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authorKenneth Russel <[email protected]>2003-08-08 20:44:26 +0000
committerKenneth Russel <[email protected]>2003-08-08 20:44:26 +0000
commitc6a23f6dfcee14f6683fcdf3dca493b756231b8b (patch)
treecff4d04bfde3f709645103d16ba9d3869dde8267 /src/demos/vertexBufferObject
parent6e2c5551d6dc19fa5975e095b5205d07c8c607e8 (diff)
Made glBufferDataARB and glBufferSubDataARB non-NIOOnly. Added support
to VertexBufferObject demo for storing element indices in element array buffer, though this didn't end up improving performance. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@22 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/vertexBufferObject')
-rw-r--r--src/demos/vertexBufferObject/VertexBufferObject.java65
1 files changed, 50 insertions, 15 deletions
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java
index 9a56c4a..8a697f1 100644
--- a/src/demos/vertexBufferObject/VertexBufferObject.java
+++ b/src/demos/vertexBufferObject/VertexBufferObject.java
@@ -68,9 +68,11 @@ import net.java.games.jogl.util.*;
public class VertexBufferObject {
private boolean[] b = new boolean[256];
private static final int SIZEOF_FLOAT = 4;
- private static final int STRIP_SIZE = 48;
- private int tileSize = 9 * STRIP_SIZE;
- private int numBuffers = 4;
+ // private static final int STRIP_SIZE = 48;
+ private static final int STRIP_SIZE = 144;
+ // private int tileSize = 9 * STRIP_SIZE;
+ private int tileSize = 3 * STRIP_SIZE;
+ private int numBuffers = 1;
private int bufferLength = 1000000;
private int bufferSize = bufferLength * SIZEOF_FLOAT;
private static final int SIN_ARRAY_SIZE = 1024;
@@ -82,6 +84,7 @@ public class VertexBufferObject {
private FloatBuffer bigArraySystem;
private FloatBuffer bigArray;
private int[][] elements;
+ private int elementBufferObject;
private float[] xyArray;
static class VBOBuffer {
@@ -276,9 +279,6 @@ public class VertexBufferObject {
System.err.println("wglSwapIntervalEXT not available; cannot disable sync-to-refresh");
}
- System.err.println("Available extensions:");
- System.err.println(gl.glGetString(GL.GL_EXTENSIONS));
-
try {
initExtension(gl, "GL_ARB_vertex_buffer_object");
} catch (RuntimeException e) {
@@ -329,7 +329,7 @@ public class VertexBufferObject {
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
- computeElements();
+ computeElements(gl);
drawable.addKeyListener(new KeyAdapter() {
public void keyTyped(KeyEvent e) {
@@ -503,7 +503,7 @@ public class VertexBufferObject {
}
if (recomputeElements) {
- computeElements();
+ computeElements(gl);
recomputeElements = false;
}
@@ -621,11 +621,27 @@ public class VertexBufferObject {
gl.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB);
}
- for (int i = 0; i < elements.length; i++) {
- ++numDrawElementsCalls;
- gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i]);
- if(getFlag('f')) {
- gl.glFlush();
+ if (getFlag('m')) {
+ // Elements merged into buffer object (doesn't seem to improve performance)
+
+ int len = tileSize - 1;
+ gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject);
+ for (int i = 0; i < len; i++) {
+ ++numDrawElementsCalls;
+ gl.glDrawElements(primitive, 2 * STRIP_SIZE, GL.GL_UNSIGNED_INT,
+ BufferUtils.bufferOffset(i * 2 * STRIP_SIZE * BufferUtils.SIZEOF_INT));
+ if(getFlag('f')) {
+ gl.glFlush();
+ }
+ }
+ gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ } else {
+ for (int i = 0; i < elements.length; i++) {
+ ++numDrawElementsCalls;
+ gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i]);
+ if(getFlag('f')) {
+ gl.glFlush();
+ }
}
}
}
@@ -667,7 +683,7 @@ public class VertexBufferObject {
bigBufferObject = tmp[0];
gl.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, bigBufferObject);
// Initialize data store of buffer object
- gl.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, bufferSize, null, GL.GL_DYNAMIC_DRAW_ARB);
+ gl.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, bufferSize, (Buffer) null, GL.GL_DYNAMIC_DRAW_ARB);
bigArrayVBOBytes = gl.glMapBufferARB(GL.GL_ARRAY_BUFFER_ARB, GL.GL_WRITE_ONLY_ARB);
bigArrayVBO = setupBuffer(bigArrayVBOBytes);
gl.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB);
@@ -692,7 +708,7 @@ public class VertexBufferObject {
return ret;
}
- private void computeElements() {
+ private void computeElements(GL gl) {
xyArray = new float[tileSize];
for (int i = 0; i < tileSize; i++) {
xyArray[i] = i / (tileSize - 1.0f) - 0.5f;
@@ -706,6 +722,25 @@ public class VertexBufferObject {
elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2);
}
}
+
+ // Create element array buffer
+ int[] linearElements = new int[(tileSize - 1) * (2 * STRIP_SIZE)];
+ int idx = 0;
+ for (int i = 0; i < tileSize - 1; i++) {
+ for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
+ linearElements[idx++] = i * STRIP_SIZE + (j / 2);
+ linearElements[idx++] = (i + 1) * STRIP_SIZE + (j / 2);
+ }
+ }
+ int[] tmp = new int[1];
+ gl.glGenBuffersARB(1, tmp);
+ elementBufferObject = tmp[0];
+ gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject);
+ gl.glBufferDataARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB,
+ linearElements.length * BufferUtils.SIZEOF_INT,
+ linearElements,
+ GL.GL_STATIC_DRAW_ARB);
+ gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
private void runExit() {