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Diffstat (limited to 'src/net/java/joglutils/msg/elements/GLTextureElement.java')
-rw-r--r-- | src/net/java/joglutils/msg/elements/GLTextureElement.java | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/elements/GLTextureElement.java b/src/net/java/joglutils/msg/elements/GLTextureElement.java new file mode 100644 index 0000000..5241b09 --- /dev/null +++ b/src/net/java/joglutils/msg/elements/GLTextureElement.java @@ -0,0 +1,96 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + */ + +package net.java.joglutils.msg.elements; + +import java.nio.*; +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import com.sun.opengl.util.texture.*; + +import net.java.joglutils.msg.misc.*; +import net.java.joglutils.msg.nodes.*; + +/** Represents the current texture, which is applied to any drawn + geometry if texture coordinates are also supplied, and performs + side-effects in OpenGL. */ + +public class GLTextureElement extends TextureElement { + // Boilerplate for concrete element subclasses + public Element newInstance() { + return new GLTextureElement(); + } + public static GLTextureElement getInstance(State state) { + return (GLTextureElement) TextureElement.getInstance(state); + } + public static void enable(State defaultState) { + Element tmp = new GLTextureElement(); + defaultState.setElement(tmp.getStateIndex(), tmp); + } + + public void pop(State state, Element previousTopElement) { + // Put things back the way they were + switchTextures(((GLTextureElement) previousTopElement).texture, texture, texEnvMode); + } + + public void setElt(Texture texture, int texEnvMode) { + Texture prev = this.texture; + super.setElt(texture, texEnvMode); + switchTextures(prev, texture, texEnvMode); + } + + private void switchTextures(Texture prev, Texture texture, int texEnvMode) { + GL gl = GLU.getCurrentGL(); + // FIXME: should be smarter about this; if the target is the same + // for the previous and current textures, just bind the new one + if (prev != null) { + prev.disable(); + } + if (texture != null) { + texture.enable(); + texture.bind(); + int glEnvMode = 0; + switch (texEnvMode) { + case Texture2.MODULATE: glEnvMode = GL.GL_MODULATE; break; + case Texture2.DECAL: glEnvMode = GL.GL_DECAL; break; + case Texture2.BLEND: glEnvMode = GL.GL_BLEND; break; + case Texture2.REPLACE: glEnvMode = GL.GL_REPLACE; break; + } + gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, glEnvMode); + } + } +} |