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|
package demos.hdr;
import gleem.BSphere;
import gleem.BSphereProvider;
import gleem.CameraParameters;
import gleem.ExaminerViewer;
import gleem.ManipManager;
import gleem.linalg.Mat4f;
import gleem.linalg.Rotf;
import gleem.linalg.Vec3f;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.IOException;
import java.io.InputStream;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLDrawableFactory;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLOffscreenAutoDrawable;
import com.jogamp.opengl.GLProfile;
import com.jogamp.opengl.awt.AWTGLAutoDrawable;
import com.jogamp.opengl.awt.GLCanvas;
import com.jogamp.opengl.glu.GLU;
import javax.swing.JOptionPane;
import com.jogamp.opengl.util.Animator;
import com.jogamp.opengl.util.gl2.GLUT;
import demos.common.Demo;
import demos.common.DemoListener;
import demos.util.DurationTimer;
import demos.util.ObjReader;
import demos.util.SystemTime;
import demos.util.Time;
/** HDR demo by NVidia Corporation - Simon Green, sgreen@nvidia.com <P>
Ported to Java by Kenneth Russell
Currently not working due to loss of pbuffer attributes [floating point buffer, etc].
Need to evaluate proper floating point texture solution.
http://www.opengl.org/wiki/Floating_point_and_mipmapping_and_filtering
*/
public class HDR extends Demo {
private static String[] defaultArgs = {
"demos/data/images/stpeters_cross.hdr",
"512",
"384",
"2",
"7",
"3",
"demos/data/models/teapot.obj"
};
private GLAutoDrawable drawable;
private boolean useCg;
private boolean initComplete;
private HDRTexture hdr;
private String modelFilename;
private ObjReader model;
private Pipeline pipeline;
private final GLUT glut = new GLUT();
private final boolean[] b = new boolean[256];
private ExaminerViewer viewer;
private boolean doViewAll = true;
private final DurationTimer timer = new DurationTimer();
private boolean firstRender = true;
private int frameCount;
private final Time time = new SystemTime();
private final float animRate = (float) Math.toRadians(-12.0f); // Radians / sec
private String hdrFilename;
private int win_w;
private int win_h;
private float win_scale;
private int pbuffer_w;
private int pbuffer_h;
private int blurWidth;
private int blur_scale;
private int blur_w;
private int blur_h;
private float blurAmount = 0.5f;
private int modelno = 4;
private int numModels = 5;
private final boolean hilo = false;
private int hdr_tex;
private int hdr_tex2;
private int gamma_tex;
private int vignette_tex;
private GLOffscreenAutoDrawable pbuffer;
private GLOffscreenAutoDrawable blur_pbuffer;
private GLOffscreenAutoDrawable blur2_pbuffer;
private GLOffscreenAutoDrawable tonemap_pbuffer;
// Texture objects for these pbuffers
private int pbuffer_tex;
private int blur_pbuffer_tex;
private int blur2_pbuffer_tex;
private int tonemap_pbuffer_tex;
// Render passes for blur2_pbuffer
private static final int BLUR2_SHRINK_PASS = 0;
private static final int BLUR2_VERT_BLUR_PASS = 1;
private int blur2Pass;
private int blurh_fprog, blurv_fprog;
private int skybox_fprog, object_fprog, object_vprog;
private int tonemap_fprog, shrink_fprog;
private int blurAmount_param, windowSize_param, exposure_param;
private int modelViewProj_param, model_param, eyePos_param;
private float exposure = 32.0f;
private final float[] identityMatrix = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
public static void main(String[] args) {
GLCanvas canvas = new GLCanvas();
final HDR demo = new HDR();
canvas.addGLEventListener(demo);
canvas.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
demo.dispatchKey(e.getKeyCode(), e.getKeyChar());
}
});
final Animator animator = new Animator(canvas);
demo.setDemoListener(new DemoListener() {
@Override
public void shutdownDemo() {
runExit(animator);
}
@Override
public void repaint() {}
});
demo.setup(args);
Frame frame = new Frame("High Dynamic Range Rendering Demo");
frame.setLayout(new BorderLayout());
canvas.setSize(demo.getPreferredWidth(), demo.getPreferredHeight());
frame.add(canvas, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
canvas.requestFocus();
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
runExit(animator);
}
});
animator.start();
}
public void setup(String[] args) {
if ((args == null) || (args.length == 0)) {
args = defaultArgs;
}
if (args.length < 6 || args.length > 8) {
usage();
}
try {
int argNo = 0;
if (args[argNo].equals("-cg")) {
useCg = true;
++argNo;
}
hdrFilename = args[argNo++];
pbuffer_w = Integer.parseInt(args[argNo++]);
pbuffer_h = Integer.parseInt(args[argNo++]);
win_scale = Float.parseFloat(args[argNo++]);
blurWidth = Integer.parseInt(args[argNo++]);
blur_scale = Integer.parseInt(args[argNo++]);
if (argNo < args.length) {
modelFilename = args[argNo++];
}
blur_w = pbuffer_w / blur_scale;
blur_h = pbuffer_h / blur_scale;
win_w = (int) (pbuffer_w * win_scale);
win_h = (int) (pbuffer_h * win_scale);
} catch (NumberFormatException e) {
e.printStackTrace();
usage();
}
if (modelFilename != null) {
try {
InputStream in = getClass().getClassLoader().getResourceAsStream(modelFilename);
if (in == null) {
throw new IOException("Unable to open model file " + modelFilename);
}
model = new ObjReader(in);
if (model.getVerticesPerFace() != 3) {
throw new IOException("Sorry, only triangle-based WaveFront OBJ files supported");
}
model.rescale(1.2f / model.getRadius());
++numModels;
modelno = 5;
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}
b['f'] = true; // fragment programs
b['g'] = true; // glare
b['l'] = true;
b[' '] = true; // animation
b['n'] = true; // upsampling smoothing
try {
InputStream in = getClass().getClassLoader().getResourceAsStream(hdrFilename);
if (in == null) {
throw new IOException("Unable to open HDR file " + hdrFilename);
}
hdr = new HDRTexture(in);
hdr.analyze();
hdr.convert();
} catch (IOException e) {
e.printStackTrace();
System.exit(0);
}
}
public int getPreferredWidth() {
return win_w;
}
public int getPreferredHeight() {
return win_h;
}
//----------------------------------------------------------------------
// Internals only below this point
//
@Override
public void shutdownDemo() {
if(null!=drawable) {
ManipManager.getManipManager().unregisterWindow((AWTGLAutoDrawable) drawable);
drawable.removeGLEventListener(this);
}
super.shutdownDemo();
}
//----------------------------------------------------------------------
// Listener for main window
//
private final float zNear = 0.1f;
private final float zFar = 10.0f;
// private boolean wire = false;
// private boolean toggleWire = false;
private final GLU glu = new GLU();
@Override
public void init(GLAutoDrawable drawable) {
initComplete = false;
// printThreadName("init for Listener");
GL2 gl = drawable.getGL().getGL2();
checkExtension(gl, "GL_VERSION_1_3"); // For multitexture
checkExtension(gl, "GL_ARB_pbuffer");
checkExtension(gl, "GL_ARB_vertex_program");
checkExtension(gl, "GL_ARB_fragment_program");
if (!gl.isExtensionAvailable("GL_ARB_texture_rectangle") &&
!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) {
// NOTE: it turns out the constants associated with these extensions are identical
unavailableExtension("Texture rectangle extension not available (need either GL_ARB_texture_rectangle or GL_EXT_texture_rectangle");
}
if (!gl.isExtensionAvailable("GL_NV_float_buffer") &&
!gl.isExtensionAvailable("GL_ATI_texture_float") &&
!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
unavailableExtension("Floating-point textures not available (need one of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
}
setOrthoProjection(gl, 0, 0, win_w, win_h);
gamma_tex = createGammaTexture(gl, 1024, 1.0f / 2.2f);
vignette_tex = createVignetteTexture(gl, pbuffer_w, pbuffer_h, 0.25f*pbuffer_w, 0.7f*pbuffer_w);
int floatBits = 16;
int floatAlphaBits = 0;
// int floatDepthBits = 16;
// Workaround for apparent bug when not using render-to-texture-rectangle
int floatDepthBits = 1;
GLCapabilities caps = new GLCapabilities(null);
caps.setDoubleBuffered(false);
caps.setRedBits(floatBits);
caps.setGreenBits(floatBits);
caps.setBlueBits(floatBits);
caps.setAlphaBits(floatAlphaBits);
caps.setDepthBits(floatDepthBits);
caps.setPBuffer(true);
int[] tmp = new int[1];
if (!GLDrawableFactory.getFactory(GLProfile.getDefault()).canCreateGLPbuffer(null, caps.getGLProfile())) {
unavailableExtension("Can not create pbuffer");
}
if (pbuffer != null) {
pbuffer.destroy();
pbuffer = null;
}
if (blur_pbuffer != null) {
blur_pbuffer.destroy();
blur_pbuffer = null;
}
if (blur2_pbuffer != null) {
blur2_pbuffer.destroy();
blur2_pbuffer = null;
}
if (tonemap_pbuffer != null) {
tonemap_pbuffer.destroy();
tonemap_pbuffer = null;
}
final GLContext parentContext = drawable.getContext();
pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, pbuffer_w, pbuffer_h);
pbuffer.setSharedContext(parentContext);
pbuffer.addGLEventListener(new PbufferListener());
gl.glGenTextures(1, tmp, 0);
pbuffer_tex = tmp[0];
blur_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, blur_w, blur_h);
blur_pbuffer.setSharedContext(parentContext);
blur_pbuffer.addGLEventListener(new BlurPbufferListener());
gl.glGenTextures(1, tmp, 0);
blur_pbuffer_tex = tmp[0];
blur2_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, blur_w, blur_h);
blur2_pbuffer.setSharedContext(parentContext);
blur2_pbuffer.addGLEventListener(new Blur2PbufferListener());
gl.glGenTextures(1, tmp, 0);
blur2_pbuffer_tex = tmp[0];
caps.setRedBits(8);
caps.setGreenBits(8);
caps.setBlueBits(8);
caps.setDepthBits(24);
tonemap_pbuffer = GLDrawableFactory.getFactory(GLProfile.getDefault()).createOffscreenAutoDrawable(null, caps, null, pbuffer_w, pbuffer_h);
tonemap_pbuffer.setSharedContext(parentContext);
tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener());
gl.glGenTextures(1, tmp, 0);
tonemap_pbuffer_tex = tmp[0];
doViewAll = true;
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
manager.registerWindow((AWTGLAutoDrawable) drawable);
this.drawable = drawable;
viewer = new ExaminerViewer();
viewer.setUpVector(Vec3f.Y_AXIS);
viewer.setAutoRedrawMode(false);
viewer.setNoAltKeyMode(true);
viewer.attach((AWTGLAutoDrawable) drawable, new BSphereProvider() {
@Override
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
}
});
viewer.setZNear(zNear);
viewer.setZFar(zFar);
initComplete = true;
}
@Override
public void dispose(GLAutoDrawable drawable) {
}
@Override
public void display(GLAutoDrawable drawable) {
// printThreadName("display for Listener");
if (!initComplete) {
return;
}
if (!firstRender) {
if (++frameCount == 30) {
timer.stop();
System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
timer.reset();
timer.start();
frameCount = 0;
}
} else {
firstRender = false;
timer.start();
}
time.update();
GL2 gl = drawable.getGL().getGL2();
// OK, ready to go
if (b[' ']) {
viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
}
pbuffer.display();
// FIXME: because of changes in lazy pbuffer instantiation
// behavior the pbuffer might not have been run just now
if (pipeline == null) {
return;
}
// blur pass
if (b['g']) {
// shrink image
blur2Pass = BLUR2_SHRINK_PASS;
blur2_pbuffer.display();
}
// horizontal blur
blur_pbuffer.display();
// vertical blur
blur2Pass = BLUR2_VERT_BLUR_PASS;
blur2_pbuffer.display();
// tone mapping pass
tonemap_pbuffer.display();
// display in window
gl.glEnable(GL2.GL_TEXTURE_RECTANGLE_ARB);
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, tonemap_pbuffer_tex);
if (b['n']) {
gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
} else {
gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
drawQuadRect4(gl, win_w, win_h, pbuffer_w, pbuffer_h);
gl.glDisable(GL2.GL_TEXTURE_RECTANGLE_ARB);
// Try to avoid swamping the CPU on Linux
Thread.yield();
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
setOrthoProjection(drawable.getGL().getGL2(), x, y, width, height);
win_w = width;
win_h = height;
}
// Unused routines
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
private void checkExtension(GL gl, String glExtensionName) {
if (!gl.isExtensionAvailable(glExtensionName)) {
unavailableExtension("Unable to initialize " + glExtensionName + " OpenGL extension");
}
}
private void unavailableExtension(String message) {
JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
shutdownDemo();
throw new GLException(message);
}
private void dispatchKey(int keyCode, char k) {
if (k < 256)
b[k] = !b[k];
switch (keyCode) {
case KeyEvent.VK_ESCAPE:
case KeyEvent.VK_Q:
shutdownDemo();
break;
case KeyEvent.VK_EQUALS:
exposure *= 2;
break;
case KeyEvent.VK_MINUS:
exposure *= 0.5f;
break;
case KeyEvent.VK_PLUS:
exposure += 1.0f;
break;
case KeyEvent.VK_UNDERSCORE:
exposure -= 1.0f;
break;
case KeyEvent.VK_PERIOD:
blurAmount += 0.1f;
break;
case KeyEvent.VK_COMMA:
blurAmount -= 0.1f;
break;
case KeyEvent.VK_G:
if (b['g'])
blurAmount = 0.5f;
else
blurAmount = 0.0f;
break;
case KeyEvent.VK_O:
modelno = (modelno + 1) % numModels;
break;
case KeyEvent.VK_V:
doViewAll = true;
break;
}
}
// create gamma lookup table texture
private int createGammaTexture(GL2 gl, int size, float gamma) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
int target = GL2.GL_TEXTURE_1D;
gl.glBindTexture(target, texid);
gl.glTexParameteri(target, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(target, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(target, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL2.GL_UNPACK_ALIGNMENT, 1);
float[] img = new float [size];
for(int i=0; i<size; i++) {
float x = i / (float) size;
img[i] = (float) Math.pow(x, gamma);
}
gl.glTexImage1D(target, 0, GL2.GL_LUMINANCE, size, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
// create vignette texture
// based on Debevec's pflare.c
int createVignetteTexture(GL gl, int xsiz, int ysiz, float r0, float r1) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, texid);
gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL2.GL_UNPACK_ALIGNMENT, 1);
float[] img = new float [xsiz*ysiz];
for (int y = 0; y < ysiz; y++) {
for (int x = 0; x < xsiz; x++) {
float radius = (float) Math.sqrt((x-xsiz/2)*(x-xsiz/2) + (y-ysiz/2)*(y-ysiz/2));
if (radius > r0) {
if (radius < r1) {
float t = 1.0f - (radius-r0)/(r1-r0);
float a = t * 2 - 1;
float reduce = (float) ((0.25 * Math.PI + 0.5 * Math.asin(a) + 0.5 * a * Math.sqrt( 1 - a*a ))/(0.5 * Math.PI));
img[y*xsiz + x] = reduce;
} else {
img[y*xsiz + x] = 0.0f;
}
} else {
img[y*xsiz + x] = 1.0f;
}
}
}
gl.glTexImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, GL2.GL_LUMINANCE, xsiz, ysiz, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
//----------------------------------------------------------------------
// Listeners for pbuffers
//
class PbufferListener implements GLEventListener {
@Override
public void init(GLAutoDrawable drawable) {
// printThreadName("init for PbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
GL2 gl = drawable.getGL().getGL2();
gl.glEnable(GL2.GL_DEPTH_TEST);
// FIXME: what about the ExaminerViewer?
setPerspectiveProjection(gl, pbuffer_w, pbuffer_h);
@SuppressWarnings("deprecation")
GLOffscreenAutoDrawable pbuffer = (GLOffscreenAutoDrawable) drawable;
int fpmode = 0; // FIXME: pbuffer.getFloatingPointMode();
// int texmode = 0;
switch (fpmode) {
/** FIXME
case GLPbuffer.NV_FLOAT:
System.err.println("Creating HILO cubemap");
hdr_tex = hdr.createCubemapHILO(gl, true);
hdr_tex2 = hdr.createCubemapHILO(gl, false);
texmode = GL2.GL_FLOAT_RGBA16_NV;
hilo = true;
break;
case GLPbuffer.APPLE_FLOAT:
System.err.println("Creating FLOAT16_APPLE cubemap");
hdr_tex = hdr.createCubemap(gl, GL2.GL_RGB_FLOAT16_APPLE);
texmode = GL2.GL_RGBA_FLOAT16_APPLE;
break;
case GLPbuffer.ATI_FLOAT:
System.err.println("Creating FLOAT16_ATI cubemap");
hdr_tex = hdr.createCubemap(gl, GL2.GL_RGB_FLOAT16_ATI);
texmode = GL2.GL_RGBA_FLOAT16_ATI;
break;
*/
default:
throw new RuntimeException("Unexpected floating-point mode " + fpmode);
}
/**
if (useCg) {
initCg(gl);
} else {
initARBFP(gl, texmode);
}
initBlurCode(gl, blurWidth);
pipeline.initFloatingPointTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h); */
}
@Override
public void display(GLAutoDrawable drawable) {
// printThreadName("display for PbufferListener");
GL2 gl = drawable.getGL().getGL2();
renderScene(gl);
// Copy results back to texture
pipeline.copyToTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h);
}
// Unused routines
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
@Override
public void dispose(GLAutoDrawable drawable) {}
//----------------------------------------------------------------------
// Internals only below this point
//
// render scene to float pbuffer
private void renderScene(GL2 gl) {
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
if (doViewAll) {
viewer.viewAll(gl);
}
if (b['w'])
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);
else
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
if (b['m']) {
gl.glEnable(GL2.GL_MULTISAMPLE);
gl.glHint(GL2.GL_MULTISAMPLE_FILTER_HINT_NV, GL2.GL_NICEST);
} else {
gl.glDisable(GL2.GL_MULTISAMPLE);
}
if (!b['e']) {
// draw background
pipeline.enableFragmentProgram(gl, skybox_fprog);
gl.glDisable(GL2.GL_DEPTH_TEST);
drawSkyBox(gl);
gl.glEnable(GL2.GL_DEPTH_TEST);
}
// draw object
pipeline.enableVertexProgram(gl, object_vprog);
pipeline.enableFragmentProgram(gl, object_fprog);
gl.glMatrixMode(GL2.GL_TEXTURE);
gl.glLoadIdentity();
viewer.update();
viewer.updateInverseRotation(gl);
gl.glMatrixMode( GL2.GL_MODELVIEW );
gl.glLoadIdentity();
CameraParameters params = viewer.getCameraParameters();
Mat4f view = params.getModelviewMatrix();
applyTransform(gl, view);
pipeline.trackModelViewProjectionMatrix(gl, modelViewProj_param);
// FIXME: add interation for object separately from camera?
// cgGLSetMatrixParameterfc(model_param, object.get_transform().get_value());
pipeline.setMatrixParameterfc(gl, model_param, identityMatrix);
// calculate eye position in cubemap space
Vec3f eyePos_eye = new Vec3f();
Vec3f eyePos_model = new Vec3f();
view.invertRigid();
view.xformPt(eyePos_eye, eyePos_model);
pipeline.setVertexProgramParameter3f(gl, eyePos_param, eyePos_model.x(), eyePos_model.y(), eyePos_model.z());
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex);
gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP);
boolean linear = b['l'];
if (linear) {
gl.glTexParameteri(GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
} else {
// glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST_MIPMAP_NEAREST);
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
if (hilo) {
gl.glActiveTexture(GL2.GL_TEXTURE1);
gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex2);
gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP);
if (linear) {
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
} else {
// glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST_MIPMAP_NEAREST);
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
gl.glTexParameteri( GL2.GL_TEXTURE_CUBE_MAP, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
}
gl.glEnable(GL2.GL_CULL_FACE);
switch(modelno) {
case 0:
glut.glutSolidTorus( 0.25, 0.5, 40, 40);
break;
case 1:
glut.glutSolidSphere(0.75f, 40, 40);
break;
case 2:
glut.glutSolidTetrahedron();
break;
case 3:
glut.glutSolidCube(1.0f);
break;
case 4:
// Something about the teapot's geometry causes bad artifacts
// glut.glutSolidTeapot(gl, 1.0f);
break;
case 5:
gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL2.GL_NORMAL_ARRAY);
gl.glVertexPointer(3, GL2.GL_FLOAT, 0, model.getVertices());
gl.glNormalPointer(GL2.GL_FLOAT, 0, model.getVertexNormals());
int[] indices = model.getFaceIndices();
gl.glDrawElements(GL2.GL_TRIANGLES, indices.length, GL2.GL_UNSIGNED_INT, IntBuffer.wrap(indices));
gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL2.GL_NORMAL_ARRAY);
break;
}
gl.glDisable(GL2.GL_CULL_FACE);
pipeline.disableVertexProgram(gl);
pipeline.disableFragmentProgram(gl);
gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL);
}
}
class BlurPbufferListener implements GLEventListener {
@Override
public void init(GLAutoDrawable drawable) {
// printThreadName("init for BlurPbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
GL2 gl = drawable.getGL().getGL2();
// FIXME: what about the ExaminerViewer?
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
pipeline.initFloatingPointTexture(gl, blur_pbuffer_tex, blur_w, blur_h);
}
@Override
public void display(GLAutoDrawable drawable) {
// printThreadName("display for BlurPbufferListener");
GL2 gl = drawable.getGL().getGL2();
// horizontal blur
gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, blurh_fprog);
gl.glActiveTexture(GL2.GL_TEXTURE0);
pipeline.bindTexture(gl, blur2_pbuffer_tex);
glowPass(gl);
pipeline.copyToTexture(gl, blur_pbuffer_tex, blur_w, blur_h);
}
// Unused routines
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
@Override
public void dispose(GLAutoDrawable drawable) {}
}
class Blur2PbufferListener implements GLEventListener {
@Override
public void init(GLAutoDrawable drawable) {
// printThreadName("init for Blur2PbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
GL2 gl = drawable.getGL().getGL2();
// FIXME: what about the ExaminerViewer?
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
pipeline.initFloatingPointTexture(gl, blur2_pbuffer_tex, blur_w, blur_h);
}
@Override
public void display(GLAutoDrawable drawable) {
// printThreadName("display for Blur2PbufferListener");
GL2 gl = drawable.getGL().getGL2();
if (blur2Pass == BLUR2_SHRINK_PASS) {
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
pipeline.enableFragmentProgram(gl, shrink_fprog);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, pbuffer_tex);
drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h);
pipeline.disableFragmentProgram(gl);
} else if (blur2Pass == BLUR2_VERT_BLUR_PASS) {
// vertical blur
gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, blurv_fprog);
gl.glActiveTexture(GL2.GL_TEXTURE0);
pipeline.bindTexture(gl, blur_pbuffer_tex);
glowPass(gl);
} else {
throw new RuntimeException("Illegal value of blur2Pass: " + blur2Pass);
}
pipeline.copyToTexture(gl, blur2_pbuffer_tex, blur_w, blur_h);
}
// Unused routines
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
@Override
public void dispose(GLAutoDrawable drawable) {}
}
class TonemapPbufferListener implements GLEventListener {
@Override
public void init(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
setOrthoProjection(gl, 0, 0, pbuffer_w, pbuffer_h);
pipeline.initTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h);
}
@Override
public void display(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
toneMappingPass(gl);
pipeline.copyToTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h);
}
// Unused routines
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
@Override
public void dispose(GLAutoDrawable drawable) {}
}
//----------------------------------------------------------------------
// Rendering routines
//
private void setOrthoProjection(GL2 gl, int x, int y, int w, int h) {
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(0, w, 0, h, -1.0, 1.0);
gl.glMatrixMode(GL2.GL_TEXTURE);
gl.glLoadIdentity();
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glViewport(x, y, w, h);
}
private void setPerspectiveProjection(GL2 gl, int w, int h) {
// FIXME: what about ExaminerViewer?
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(60.0, (float) w / (float) h, 0.1, 10.0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glViewport(0, 0, w, h);
}
// blur floating point image
private void glowPass(GL2 gl) {
gl.glDisable(GL2.GL_DEPTH_TEST);
gl.glEnable(GL2.GL_FRAGMENT_PROGRAM_ARB);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
drawQuadRect(gl, blur_w, blur_h);
gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB);
}
private void drawQuadRect(GL2 gl, int w, int h) {
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(0, h); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0, h / blur_scale); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(w, h); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0);
gl.glTexCoord2f(w, 0); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, w / blur_scale, 0); gl.glVertex3f(w, 0, 0);
gl.glTexCoord2f(0, 0); gl.glMultiTexCoord2f(GL2.GL_TEXTURE1, 0, 0); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
private void drawQuadRect2(GL2 gl, int w, int h, int tw, int th) {
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(0, th); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(tw, th); gl.glVertex3f(w, h, 0);
gl.glTexCoord2f(tw, 0); gl.glVertex3f(w, 0, 0);
gl.glTexCoord2f(0, 0); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
private void drawQuadRect4(GL2 gl, int w, int h, int tw, int th) {
float offset = 0.5f;
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(offset, th - offset); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(tw - offset, th - offset); gl.glVertex3f(w, h, 0);
gl.glTexCoord2f(tw - offset, offset); gl.glVertex3f(w, 0, 0);
gl.glTexCoord2f(offset, offset); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
private void disableTexGen(GL gl) {
gl.glDisable(GL2.GL_TEXTURE_GEN_S);
gl.glDisable(GL2.GL_TEXTURE_GEN_T);
gl.glDisable(GL2.GL_TEXTURE_GEN_R);
}
private void enableTexGen(GL gl) {
gl.glEnable(GL2.GL_TEXTURE_GEN_S);
gl.glEnable(GL2.GL_TEXTURE_GEN_T);
gl.glEnable(GL2.GL_TEXTURE_GEN_R);
}
// draw cubemap background
private void drawSkyBox(GL2 gl) {
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex);
gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP);
if (hilo) {
gl.glActiveTexture(GL2.GL_TEXTURE1);
gl.glBindTexture(GL2.GL_TEXTURE_CUBE_MAP, hdr_tex2);
gl.glEnable(GL2.GL_TEXTURE_CUBE_MAP);
}
// initialize object linear texgen
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
float[] s_plane = { 1.0f, 0.0f, 0.0f, 0.0f };
float[] t_plane = { 0.0f, 1.0f, 0.0f, 0.0f };
float[] r_plane = { 0.0f, 0.0f, 1.0f, 0.0f };
gl.glTexGenfv(GL2.GL_S, GL2.GL_OBJECT_PLANE, s_plane, 0);
gl.glTexGenfv(GL2.GL_T, GL2.GL_OBJECT_PLANE, t_plane, 0);
gl.glTexGenfv(GL2.GL_R, GL2.GL_OBJECT_PLANE, r_plane, 0);
gl.glPopMatrix();
gl.glTexGeni(GL2.GL_S, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
gl.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
gl.glTexGeni(GL2.GL_R, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_OBJECT_LINEAR);
enableTexGen(gl);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_REPLACE);
gl.glMatrixMode(GL2.GL_TEXTURE);
gl.glPushMatrix();
gl.glLoadIdentity();
viewer.updateInverseRotation(gl);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
gl.glScalef(10.0f, 10.0f, 10.0f);
glut.glutSolidCube(1.0f);
gl.glPopMatrix();
gl.glDisable(GL2.GL_TEXTURE_CUBE_MAP);
gl.glMatrixMode(GL2.GL_TEXTURE);
gl.glPopMatrix();
gl.glMatrixMode(GL2.GL_MODELVIEW);
disableTexGen(gl);
}
// read from float texture, apply tone mapping, render to regular 8/8/8 display
private void toneMappingPass(GL2 gl) {
gl.glFinish();
gl.glActiveTexture(GL2.GL_TEXTURE0);
gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, pbuffer_tex);
gl.glActiveTexture(GL2.GL_TEXTURE1);
if (blur2_pbuffer != null) {
gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, blur2_pbuffer_tex);
}
gl.glActiveTexture(GL2.GL_TEXTURE2);
gl.glBindTexture(GL2.GL_TEXTURE_1D, gamma_tex);
gl.glActiveTexture(GL2.GL_TEXTURE3);
pipeline.bindTexture(gl, vignette_tex);
pipeline.enableFragmentProgram(gl, tonemap_fprog);
pipeline.setFragmentProgramParameter1f(gl, blurAmount_param, blurAmount);
pipeline.setFragmentProgramParameter4f(gl, windowSize_param, 2.0f/win_w, 2.0f/win_h, -1.0f, -1.0f);
pipeline.setFragmentProgramParameter1f(gl, exposure_param, exposure);
drawQuadRect(gl, win_w, win_h);
pipeline.disableFragmentProgram(gl);
}
//----------------------------------------------------------------------
// Cg and blur code initialization
//
private final String shaderRoot = "demos/hdr/shaders/";
private void initCg(GL2 gl) {
// NOTE: need to instantiate CgPipeline reflectively to avoid
// compile-time dependence (since Cg support might not be present)
try {
Class<?> cgPipelineClass = Class.forName("demos.hdr.CgPipeline");
pipeline = (Pipeline) cgPipelineClass.newInstance();
} catch (Exception e) {
throw new GLException(e);
}
pipeline.init();
try {
tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/tonemap.cg");
blurAmount_param = pipeline.getNamedParameter(tonemap_fprog, "blurAmount");
windowSize_param = pipeline.getNamedParameter(tonemap_fprog, "windowSize");
exposure_param = pipeline.getNamedParameter(tonemap_fprog, "exposure");
if (hilo) {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox_hilo.cg");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object_hilo.cg");
} else {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox.cg");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object.cg");
}
shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/shrink.cg");
object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "cg/object_vp.cg");
modelViewProj_param = pipeline.getNamedParameter(object_vprog, "modelViewProj");
model_param = pipeline.getNamedParameter(object_vprog, "model");
eyePos_param = pipeline.getNamedParameter(object_vprog, "eyePos");
} catch (IOException e) {
throw new RuntimeException("Error loading shaders", e);
}
}
private void initARBFP(GL2 gl, int texmode) {
pipeline = new ARBFPPipeline(texmode);
pipeline.init();
try {
// NOTE that the program parameters are hard-coded; in the
// future we can use GLSL but for this demo we desire good
// backward compatibility
tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/tonemap.arbfp1");
blurAmount_param = 1;
windowSize_param = -1; // Not used
exposure_param = 2;
if (hilo) {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox_hilo.arbfp1");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object_hilo.arbfp1");
} else {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox.arbfp1");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object.arbfp1");
}
shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/shrink.arbfp1");
object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "arbfp1/object_vp.arbvp1");
modelViewProj_param = 0;
model_param = 4;
eyePos_param = 8;
} catch (IOException e) {
throw new RuntimeException("Error loading shaders", e);
}
}
private void initBlurCode(GL2 gl, int blurWidth) {
// generate blur code
String blurCode = generateBlurCodeFP2(blurWidth, false);
blurh_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM_ARB, blurCode);
// printf("%s\n", blurCode);
blurCode = generateBlurCodeFP2(blurWidth, true);
blurv_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM_ARB, blurCode);
// printf("%s\n", blurCode);
}
private int loadProgram(GL2 gl, int target, String code) {
int prog_id;
int[] tmp = new int[1];
gl.glGenProgramsARB(1, tmp, 0);
prog_id = tmp[0];
gl.glBindProgramARB(target, prog_id);
// int size = code.length();
gl.glProgramStringARB(target, GL2.GL_PROGRAM_FORMAT_ASCII_ARB, code.length(), code);
int[] errPos = new int[1];
gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
if (target == GL2.GL_VERTEX_PROGRAM_ARB) {
kind = "Vertex program";
} else if (target == GL2.GL_FRAGMENT_PROGRAM_ARB) {
kind = "Fragment program";
}
System.out.println(kind + " failed to load:");
String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING_ARB);
if (errMsg == null) {
System.out.println("[No error message available]");
} else {
System.out.println("Error message: \"" + errMsg + "\"");
}
System.out.println("Error occurred at position " + errPos[0] + " in program:");
int endPos = errPos[0];
while (endPos < code.length() && code.charAt(endPos) != '\n') {
++endPos;
}
System.out.println(code.substring(errPos[0], endPos));
throw new GLException("Error loading " + kind);
} else {
if (target == GL2.GL_FRAGMENT_PROGRAM_ARB) {
int[] isNative = new int[1];
gl.glGetProgramiv( GL2.GL_FRAGMENT_PROGRAM_ARB,
GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
isNative, 0 );
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
Thread.dumpStack();
}
}
}
return prog_id;
}
// 1d Gaussian distribution
private float gaussian(float x, float s) {
return (float) (Math.exp(-x*x/(2*s*s)) / (s*Math.sqrt(2*Math.PI)));
}
/*
private void dumpWeights(int n) {
float s = n / 3.0f;
float sum = 0.0f;
System.err.println("gaussian weights, s = " + s + ", n = " + n);
for(int x=-n; x<=n; x++) {
float w = gaussian(x, s);
sum += w;
System.err.println("" + x + ": " + w);
}
System.err.println("sum = " + sum);
} */
// optimized version
// pairs texture lookups, uses half precision
private String generateBlurCodeFP2(int n, boolean vertical) {
StringBuffer buf = new StringBuffer();
float sum = 0;
for(int i=-n; i<=n; i++) {
float weight = gaussian(3.0f*i / n, 1.0f);
sum += weight;
}
System.err.println("sum = " + sum);
buf.append("!!ARBfp1.0\n");
buf.append("TEMP H0, H1, H2;\n");
for(int i=-n; i<=n; i+=2) {
float weight = gaussian(3.0f*i / n, 1.0f) / sum;
float weight2 = gaussian(3.0f*(i+1) / n, 1.0f) / sum;
int x_offset, y_offset, x_offset2, y_offset2;
if (vertical) {
x_offset = 0; x_offset2 = 0;
y_offset = i; y_offset2 = i+1;
} else {
x_offset = i; x_offset2 = i+1;
y_offset = 0; y_offset2 = 0;
}
// calculate texcoords
buf.append("ADD H0, fragment.texcoord[0], {" + x_offset + ", " + y_offset + "};\n");
if (i+1 <= n) {
buf.append("ADD H1, fragment.texcoord[0], {" + x_offset2 + ", " + y_offset2 + "};\n");
}
// do texture lookups
buf.append("TEX H0, H0, texture[0], RECT;\n");
if (i+1 <= n) {
buf.append("TEX H1, H1, texture[0], RECT;\n");
}
// accumulate results
if (i==-n) {
// first sample
buf.append("MUL H2, H0, {" + weight + "}.x;\n");
buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n");
} else {
buf.append("MAD H2, H0, {" + weight + "}.x, H2;\n");
if (i+1 <= n) {
buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n");
}
}
}
buf.append(
"MOV result.color, H2;\n" +
"END\n"
);
return buf.toString();
}
private void applyTransform(GL2 gl, Mat4f mat) {
float[] data = new float[16];
mat.getColumnMajorData(data);
gl.glMultMatrixf(data, 0);
}
private void usage() {
System.err.println("usage: java demos.hdr.HDR [-cg] image.hdr pbuffer_w pbuffer_h window_scale blur_width blur_decimate [obj file]");
shutdownDemo();
}
/*
private void printThreadName(String where) {
System.err.println("In " + where + ": current thread = " + Thread.currentThread().getName());
} */
private static void runExit(final Animator animator) {
// Note: calling System.exit() synchronously inside the draw,
// reshape or init callbacks can lead to deadlocks on certain
// platforms (in particular, X11) because the JAWT's locking
// routines cause a global AWT lock to be grabbed. Run the
// exit routine in another thread.
new Thread(new Runnable() {
@Override
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
}
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