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//--------------------------------------------------------------------------------------
// Order Independent Transparency with Dual Depth Peeling
//
// Author: Louis Bavoil
// Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
//--------------------------------------------------------------------------------------

void main(void)
{
	gl_FragColor.xy = vec2(-gl_FragCoord.z, gl_FragCoord.z);
}