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package glredbook10;
import com.jogamp.opengl.util.FPSAnimator;
import com.jogamp.opengl.*;
public abstract class GLSkeleton<D extends GLAutoDrawable> {
public final D drawable;
protected FPSAnimator animator;
protected int FramePerSecond = 24;
public GLSkeleton() {
drawable = createDrawable();
}
protected abstract D createDrawable();
/**
* Call the reference canvas's display methods. Should be called after
* handling of input events.
*/
public final void refresh() {
if (drawable == null)
throw new RuntimeException("GLDrawable is not set.");
drawable.display();
}//
public final void setAnimator(FPSAnimator animator) {
this.animator = animator;
}//
public final void runExit() {
new Thread(new Runnable() {
public void run() {
if(animator!=null)
animator.stop();
drawable.destroy();
}
}).start();
}//
}//
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