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/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
*/
package demos.readbuffer;
import java.nio.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.util.texture.TextureData;
import com.jogamp.opengl.util.texture.TextureIO;
import java.io.File;
import java.io.IOException;
import com.jogamp.nativewindow.*;
public class ReadBuffer2File extends ReadBufferBase {
public ReadBuffer2File (GLDrawable externalRead) {
super(externalRead);
}
public void dispose(GLAutoDrawable drawable) {
super.dispose(drawable);
}
int shotNum=0;
void copyTextureData2File() {
if(!readBufferUtil.isValid()) return;
try {
File file = File.createTempFile("shot"+shotNum+"-", ".ppm");
TextureIO.write(readBufferUtil.getTextureData(), file);
if(0==shotNum) {
System.out.println("Wrote: "+file.getAbsolutePath()+", ...");
}
shotNum++;
} catch (IOException ioe) { ioe.printStackTrace(); }
readBufferUtil.rewindPixelBuffer();
}
public void display(GLAutoDrawable drawable) {
super.display(drawable);
copyTextureData2File();
}
}
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