;
+
+ case LOWER_LEFT:
+ x = fpsOffset;
+ y = fpsOffset;
+ break;
+
+ case LOWER_RIGHT:
+ x = drawable.getWidth() - fpsWidth - fpsOffset;
+ y = fpsOffset;
+ break;
+ }
+
+ renderer.draw(fpsText, x, y);
+ renderer.endRendering();
+ }
+ }
+
+ private void recomputeFPSSize(float fps) {
+ String fpsText;
+ int fpsMagnitude;
+ if (fps >= 10000) {
+ fpsText = "10000.00";
+ fpsMagnitude = 5;
+ } else if (fps >= 1000) {
+ fpsText = "1000.00";
+ fpsMagnitude = 4;
+ } else if (fps >= 100) {
+ fpsText = "100.00";
+ fpsMagnitude = 3;
+ } else if (fps >= 10) {
+ fpsText = "10.00";
+ fpsMagnitude = 2;
+ } else {
+ fpsText = "9.00";
+ fpsMagnitude = 1;
+ }
+
+ if (fpsMagnitude > this.fpsMagnitude) {
+ Rectangle2D bounds = renderer.getBounds("FPS: " + fpsText);
+ fpsWidth = (int) bounds.getWidth();
+ fpsHeight = (int) bounds.getHeight();
+ fpsOffset = (int) (fpsHeight * 0.5f);
+ this.fpsMagnitude = fpsMagnitude;
+ }
+ }
+}