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package demos.applets;
import demos.gears.Gears;
import java.applet.Applet;
import java.awt.EventQueue;
import java.awt.GridLayout;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.FPSAnimator;
import javax.swing.JPanel;
import com.jogamp.openal.util.ALut;
import demos.joal.SingleStaticSource;
import com.jogamp.opengl.GLAnimatorControl;
/** Shows how to deploy an applet using both JOGL and JOAL. This demo
must be referenced from a web page via an <applet> tag. */
public class GearsJOALApplet extends Applet {
private GLAnimatorControl animator;
public void init() {
setLayout(new GridLayout(1, 2));
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Gears());
canvas.setSize(getSize());
add(canvas);
JPanel joalDemoParent = new JPanel();
SingleStaticSource joalDemo = new SingleStaticSource(true, joalDemoParent, false);
add(joalDemoParent);
animator = new FPSAnimator(canvas, 60);
}
public void start() {
animator.start();
}
public void stop() {
// FIXME: do I need to do anything else here?
animator.stop();
// Note that the SingleStaticSource demo does an alutInit()
// internally (on the Event Dispatch Thread), so we should do an
// alutExit() ourselves
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
ALut.alutExit();
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
}
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