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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.elements;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.util.texture.*;
+
+import net.java.joglutils.msg.misc.*;
+import net.java.joglutils.msg.nodes.*;
+
+/** Represents the current texture, which is applied to any drawn
+ geometry if texture coordinates are also supplied, and performs
+ side-effects in OpenGL. */
+
+public class GLTextureElement extends TextureElement {
+ // Boilerplate for concrete element subclasses
+ public Element newInstance() {
+ return new GLTextureElement();
+ }
+ public static GLTextureElement getInstance(State state) {
+ return (GLTextureElement) TextureElement.getInstance(state);
+ }
+ public static void enable(State defaultState) {
+ Element tmp = new GLTextureElement();
+ defaultState.setElement(tmp.getStateIndex(), tmp);
+ }
+
+ public void pop(State state, Element previousTopElement) {
+ // Put things back the way they were
+ switchTextures(((GLTextureElement) previousTopElement).texture, texture, texEnvMode);
+ }
+
+ public void setElt(Texture texture, int texEnvMode) {
+ Texture prev = this.texture;
+ super.setElt(texture, texEnvMode);
+ switchTextures(prev, texture, texEnvMode);
+ }
+
+ private void switchTextures(Texture prev, Texture texture, int texEnvMode) {
+ GL gl = GLU.getCurrentGL();
+ // FIXME: should be smarter about this; if the target is the same
+ // for the previous and current textures, just bind the new one
+ if (prev != null) {
+ prev.disable();
+ }
+ if (texture != null) {
+ texture.enable();
+ texture.bind();
+ int glEnvMode = 0;
+ switch (texEnvMode) {
+ case Texture2.MODULATE: glEnvMode = GL.GL_MODULATE; break;
+ case Texture2.DECAL: glEnvMode = GL.GL_DECAL; break;
+ case Texture2.BLEND: glEnvMode = GL.GL_BLEND; break;
+ case Texture2.REPLACE: glEnvMode = GL.GL_REPLACE; break;
+ }
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, glEnvMode);
+ }
+ }
+}