diff options
author | Kenneth Russel <[email protected]> | 2003-08-08 20:44:26 +0000 |
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committer | Kenneth Russel <[email protected]> | 2003-08-08 20:44:26 +0000 |
commit | c6a23f6dfcee14f6683fcdf3dca493b756231b8b (patch) | |
tree | cff4d04bfde3f709645103d16ba9d3869dde8267 /src/demos/vertexBufferObject | |
parent | 6e2c5551d6dc19fa5975e095b5205d07c8c607e8 (diff) |
Made glBufferDataARB and glBufferSubDataARB non-NIOOnly. Added support
to VertexBufferObject demo for storing element indices in element
array buffer, though this didn't end up improving performance.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@22 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/vertexBufferObject')
-rw-r--r-- | src/demos/vertexBufferObject/VertexBufferObject.java | 65 |
1 files changed, 50 insertions, 15 deletions
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java index 9a56c4a..8a697f1 100644 --- a/src/demos/vertexBufferObject/VertexBufferObject.java +++ b/src/demos/vertexBufferObject/VertexBufferObject.java @@ -68,9 +68,11 @@ import net.java.games.jogl.util.*; public class VertexBufferObject { private boolean[] b = new boolean[256]; private static final int SIZEOF_FLOAT = 4; - private static final int STRIP_SIZE = 48; - private int tileSize = 9 * STRIP_SIZE; - private int numBuffers = 4; + // private static final int STRIP_SIZE = 48; + private static final int STRIP_SIZE = 144; + // private int tileSize = 9 * STRIP_SIZE; + private int tileSize = 3 * STRIP_SIZE; + private int numBuffers = 1; private int bufferLength = 1000000; private int bufferSize = bufferLength * SIZEOF_FLOAT; private static final int SIN_ARRAY_SIZE = 1024; @@ -82,6 +84,7 @@ public class VertexBufferObject { private FloatBuffer bigArraySystem; private FloatBuffer bigArray; private int[][] elements; + private int elementBufferObject; private float[] xyArray; static class VBOBuffer { @@ -276,9 +279,6 @@ public class VertexBufferObject { System.err.println("wglSwapIntervalEXT not available; cannot disable sync-to-refresh"); } - System.err.println("Available extensions:"); - System.err.println(gl.glGetString(GL.GL_EXTENSIONS)); - try { initExtension(gl, "GL_ARB_vertex_buffer_object"); } catch (RuntimeException e) { @@ -329,7 +329,7 @@ public class VertexBufferObject { gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_NORMAL_ARRAY); - computeElements(); + computeElements(gl); drawable.addKeyListener(new KeyAdapter() { public void keyTyped(KeyEvent e) { @@ -503,7 +503,7 @@ public class VertexBufferObject { } if (recomputeElements) { - computeElements(); + computeElements(gl); recomputeElements = false; } @@ -621,11 +621,27 @@ public class VertexBufferObject { gl.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB); } - for (int i = 0; i < elements.length; i++) { - ++numDrawElementsCalls; - gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i]); - if(getFlag('f')) { - gl.glFlush(); + if (getFlag('m')) { + // Elements merged into buffer object (doesn't seem to improve performance) + + int len = tileSize - 1; + gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject); + for (int i = 0; i < len; i++) { + ++numDrawElementsCalls; + gl.glDrawElements(primitive, 2 * STRIP_SIZE, GL.GL_UNSIGNED_INT, + BufferUtils.bufferOffset(i * 2 * STRIP_SIZE * BufferUtils.SIZEOF_INT)); + if(getFlag('f')) { + gl.glFlush(); + } + } + gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + } else { + for (int i = 0; i < elements.length; i++) { + ++numDrawElementsCalls; + gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i]); + if(getFlag('f')) { + gl.glFlush(); + } } } } @@ -667,7 +683,7 @@ public class VertexBufferObject { bigBufferObject = tmp[0]; gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, bigBufferObject); // Initialize data store of buffer object - gl.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, bufferSize, null, GL.GL_DYNAMIC_DRAW_ARB); + gl.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, bufferSize, (Buffer) null, GL.GL_DYNAMIC_DRAW_ARB); bigArrayVBOBytes = gl.glMapBufferARB(GL.GL_ARRAY_BUFFER_ARB, GL.GL_WRITE_ONLY_ARB); bigArrayVBO = setupBuffer(bigArrayVBOBytes); gl.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB); @@ -692,7 +708,7 @@ public class VertexBufferObject { return ret; } - private void computeElements() { + private void computeElements(GL gl) { xyArray = new float[tileSize]; for (int i = 0; i < tileSize; i++) { xyArray[i] = i / (tileSize - 1.0f) - 0.5f; @@ -706,6 +722,25 @@ public class VertexBufferObject { elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2); } } + + // Create element array buffer + int[] linearElements = new int[(tileSize - 1) * (2 * STRIP_SIZE)]; + int idx = 0; + for (int i = 0; i < tileSize - 1; i++) { + for (int j = 0; j < 2 * STRIP_SIZE; j += 2) { + linearElements[idx++] = i * STRIP_SIZE + (j / 2); + linearElements[idx++] = (i + 1) * STRIP_SIZE + (j / 2); + } + } + int[] tmp = new int[1]; + gl.glGenBuffersARB(1, tmp); + elementBufferObject = tmp[0]; + gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject); + gl.glBufferDataARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, + linearElements.length * BufferUtils.SIZEOF_INT, + linearElements, + GL.GL_STATIC_DRAW_ARB); + gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } private void runExit() { |