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+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ */
+
+package net.java.joglutils.msg.test;
+
+import java.awt.Frame;
+import java.awt.event.*;
+import java.io.*;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.texture.*;
+
+import net.java.joglutils.msg.actions.*;
+import net.java.joglutils.msg.collections.*;
+import net.java.joglutils.msg.math.*;
+import net.java.joglutils.msg.nodes.*;
+
+/** A very basic test of the Minimal Scene Graph library. */
+
+public class Test {
+ public static void main(String[] args) {
+ Frame frame = new Frame("Minimal Scene Graph (MSG) Test");
+ GLCanvas canvas = new GLCanvas();
+ canvas.addGLEventListener(new Listener());
+ frame.add(canvas);
+ frame.setSize(512, 512);
+ frame.setVisible(true);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ new Thread(new Runnable() {
+ public void run() {
+ System.exit(0);
+ }
+ }).start();
+ }
+ });
+ }
+
+ static class Listener implements GLEventListener {
+ private Separator root;
+ private GLRenderAction renderAction;
+
+ public void init(GLAutoDrawable drawable) {
+ root = new Separator();
+ PerspectiveCamera cam = new PerspectiveCamera();
+ cam.setPosition(new Vec3f(0, 0, 2));
+ root.addChild(cam);
+ Coordinate3 coordNode = new Coordinate3();
+ Vec3fCollection coords = new Vec3fCollection();
+ // First triangle
+ coords.add(new Vec3f( 1, 1, 0));
+ coords.add(new Vec3f(-1, 1, 0));
+ coords.add(new Vec3f(-1, -1, 0));
+ // Second triangle
+ coords.add(new Vec3f( 1, 1, 0));
+ coords.add(new Vec3f(-1, -1, 0));
+ coords.add(new Vec3f( 1, -1, 0));
+ coordNode.setData(coords);
+ root.addChild(coordNode);
+
+ // Texture coordinates
+ TextureCoordinate2 texCoordNode = new TextureCoordinate2();
+ Vec2fCollection texCoords = new Vec2fCollection();
+ // First triangle
+ texCoords.add(new Vec2f( 1, 1));
+ texCoords.add(new Vec2f( 0, 1));
+ texCoords.add(new Vec2f( 0, 0));
+ // Second triangle
+ texCoords.add(new Vec2f( 1, 1));
+ texCoords.add(new Vec2f( 0, 0));
+ texCoords.add(new Vec2f( 1, 0));
+ texCoordNode.setData(texCoords);
+ root.addChild(texCoordNode);
+
+ // Colors
+ Color4 colorNode = new Color4();
+ Vec4fCollection colors = new Vec4fCollection();
+ // First triangle
+ colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
+ colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
+ colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
+ // Second triangle
+ colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
+ colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
+ colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
+ colorNode.setData(colors);
+ root.addChild(colorNode);
+
+ TriangleSet tris = new TriangleSet();
+ tris.setNumTriangles(2);
+ root.addChild(tris);
+
+ // Testing transforms
+ Transform xform = new Transform();
+ xform.getTransform().setTranslation(new Vec3f(2, -2, 0));
+ // xform.getTransform().setRotation(new Rotf(new Vec3f(0, 1, 0), (float) (-Math.PI / 4)));
+ root.addChild(xform);
+
+ root.addChild(tris);
+
+ GL gl = drawable.getGL();
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ renderAction = new GLRenderAction();
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ renderAction.apply(root);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {}
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ }
+}