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authorSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
committerSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
commit348c43a12199e71017767930b0b42d939db47312 (patch)
tree502a113716308414e1345413dd35072a4b66459f /src/demos/vertexArrayRange
parent7bf502292901259eef302ef23b5c558b80f6b3f8 (diff)
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time
Diffstat (limited to 'src/demos/vertexArrayRange')
-rw-r--r--src/demos/vertexArrayRange/VertexArrayRange.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/demos/vertexArrayRange/VertexArrayRange.java b/src/demos/vertexArrayRange/VertexArrayRange.java
index c97428b..b41de6e 100644
--- a/src/demos/vertexArrayRange/VertexArrayRange.java
+++ b/src/demos/vertexArrayRange/VertexArrayRange.java
@@ -45,6 +45,7 @@ import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
+import javax.media.opengl.GLProfile;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
@@ -88,6 +89,9 @@ import javax.swing.JOptionPane;
respectively. </P> */
public class VertexArrayRange extends Demo {
+ static {
+ GLProfile.initSingleton();
+ }
public static void main(String[] args) {
boolean startSlow = false;