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// Copyright 2014 JogAmp Community. All rights reserved.
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
uniform mat4 mgl_PMatrix;
uniform mat4 mgl_MVMatrix[NO_OF_INSTANCE];
attribute vec3 mgl_Vertex;
attribute vec4 mgl_Color;
varying vec4 frontColor;
void main(void) {
frontColor = mgl_Color;
gl_Position = mgl_PMatrix * mgl_MVMatrix[gl_InstanceID] * vec4(mgl_Vertex, 1);
}
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