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Diffstat (limited to 'src/net/java/joglutils/msg/nodes')
-rw-r--r-- | src/net/java/joglutils/msg/nodes/ShaderNode.java | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/nodes/ShaderNode.java b/src/net/java/joglutils/msg/nodes/ShaderNode.java new file mode 100644 index 0000000..73154ee --- /dev/null +++ b/src/net/java/joglutils/msg/nodes/ShaderNode.java @@ -0,0 +1,115 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + */ + +package net.java.joglutils.msg.nodes; + +import java.awt.image.*; +import java.io.*; +import java.net.*; +import java.util.*; + +import javax.media.opengl.*; + +import net.java.joglutils.msg.actions.*; +import net.java.joglutils.msg.elements.*; +import net.java.joglutils.msg.misc.*; + +/** Represents a vertex/fragment shader. */ +public class ShaderNode extends Node { + + private String vertexShaderCode; + private String fragmentShaderCode; + private Shader shader; + private List<Shader> disposedShaders = new ArrayList<Shader>(); + + static { + // Enable the elements this node affects for known actions + GLShaderElement.enable(GLRenderAction.getDefaultState()); + } + + /** Initializes this shader from the given String. No OpenGL work is + done during this call; it is done lazily when the Shader is + fetched. */ + public void setShader(String fragmentShaderCode) { + disposeShader(); + this.vertexShaderCode = null; + this.fragmentShaderCode = fragmentShaderCode; + } + + /** Initializes this shader from the given String. No OpenGL work is + done during this call; it is done lazily when the Shader is + fetched. */ + public void setShader(String vertexShaderCode, String fragmentShaderCode) { + disposeShader(); + this.vertexShaderCode = vertexShaderCode; + this.fragmentShaderCode = fragmentShaderCode; + } + + /** Fetches the Shader object associated with this ShaderNode. + It is required to call this each frame during rendering. + An OpenGL context must be current at the time this method is + called or a GLException will be thrown. */ + public Shader getShader() throws GLException { + lazyDispose(); + if (shader == null) { + this.shader = new Shader(vertexShaderCode, fragmentShaderCode); + } + return shader; + } + + public void doAction(Action action) { + if (ShaderElement.isEnabled(action.getState())) { + ShaderElement.set(action.getState(), this); + } + } + + private synchronized void disposeShader() { + if (shader != null) { + disposedShaders.add(shader); + shader = null; + } + } + + private void lazyDispose() { + while (!disposedShaders.isEmpty()) { + Shader s = null; + synchronized (this) { + s = disposedShaders.remove(disposedShaders.size() - 1); + } + s.dispose(); + } + } +} |