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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.nodes;
+
+import net.java.joglutils.msg.actions.*;
+import net.java.joglutils.msg.math.*;
+
+public class OrthographicCamera extends Camera {
+ private static final float DEFAULT_HEIGHT = 2.0f;
+ // Amount the most recently set height differed from the default
+ private float heightScale = 1.0f;
+
+ public Mat4f getProjectionMatrix() {
+ if (projDirty) {
+ projMatrix.makeIdent();
+ projDirty = false;
+
+ // Recompute matrix based on current parameters
+ float zNear = getNearDistance();
+ float zFar = getFarDistance();
+ float deltaZ = zFar - zNear;
+ float aspect = getAspectRatio();
+ float height = heightScale * DEFAULT_HEIGHT;
+ float width = height * aspect;
+
+ if ((height == 0) || (width == 0) || (deltaZ == 0))
+ return projMatrix;
+
+ // This is a simplified version of the orthographic camera
+ // matrix where it's symmetric about the origin
+ projMatrix.set(0, 0, 2.0f / width);
+ projMatrix.set(1, 1, 2.0f / height);
+ projMatrix.set(2, 2, -2.0f / deltaZ);
+ }
+
+ return projMatrix;
+ }
+
+ /** Sets the height, in units, of the volume this orthographic
+ camera views. The default height is 2.0 units. */
+ public void setHeight(float height) {
+ heightScale = height / DEFAULT_HEIGHT;
+ }
+
+ /** Returns the height, in units, of the volume this orthographic
+ camera views. */
+ public float getHeight() {
+ return heightScale * DEFAULT_HEIGHT;
+ }
+
+ /** Returns the width, in units, of the volume this orthographic
+ camera views, assuming the passed-in aspect ratio. */
+ public float getWidth(float aspectRatio) {
+ return getHeight() * aspectRatio;
+ }
+
+ /** Returns the width, in units, of the volume this orthographic
+ camera views, assuming the camera's currently-set aspect
+ ratio. */
+ public float getWidth() {
+ return getWidth(getAspectRatio());
+ }
+
+ protected Vec3f getRayStartPoint(Vec2f point, Vec3f unprojectedPoint) {
+ // The easiest way to compute a reasonable ray start point is to
+ // start from the unprojected 3D point and go back along the Z-axis
+ Vec3f backward = Vec3f.Z_AXIS.times(getNearDistance());
+ backward = getOrientation().rotateVector(backward);
+ return unprojectedPoint.plus(backward);
+ }
+
+ public void render(GLRenderAction action) {
+ // FIXME: unclear whether we should be doing this, or whether we
+ // should have a mechanism which doesn't require mutation of the
+ // camera
+ setAspectRatio(action.getCurAspectRatio());
+ doAction(action);
+ }
+}