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@@ -0,0 +1,818 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!--NewPage-->
+<HTML>
+<HEAD>
+<!-- Generated by javadoc (build 1.5.0_06) on Thu Jul 27 17:37:09 CDT 2006 -->
+<TITLE>
+Material
+</TITLE>
+
+<META NAME="keywords" CONTENT="net.java.joglutils.lighting.Material class">
+
+<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style">
+
+<SCRIPT type="text/javascript">
+function windowTitle()
+{
+ parent.document.title="Material";
+}
+</SCRIPT>
+<NOSCRIPT>
+</NOSCRIPT>
+
+</HEAD>
+
+<BODY BGCOLOR="white" onload="windowTitle();">
+
+
+<!-- ========= START OF TOP NAVBAR ======= -->
+<A NAME="navbar_top"><!-- --></A>
+<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
+<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
+<TR>
+<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
+<A NAME="navbar_top_firstrow"><!-- --></A>
+<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
+ <TR ALIGN="center" VALIGN="top">
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Material.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
+ </TR>
+</TABLE>
+</TD>
+<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
+</EM>
+</TD>
+</TR>
+
+<TR>
+<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
+&nbsp;<A HREF="../../../../net/java/joglutils/lighting/LightPanel.html" title="class in net.java.joglutils.lighting"><B>PREV CLASS</B></A>&nbsp;
+&nbsp;<A HREF="../../../../net/java/joglutils/lighting/MaterialPanel.html" title="class in net.java.joglutils.lighting"><B>NEXT CLASS</B></A></FONT></TD>
+<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
+ <A HREF="../../../../index.html?net/java/joglutils/lighting/Material.html" target="_top"><B>FRAMES</B></A> &nbsp;
+&nbsp;<A HREF="Material.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
+&nbsp;<SCRIPT type="text/javascript">
+ <!--
+ if(window==top) {
+ document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>');
+ }
+ //-->
+</SCRIPT>
+<NOSCRIPT>
+ <A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>
+</NOSCRIPT>
+
+
+</FONT></TD>
+</TR>
+<TR>
+<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
+ SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
+<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
+DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
+</TR>
+</TABLE>
+<A NAME="skip-navbar_top"></A>
+<!-- ========= END OF TOP NAVBAR ========= -->
+
+<HR>
+<!-- ======== START OF CLASS DATA ======== -->
+<H2>
+<FONT SIZE="-1">
+net.java.joglutils.lighting</FONT>
+<BR>
+Class Material</H2>
+<PRE>
+java.lang.Object
+ <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>net.java.joglutils.lighting.Material</B>
+</PRE>
+<HR>
+<DL>
+<DT><PRE>public class <B>Material</B><DT>extends java.lang.Object</DL>
+</PRE>
+
+<P>
+This class encapsulates OpenGL material settings in an object-oriented interface.
+ The class operates in two modes:
+ <br> 1. If a <CODE>GL</CODE> Context is attached, setter methods apply the settings to the
+ OpenGL state as well as the object. the apply() and retrieve() method can be
+ used for all of the settings
+ <br> 2. If no <CODE>GL</CODE> Context is attached, apply(GL) and retrieve(GL) set / get
+ the OpenGL state from this object.
+ <br> Note: GL_LIGHTING must be enabled in the OpenGL context by the user - this object will not do so.
+<P>
+
+<P>
+<HR>
+
+<P>
+
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+
+<A NAME="constructor_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Constructor Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#Material()">Material</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of Material from the OpenGL default material settings</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#Material(javax.media.opengl.GL)">Material</A></B>(javax.media.opengl.GL&nbsp;gl)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of material, with the specified GL context attached.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#Material(javax.media.opengl.GL, int)">Material</A></B>(javax.media.opengl.GL&nbsp;gl,
+ int&nbsp;face)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new instance of material, with the specified GL context attached.</TD>
+</TR>
+</TABLE>
+&nbsp;
+<!-- ========== METHOD SUMMARY =========== -->
+
+<A NAME="method_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Method Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#apply()">apply</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the state on the attached OpenGL Context to match this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#apply(javax.media.opengl.GL)">apply</A></B>(javax.media.opengl.GL&nbsp;gl)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the OpenGL State in the supplied context based on the settings in this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#applyGlobalAmbient(java.awt.Color)">applyGlobalAmbient</A></B>(java.awt.Color&nbsp;ambient)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the attached GL context.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>static&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#applyGlobalAmbient(javax.media.opengl.GL, java.awt.Color)">applyGlobalAmbient</A></B>(javax.media.opengl.GL&nbsp;gl,
+ java.awt.Color&nbsp;ambient)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the specified GL context.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#detachGL()">detachGL</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Detaches the currently attached OpenGL context from this object</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;java.awt.Color</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getAmbient()">getAmbient</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This retrieves the ambient color from this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;javax.media.opengl.GL</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getAttachedGL()">getAttachedGL</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the OpenGL context attached to this Lighting object</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;java.awt.Color</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getDiffuse()">getDiffuse</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This retrieves the diffuse color from this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;java.awt.Color</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getEmissive()">getEmissive</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This retrieves the emissive color from this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;int</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getFace()">getFace</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines what face the material settings are applied to or retrieved from.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;java.awt.Color</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getGlobalAmbient()">getGlobalAmbient</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the GL_LIGHT_MODEL_AMBIENT color from the attached OpenGL context.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>static&nbsp;java.awt.Color</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getGlobalAmbient(javax.media.opengl.GL)">getGlobalAmbient</A></B>(javax.media.opengl.GL&nbsp;gl)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the GL_LIGHT_MODEL_AMBIENT color from a specified OpenGL context.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;float</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getShininess()">getShininess</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the shininess from this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;java.awt.Color</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getSpecular()">getSpecular</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Retrieves the specular color from this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;boolean</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#isAttached()">isAttached</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines if an OpenGL context is attached.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#retrieve()">retrieve</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this Material object from the attached OpenGL state.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#retrieve(javax.media.opengl.GL)">retrieve</A></B>(javax.media.opengl.GL&nbsp;gl)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the settings in this Material from the specified OpenGL context's state.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setAmbient(java.awt.Color)">setAmbient</A></B>(java.awt.Color&nbsp;ambient)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this object's ambient color from an input Color.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setAttachedGL(javax.media.opengl.GL)">setAttachedGL</A></B>(javax.media.opengl.GL&nbsp;gl)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Attached the specified OpenGL context to this object</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setDiffuse(java.awt.Color)">setDiffuse</A></B>(java.awt.Color&nbsp;diffuse)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this object's diffuse color from an input Color.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setEmissive(java.awt.Color)">setEmissive</A></B>(java.awt.Color&nbsp;emissive)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this object's emissive color from an input Color.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setFace(int)">setFace</A></B>(int&nbsp;face)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the face for subsequent apply method calls to apply and retrieve the material settings.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setShininess(float)">setShininess</A></B>(float&nbsp;shininess)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the shininess for this Material.</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setSpecular(java.awt.Color)">setSpecular</A></B>(java.awt.Color&nbsp;specular)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this object's specular color from an input Color.</TD>
+</TR>
+</TABLE>
+&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
+<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
+</TR>
+</TABLE>
+&nbsp;
+<P>
+
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+
+<A NAME="constructor_detail"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
+<B>Constructor Detail</B></FONT></TH>
+</TR>
+</TABLE>
+
+<A NAME="Material()"><!-- --></A><H3>
+Material</H3>
+<PRE>
+public <B>Material</B>()</PRE>
+<DL>
+<DD>Creates a new instance of Material from the OpenGL default material settings
+<P>
+</DL>
+<HR>
+
+<A NAME="Material(javax.media.opengl.GL, int)"><!-- --></A><H3>
+Material</H3>
+<PRE>
+public <B>Material</B>(javax.media.opengl.GL&nbsp;gl,
+ int&nbsp;face)</PRE>
+<DL>
+<DD>Creates a new instance of material, with the specified GL context attached.
+<P>
+<DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to attach<DD><CODE>face</CODE> - the face to use for configuring the material</DL>
+</DL>
+<HR>
+
+<A NAME="Material(javax.media.opengl.GL)"><!-- --></A><H3>
+Material</H3>
+<PRE>
+public <B>Material</B>(javax.media.opengl.GL&nbsp;gl)</PRE>
+<DL>
+<DD>Creates a new instance of material, with the specified GL context attached. Settings are applied to front and back.
+<P>
+<DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to attach</DL>
+</DL>
+
+<!-- ============ METHOD DETAIL ========== -->
+
+<A NAME="method_detail"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
+<B>Method Detail</B></FONT></TH>
+</TR>
+</TABLE>
+
+<A NAME="setAttachedGL(javax.media.opengl.GL)"><!-- --></A><H3>
+setAttachedGL</H3>
+<PRE>
+public void <B>setAttachedGL</B>(javax.media.opengl.GL&nbsp;gl)</PRE>
+<DL>
+<DD>Attached the specified OpenGL context to this object
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to attach this to</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getAttachedGL()"><!-- --></A><H3>
+getAttachedGL</H3>
+<PRE>
+public javax.media.opengl.GL <B>getAttachedGL</B>()</PRE>
+<DL>
+<DD>Returns the OpenGL context attached to this Lighting object
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the attached OpenGL context, or null if there is no attached context</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="detachGL()"><!-- --></A><H3>
+detachGL</H3>
+<PRE>
+public void <B>detachGL</B>()</PRE>
+<DL>
+<DD>Detaches the currently attached OpenGL context from this object
+<P>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="isAttached()"><!-- --></A><H3>
+isAttached</H3>
+<PRE>
+public boolean <B>isAttached</B>()</PRE>
+<DL>
+<DD>Determines if an OpenGL context is attached.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>true if an OpenGL context is attached to this object.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="apply(javax.media.opengl.GL)"><!-- --></A><H3>
+apply</H3>
+<PRE>
+public void <B>apply</B>(javax.media.opengl.GL&nbsp;gl)</PRE>
+<DL>
+<DD>Sets the OpenGL State in the supplied context based on the settings in this Material.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL Context upon which to apply the settings from this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="retrieve(javax.media.opengl.GL)"><!-- --></A><H3>
+retrieve</H3>
+<PRE>
+public void <B>retrieve</B>(javax.media.opengl.GL&nbsp;gl)</PRE>
+<DL>
+<DD>Sets the settings in this Material from the specified OpenGL context's state.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL Context to use in setting this Material's settings.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="apply()"><!-- --></A><H3>
+apply</H3>
+<PRE>
+public void <B>apply</B>()
+ throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
+<DL>
+<DD>Sets the state on the attached OpenGL Context to match this Material.
+<P>
+<DD><DL>
+
+<DT><B>Throws:</B>
+<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
+<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="retrieve()"><!-- --></A><H3>
+retrieve</H3>
+<PRE>
+public void <B>retrieve</B>()
+ throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
+<DL>
+<DD>Sets this Material object from the attached OpenGL state.
+<P>
+<DD><DL>
+
+<DT><B>Throws:</B>
+<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
+<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setFace(int)"><!-- --></A><H3>
+setFace</H3>
+<PRE>
+public void <B>setFace</B>(int&nbsp;face)
+ throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
+<DL>
+<DD>Specifies the face for subsequent apply method calls to apply and retrieve the material settings. If
+ GL_FRONT_AND_BACK, will retrieve from GL_FRONT.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>face</CODE> - the face to apply material settings upon. Must be GL.GL_FRONT_AND_BACK, GL.GL_FRONT, or GL.GL_BACK
+<DT><B>Throws:</B>
+<DD><CODE>sddm.lighting.LightingException</CODE> - if an invalid input is provided
+<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getFace()"><!-- --></A><H3>
+getFace</H3>
+<PRE>
+public int <B>getFace</B>()</PRE>
+<DL>
+<DD>Determines what face the material settings are applied to or retrieved from.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the face used - can be GL.GL_FRONT_AND_BACK, GL.GL_FRONT, or GL.GL_BACK</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setSpecular(java.awt.Color)"><!-- --></A><H3>
+setSpecular</H3>
+<PRE>
+public void <B>setSpecular</B>(java.awt.Color&nbsp;specular)</PRE>
+<DL>
+<DD>Sets this object's specular color from an input Color. Default is {0,0,0,1}.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>specular</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getSpecular()"><!-- --></A><H3>
+getSpecular</H3>
+<PRE>
+public java.awt.Color <B>getSpecular</B>()</PRE>
+<DL>
+<DD>Retrieves the specular color from this Material.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setShininess(float)"><!-- --></A><H3>
+setShininess</H3>
+<PRE>
+public void <B>setShininess</B>(float&nbsp;shininess)</PRE>
+<DL>
+<DD>Sets the shininess for this Material. Defaults to 0.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>shininess</CODE> - the value to use for shininess</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getShininess()"><!-- --></A><H3>
+getShininess</H3>
+<PRE>
+public float <B>getShininess</B>()</PRE>
+<DL>
+<DD>Retrieves the shininess from this Material.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the shininess value</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setEmissive(java.awt.Color)"><!-- --></A><H3>
+setEmissive</H3>
+<PRE>
+public void <B>setEmissive</B>(java.awt.Color&nbsp;emissive)</PRE>
+<DL>
+<DD>Sets this object's emissive color from an input Color. Default is {0,0,0,1}.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>emissive</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getEmissive()"><!-- --></A><H3>
+getEmissive</H3>
+<PRE>
+public java.awt.Color <B>getEmissive</B>()</PRE>
+<DL>
+<DD>This retrieves the emissive color from this Material.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setAmbient(java.awt.Color)"><!-- --></A><H3>
+setAmbient</H3>
+<PRE>
+public void <B>setAmbient</B>(java.awt.Color&nbsp;ambient)</PRE>
+<DL>
+<DD>Sets this object's ambient color from an input Color. Defaults to {0.2,0.2,0.2,1.0}.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>ambient</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getAmbient()"><!-- --></A><H3>
+getAmbient</H3>
+<PRE>
+public java.awt.Color <B>getAmbient</B>()</PRE>
+<DL>
+<DD>This retrieves the ambient color from this Material.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setDiffuse(java.awt.Color)"><!-- --></A><H3>
+setDiffuse</H3>
+<PRE>
+public void <B>setDiffuse</B>(java.awt.Color&nbsp;diffuse)</PRE>
+<DL>
+<DD>Sets this object's diffuse color from an input Color. Defaults to {0.8,0.8,0.8,1.0}.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>diffuse</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getDiffuse()"><!-- --></A><H3>
+getDiffuse</H3>
+<PRE>
+public java.awt.Color <B>getDiffuse</B>()</PRE>
+<DL>
+<DD>This retrieves the diffuse color from this Material.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="applyGlobalAmbient(java.awt.Color)"><!-- --></A><H3>
+applyGlobalAmbient</H3>
+<PRE>
+public void <B>applyGlobalAmbient</B>(java.awt.Color&nbsp;ambient)
+ throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
+<DL>
+<DD>Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the attached GL context. This applies for all lighted fragments on this GL context.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>ambient</CODE> - the ambient color to be applied.
+<DT><B>Throws:</B>
+<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
+<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getGlobalAmbient()"><!-- --></A><H3>
+getGlobalAmbient</H3>
+<PRE>
+public java.awt.Color <B>getGlobalAmbient</B>()
+ throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
+<DL>
+<DD>Retrieves the GL_LIGHT_MODEL_AMBIENT color from the attached OpenGL context.
+<P>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>the ambient color in the specified OpenGL Context.
+<DT><B>Throws:</B>
+<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
+<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="applyGlobalAmbient(javax.media.opengl.GL, java.awt.Color)"><!-- --></A><H3>
+applyGlobalAmbient</H3>
+<PRE>
+public static void <B>applyGlobalAmbient</B>(javax.media.opengl.GL&nbsp;gl,
+ java.awt.Color&nbsp;ambient)</PRE>
+<DL>
+<DD>Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the specified GL context. This applies for all lighted fragments on this GL context.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to apply this color to.<DD><CODE>ambient</CODE> - the ambient color to be applied.</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getGlobalAmbient(javax.media.opengl.GL)"><!-- --></A><H3>
+getGlobalAmbient</H3>
+<PRE>
+public static java.awt.Color <B>getGlobalAmbient</B>(javax.media.opengl.GL&nbsp;gl)</PRE>
+<DL>
+<DD>Retrieves the GL_LIGHT_MODEL_AMBIENT color from a specified OpenGL context.
+<P>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL Context from which to get the color.
+<DT><B>Returns:</B><DD>the ambient color in the specified OpenGL Context.</DL>
+</DD>
+</DL>
+<!-- ========= END OF CLASS DATA ========= -->
+<HR>
+
+
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
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