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-rw-r--r--src/net/java/joglutils/test3ds/Main.java44
1 files changed, 25 insertions, 19 deletions
diff --git a/src/net/java/joglutils/test3ds/Main.java b/src/net/java/joglutils/test3ds/Main.java
index 593c1a4..fcb9a4d 100644
--- a/src/net/java/joglutils/test3ds/Main.java
+++ b/src/net/java/joglutils/test3ds/Main.java
@@ -36,29 +36,35 @@
package net.java.joglutils.test3ds;
-import com.sun.opengl.util.Animator;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
-import javax.media.opengl.*;
-import javax.media.opengl.awt.*;
-import javax.media.opengl.glu.GLU;
+
+import com.jogamp.opengl.GL;
+import com.jogamp.opengl.GL2;
+import com.jogamp.opengl.GL2ES1;
+import com.jogamp.opengl.GLAutoDrawable;
+import com.jogamp.opengl.GLEventListener;
+import com.jogamp.opengl.awt.GLCanvas;
+import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
+import com.jogamp.opengl.glu.GLU;
+import com.jogamp.opengl.util.Animator;
public class Main {
/** Creates a new instance of Main */
public Main() {
}
- public static void main(String[] args)
+ public static void main(final String[] args)
{
- Frame frame = new Frame();
- GLCanvas canvas = new GLCanvas();
+ final Frame frame = new Frame();
+ final GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Renderer());
frame.add(canvas);
frame.setSize(600, 600);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
+ public void windowClosing(final WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
@@ -76,12 +82,12 @@ public class Main {
static class Renderer implements GLEventListener
{
- private MyModel model = new MyModel();
+ private final MyModel model = new MyModel();
- public void display(GLAutoDrawable gLDrawable)
+ public void display(final GLAutoDrawable gLDrawable)
{
final GL2 gl = gLDrawable.getGL().getGL2();
- gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glPushMatrix();
@@ -93,22 +99,22 @@ public class Main {
}
- public void dispose(GLAutoDrawable drawable) {}
+ public void dispose(final GLAutoDrawable drawable) {}
/** Called by the drawable immediately after the OpenGL context is
* initialized for the first time. Can be used to perform one-time OpenGL
* initialization such as setup of lights and display lists.
* @param gLDrawable The GLDrawable object.
*/
- public void init(GLAutoDrawable gLDrawable)
+ public void init(final GLAutoDrawable gLDrawable)
{
final GL2 gl = gLDrawable.getGL().getGL2();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.3f);
gl.glClearDepth(1.0f);
- gl.glEnable(GL2.GL_DEPTH_TEST);
- gl.glDepthFunc(GL2.GL_LEQUAL);
- gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glDepthFunc(GL.GL_LEQUAL);
+ gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
if (!model.isLoaded())
model.load(gLDrawable, "globe.3ds");
@@ -128,7 +134,7 @@ public class Main {
* @param width The new width of the window.
* @param height The new height of the window.
*/
- public void reshape(GLAutoDrawable gLDrawable, int x, int y, int width, int height)
+ public void reshape(final GLAutoDrawable gLDrawable, final int x, final int y, final int width, int height)
{
final GL2 gl = gLDrawable.getGL().getGL2();
final GLU glu = new GLU();
@@ -137,10 +143,10 @@ public class Main {
height = 1;
final float h = (float)width / (float)height;
gl.glViewport(0, 0, width, height);
- gl.glMatrixMode(GL2.GL_PROJECTION);
+ gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-1000, 1000, -1000, 1000, -10000, 10000);
- gl.glMatrixMode(GL2.GL_MODELVIEW);
+ gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glLoadIdentity();
}
}