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package demos.fullscreen;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import net.java.games.jogl.*;
import demos.util.*;
/**
* JGearsFullscreen.java <BR>
* author: Brian Paul (converted to Java by Ron Cemer and Sven Goethel) <P>
*
* This version is equal to Brian Paul's version 1.2 1999/10/21 <P>
*
* Illustrates usage of GLJPanel in full-screen mode.
*/
public class JGearsFullscreen {
private GraphicsDevice dev;
private DisplayMode origMode;
private boolean fullScreen;
private JFrame frame;
private Animator animator;
private int initWidth = 300;
private int initHeight = 300;
public static void main(String[] args) {
new JGearsFullscreen().run(args);
}
public void run(String[] args) {
dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
origMode = dev.getDisplayMode();
DisplayMode newMode = null;
if (dev.isFullScreenSupported()) {
newMode = ScreenResSelector.showSelectionDialog();
if (newMode != null) {
initWidth = newMode.getWidth();
initHeight = newMode.getHeight();
}
} else {
System.err.println("NOTE: full-screen mode not supported; running in window instead");
}
frame = new JFrame("Gear Demo");
if (newMode != null) {
frame.setUndecorated(true);
}
GLJPanel drawable = GLDrawableFactory.getFactory().createGLJPanel(new GLCapabilities());
drawable.addGLEventListener(new GearRenderer());
frame.getContentPane().setLayout(new BorderLayout());
JButton button = new JButton("West");
button.setToolTipText("West ToolTip");
frame.getContentPane().add(button, BorderLayout.WEST);
button = new JButton("East");
button.setToolTipText("East ToolTip");
frame.getContentPane().add(button, BorderLayout.EAST);
button = new JButton("North");
button.setToolTipText("North ToolTip");
frame.getContentPane().add(button, BorderLayout.NORTH);
button = new JButton("South");
button.setToolTipText("South ToolTip");
frame.getContentPane().add(button, BorderLayout.SOUTH);
frame.getContentPane().add(drawable, BorderLayout.CENTER);
frame.setSize(initWidth, initHeight);
animator = new Animator(drawable);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
runExit();
}
});
frame.setVisible(true);
if (dev.isFullScreenSupported() && (newMode != null)) {
dev.setFullScreenWindow(frame);
if (dev.isDisplayChangeSupported()) {
dev.setDisplayMode(newMode);
fullScreen = true;
} else {
// Not much point in having a full-screen window in this case
dev.setFullScreenWindow(null);
final Frame f2 = frame;
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
f2.setVisible(false);
f2.setUndecorated(false);
f2.setVisible(true);
f2.setSize(initWidth, initHeight);
}
});
} catch (Exception e) {
e.printStackTrace();
}
System.err.println("NOTE: was not able to change display mode; full-screen disabled");
}
}
animator.start();
}
class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener {
private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f;
private int gear1, gear2, gear3;
private float angle = 0.0f;
private int prevMouseX, prevMouseY;
private boolean mouseRButtonDown = false;
public void init(GLDrawable drawable) {
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
// FIXME: workaround for Windows full-screen bug when
// sun.java2d.noddraw=true and similar bug on Mac OS X
if (fullScreen) {
final GLDrawable tmpDrawable = drawable;
Runnable r = new Runnable() {
public void run() {
frame.setVisible(false);
frame.setBounds(0, 0, initWidth, initHeight);
frame.setVisible(true);
frame.toFront();
frame.requestFocus();
}
};
// FIXME: this is a total hack to work around behavior seen on JDK 1.5
// Should find a better way / place to do this (to ensure the
// fixup runnable is only invoked once things have settled
// down)
EventQueue.invokeLater(r);
EventQueue.invokeLater(r);
}
System.err.println("INIT GL IS: " + gl.getClass().getName());
gl.setSwapInterval(1);
float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f };
float red[] = { 0.8f, 0.1f, 0.0f, 1.0f };
float green[] = { 0.0f, 0.8f, 0.2f, 1.0f };
float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f };
gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos);
gl.glEnable(GL.GL_CULL_FACE);
gl.glEnable(GL.GL_LIGHTING);
gl.glEnable(GL.GL_LIGHT0);
gl.glEnable(GL.GL_DEPTH_TEST);
/* make the gears */
gear1 = gl.glGenLists(1);
gl.glNewList(gear1, GL.GL_COMPILE);
gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red);
gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f);
gl.glEndList();
gear2 = gl.glGenLists(1);
gl.glNewList(gear2, GL.GL_COMPILE);
gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green);
gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f);
gl.glEndList();
gear3 = gl.glGenLists(1);
gl.glNewList(gear3, GL.GL_COMPILE);
gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue);
gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f);
gl.glEndList();
gl.glEnable(GL.GL_NORMALIZE);
drawable.addMouseListener(this);
drawable.addMouseMotionListener(this);
// FIXME: for some reason, adding a key listener to the GLJPanel
// isn't working in this configuration
InputMap map = ((GLJPanel) drawable).getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
ActionMap actMap = ((GLJPanel) drawable).getActionMap();
Action act = new AbstractAction() {
public void actionPerformed(ActionEvent e) {
runExit();
}
};
map.put(KeyStroke.getKeyStroke(KeyEvent.VK_Q, 0), act);
map.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), act);
actMap.put(act, act);
}
public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
GL gl = drawable.getGL();
float h = (float)height / (float)width;
gl.glMatrixMode(GL.GL_PROJECTION);
System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR));
System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER));
System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
System.err.println();
System.err.println("glLoadTransposeMatrixfARB() supported: " +
gl.isFunctionAvailable("glLoadTransposeMatrixfARB"));
if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) {
// --- not using extensions
gl.glLoadIdentity();
} else {
// --- using extensions
final float[] identityTranspose = new float[] {
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
};
gl.glLoadTransposeMatrixfARB(identityTranspose);
}
gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -40.0f);
}
public void display(GLDrawable drawable) {
angle += 2.0f;
GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glPushMatrix();
gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f);
gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f);
gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f);
gl.glPushMatrix();
gl.glTranslatef(-3.0f, -2.0f, 0.0f);
gl.glRotatef(angle, 0.0f, 0.0f, 1.0f);
gl.glCallList(gear1);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(3.1f, -2.0f, 0.0f);
gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f);
gl.glCallList(gear2);
gl.glPopMatrix();
gl.glPushMatrix();
gl.glTranslatef(-3.1f, 4.2f, 0.0f);
gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f);
gl.glCallList(gear3);
gl.glPopMatrix();
gl.glPopMatrix();
}
public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
private void gear(GL gl,
float inner_radius,
float outer_radius,
float width,
int teeth,
float tooth_depth)
{
int i;
float r0, r1, r2;
float angle, da;
float u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0f;
r2 = outer_radius + tooth_depth / 2.0f;
da = 2.0f * (float) Math.PI / teeth / 4.0f;
gl.glShadeModel(GL.GL_FLAT);
gl.glNormal3f(0.0f, 0.0f, 1.0f);
/* draw front face */
gl.glBegin(GL.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
if(i < teeth)
{
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
}
}
gl.glEnd();
/* draw front sides of teeth */
gl.glBegin(GL.GL_QUADS);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f);
}
gl.glEnd();
/* draw back face */
gl.glBegin(GL.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
}
gl.glEnd();
/* draw back sides of teeth */
gl.glBegin(GL.GL_QUADS);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
}
gl.glEnd();
/* draw outward faces of teeth */
gl.glBegin(GL.GL_QUAD_STRIP);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f);
u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle);
v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle);
len = (float)Math.sqrt(u * u + v * v);
u /= len;
v /= len;
gl.glNormal3f(v, -u, 0.0f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f);
gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f);
gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f);
u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da);
v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da);
gl.glNormal3f(v, -u, 0.0f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f);
gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f);
}
gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f);
gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f);
gl.glEnd();
gl.glShadeModel(GL.GL_SMOOTH);
/* draw inside radius cylinder */
gl.glBegin(GL.GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0f * (float) Math.PI / teeth;
gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f);
gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f);
}
gl.glEnd();
}
// Methods required for the implementation of MouseListener
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e) {
prevMouseX = e.getX();
prevMouseY = e.getY();
if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
mouseRButtonDown = true;
}
}
public void mouseReleased(MouseEvent e) {
if ((e.getModifiers() & e.BUTTON3_MASK) != 0) {
mouseRButtonDown = false;
}
}
public void mouseClicked(MouseEvent e) {}
// Methods required for the implementation of MouseMotionListener
public void mouseDragged(MouseEvent e) {
int x = e.getX();
int y = e.getY();
Dimension size = e.getComponent().getSize();
float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width);
float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height);
prevMouseX = x;
prevMouseY = y;
view_rotx += thetaX;
view_roty += thetaY;
}
public void mouseMoved(MouseEvent e) {}
public void dispatchKey(int keyCode) {
switch (keyCode) {
case KeyEvent.VK_Q:
case KeyEvent.VK_ESCAPE:
runExit();
}
}
}
public void runExit() {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
animator.stop();
try {
EventQueue.invokeAndWait(new Runnable() {
public void run() {
if (fullScreen) {
try {
dev.setDisplayMode(origMode);
} catch (Exception e1) {
}
try {
dev.setFullScreenWindow(null);
} catch (Exception e2) {
}
fullScreen = false;
}
}
});
} catch (Exception e) {
e.printStackTrace();
}
System.exit(0);
}
}).start();
}
}
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