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path: root/src/demos/hwShadowmapsSimple
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* Remove GLProfile.initSingleton(..) calls and JNLP argument 'NotFirstUIActionO...Sven Gothel2012-06-211-17/+6
* sync w/ jogl e007bb306124411e0232e51d16aa493cbd361f74Sven Gothel2011-04-261-14/+14
* Adapt JOGL API Cleanup: 4b9ad2508ff31a03d3bc4482d812a6cbc0c5c33bSven Gothel2010-12-031-1/+1
* Fix/Syn with JOGL 774138544e1eec3330309ad682fa05154a07ab8d ; Notably add: App...Sven Gothel2010-10-141-5/+16
* Adding GLProfile.initSingleton() call, ensuring [multithreading] intitializat...Sven Gothel2010-06-101-0/+4
* Fixes to match JOGL 2ae28d54858ff684bc2368e0476a7a357dc63432Sven Gothel2010-04-151-1/+1
* modifications due to refactorings: com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-3/+3
* Improved interaction in ExaminerViewer to match Maya's cameraKenneth Russel2009-06-191-2/+2
* Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-151-0/+830
* Deleted obsolete source code in preparation for copying JOGL_2_SANDBOXKenneth Russel2009-06-151-801/+0
* Fixed Issue 296: TextureIO cube map support brokenKenneth Russel2007-04-211-2/+2
* Renamed com.sun.opengl.utils to com.sun.opengl.util. Moved Kenneth Russel2006-01-131-1/+2
* Reorganized and added code in TextureIO and Texture classes to support Kenneth Russel2006-01-071-74/+26
* Added GLCapabilitiesChooser argument (currently ignored) to Kenneth Russel2005-11-271-1/+1
* Made public API changes discussed with expert group to make core JOGLKenneth Russel2005-11-091-1/+1
* Merged JSR-231 branch on to the main JOGL trunk. The main trunk now Kenneth Russel2005-10-241-278/+301
* Fixed Issue 151: starting up the Animator before the GLJPanel has been shown ...Kenneth Russel2005-05-071-12/+4
* Fixed Issue 146: GLUT teapot Kenneth Russel2005-04-091-4/+1
* Fixed bug in demos pointed out by chrisDUPUIS on javagaming.org forums Kenneth Russel2005-02-281-2/+12
* Added needed repaint() call after key events in demos where Animator Kenneth Russel2005-02-241-0/+1
* Removed unnecessary Animator from interactive HWShadowmapsSimple and Kenneth Russel2005-02-231-25/+2
* Implemented a per-thread GLContext stack, which gives a thread Kenneth Russel2003-11-041-42/+40
* Worked around 4764639/4892246Kenneth Russel2003-07-171-1/+2
* Fixed bug in Animator where it would hang upon stopping if exceptionKenneth Russel2003-07-151-25/+30
* Split up net.java.games.util; moved GLUT and BufferUtils intoKenneth Russel2003-06-251-0/+844