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package demos.applets;
import java.applet.*;
import java.awt.*;
import demos.gears.Gears;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.FPSAnimator;
import javax.media.opengl.GLAnimatorControl;
/** Shows how to deploy an applet using JOGL. This demo must be
referenced from a web page via an <applet> tag. */
public class GearsApplet extends Applet {
private GLAnimatorControl animator;
public void init() {
System.err.println("GearsApplet: init() - begin");
setLayout(new BorderLayout());
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Gears());
canvas.setSize(getSize());
add(canvas, BorderLayout.CENTER);
animator = new FPSAnimator(canvas, 60);
System.err.println("GearsApplet: init() - end");
}
public void start() {
System.err.println("GearsApplet: start() - begin");
animator.start();
System.err.println("GearsApplet: start() - end");
}
public void stop() {
// FIXME: do I need to do anything else here?
System.err.println("GearsApplet: stop() - begin");
animator.stop();
System.err.println("GearsApplet: stop() - end");
}
public void destroy() {
System.err.println("GearsApplet: destroy() - X");
}
}
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