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Material
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net.java.joglutils.lighting</FONT>
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Class Material</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>net.java.joglutils.lighting.Material</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>Material</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
This class encapsulates OpenGL material settings in an object-oriented interface.
The class operates in two modes:
<br> 1. If a <CODE>GL</CODE> Context is attached, setter methods apply the settings to the
OpenGL state as well as the object. the apply() and retrieve() method can be
used for all of the settings
<br> 2. If no <CODE>GL</CODE> Context is attached, apply(GL) and retrieve(GL) set / get
the OpenGL state from this object.
<br> Note: GL_LIGHTING must be enabled in the OpenGL context by the user - this object will not do so.
<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#Material()">Material</A></B>()</CODE>
<BR>
Creates a new instance of Material from the OpenGL default material settings</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#Material(javax.media.opengl.GL)">Material</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Creates a new instance of material, with the specified GL context attached.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#Material(javax.media.opengl.GL, int)">Material</A></B>(javax.media.opengl.GL gl,
int face)</CODE>
<BR>
Creates a new instance of material, with the specified GL context attached.</TD>
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#apply()">apply</A></B>()</CODE>
<BR>
Sets the state on the attached OpenGL Context to match this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#apply(javax.media.opengl.GL)">apply</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Sets the OpenGL State in the supplied context based on the settings in this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#applyGlobalAmbient(java.awt.Color)">applyGlobalAmbient</A></B>(java.awt.Color ambient)</CODE>
<BR>
Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the attached GL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#applyGlobalAmbient(javax.media.opengl.GL, java.awt.Color)">applyGlobalAmbient</A></B>(javax.media.opengl.GL gl,
java.awt.Color ambient)</CODE>
<BR>
Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the specified GL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#detachGL()">detachGL</A></B>()</CODE>
<BR>
Detaches the currently attached OpenGL context from this object</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.awt.Color</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getAmbient()">getAmbient</A></B>()</CODE>
<BR>
This retrieves the ambient color from this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> javax.media.opengl.GL</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getAttachedGL()">getAttachedGL</A></B>()</CODE>
<BR>
Returns the OpenGL context attached to this Lighting object</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.awt.Color</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getDiffuse()">getDiffuse</A></B>()</CODE>
<BR>
This retrieves the diffuse color from this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.awt.Color</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getEmissive()">getEmissive</A></B>()</CODE>
<BR>
This retrieves the emissive color from this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getFace()">getFace</A></B>()</CODE>
<BR>
Determines what face the material settings are applied to or retrieved from.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.awt.Color</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getGlobalAmbient()">getGlobalAmbient</A></B>()</CODE>
<BR>
Retrieves the GL_LIGHT_MODEL_AMBIENT color from the attached OpenGL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static java.awt.Color</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getGlobalAmbient(javax.media.opengl.GL)">getGlobalAmbient</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Retrieves the GL_LIGHT_MODEL_AMBIENT color from a specified OpenGL context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getShininess()">getShininess</A></B>()</CODE>
<BR>
Retrieves the shininess from this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.awt.Color</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#getSpecular()">getSpecular</A></B>()</CODE>
<BR>
Retrieves the specular color from this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#isAttached()">isAttached</A></B>()</CODE>
<BR>
Determines if an OpenGL context is attached.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#retrieve()">retrieve</A></B>()</CODE>
<BR>
Sets this Material object from the attached OpenGL state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#retrieve(javax.media.opengl.GL)">retrieve</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Sets the settings in this Material from the specified OpenGL context's state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setAmbient(java.awt.Color)">setAmbient</A></B>(java.awt.Color ambient)</CODE>
<BR>
Sets this object's ambient color from an input Color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setAttachedGL(javax.media.opengl.GL)">setAttachedGL</A></B>(javax.media.opengl.GL gl)</CODE>
<BR>
Attached the specified OpenGL context to this object</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setDiffuse(java.awt.Color)">setDiffuse</A></B>(java.awt.Color diffuse)</CODE>
<BR>
Sets this object's diffuse color from an input Color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setEmissive(java.awt.Color)">setEmissive</A></B>(java.awt.Color emissive)</CODE>
<BR>
Sets this object's emissive color from an input Color.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setFace(int)">setFace</A></B>(int face)</CODE>
<BR>
Specifies the face for subsequent apply method calls to apply and retrieve the material settings.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setShininess(float)">setShininess</A></B>(float shininess)</CODE>
<BR>
Sets the shininess for this Material.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../net/java/joglutils/lighting/Material.html#setSpecular(java.awt.Color)">setSpecular</A></B>(java.awt.Color specular)</CODE>
<BR>
Sets this object's specular color from an input Color.</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Material()"><!-- --></A><H3>
Material</H3>
<PRE>
public <B>Material</B>()</PRE>
<DL>
<DD>Creates a new instance of Material from the OpenGL default material settings
<P>
</DL>
<HR>
<A NAME="Material(javax.media.opengl.GL, int)"><!-- --></A><H3>
Material</H3>
<PRE>
public <B>Material</B>(javax.media.opengl.GL gl,
int face)</PRE>
<DL>
<DD>Creates a new instance of material, with the specified GL context attached.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to attach<DD><CODE>face</CODE> - the face to use for configuring the material</DL>
</DL>
<HR>
<A NAME="Material(javax.media.opengl.GL)"><!-- --></A><H3>
Material</H3>
<PRE>
public <B>Material</B>(javax.media.opengl.GL gl)</PRE>
<DL>
<DD>Creates a new instance of material, with the specified GL context attached. Settings are applied to front and back.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to attach</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="setAttachedGL(javax.media.opengl.GL)"><!-- --></A><H3>
setAttachedGL</H3>
<PRE>
public void <B>setAttachedGL</B>(javax.media.opengl.GL gl)</PRE>
<DL>
<DD>Attached the specified OpenGL context to this object
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to attach this to</DL>
</DD>
</DL>
<HR>
<A NAME="getAttachedGL()"><!-- --></A><H3>
getAttachedGL</H3>
<PRE>
public javax.media.opengl.GL <B>getAttachedGL</B>()</PRE>
<DL>
<DD>Returns the OpenGL context attached to this Lighting object
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the attached OpenGL context, or null if there is no attached context</DL>
</DD>
</DL>
<HR>
<A NAME="detachGL()"><!-- --></A><H3>
detachGL</H3>
<PRE>
public void <B>detachGL</B>()</PRE>
<DL>
<DD>Detaches the currently attached OpenGL context from this object
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isAttached()"><!-- --></A><H3>
isAttached</H3>
<PRE>
public boolean <B>isAttached</B>()</PRE>
<DL>
<DD>Determines if an OpenGL context is attached.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if an OpenGL context is attached to this object.</DL>
</DD>
</DL>
<HR>
<A NAME="apply(javax.media.opengl.GL)"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>(javax.media.opengl.GL gl)</PRE>
<DL>
<DD>Sets the OpenGL State in the supplied context based on the settings in this Material.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL Context upon which to apply the settings from this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="retrieve(javax.media.opengl.GL)"><!-- --></A><H3>
retrieve</H3>
<PRE>
public void <B>retrieve</B>(javax.media.opengl.GL gl)</PRE>
<DL>
<DD>Sets the settings in this Material from the specified OpenGL context's state.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL Context to use in setting this Material's settings.</DL>
</DD>
</DL>
<HR>
<A NAME="apply()"><!-- --></A><H3>
apply</H3>
<PRE>
public void <B>apply</B>()
throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
<DL>
<DD>Sets the state on the attached OpenGL Context to match this Material.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="retrieve()"><!-- --></A><H3>
retrieve</H3>
<PRE>
public void <B>retrieve</B>()
throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
<DL>
<DD>Sets this Material object from the attached OpenGL state.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="setFace(int)"><!-- --></A><H3>
setFace</H3>
<PRE>
public void <B>setFace</B>(int face)
throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
<DL>
<DD>Specifies the face for subsequent apply method calls to apply and retrieve the material settings. If
GL_FRONT_AND_BACK, will retrieve from GL_FRONT.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>face</CODE> - the face to apply material settings upon. Must be GL.GL_FRONT_AND_BACK, GL.GL_FRONT, or GL.GL_BACK
<DT><B>Throws:</B>
<DD><CODE>sddm.lighting.LightingException</CODE> - if an invalid input is provided
<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getFace()"><!-- --></A><H3>
getFace</H3>
<PRE>
public int <B>getFace</B>()</PRE>
<DL>
<DD>Determines what face the material settings are applied to or retrieved from.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the face used - can be GL.GL_FRONT_AND_BACK, GL.GL_FRONT, or GL.GL_BACK</DL>
</DD>
</DL>
<HR>
<A NAME="setSpecular(java.awt.Color)"><!-- --></A><H3>
setSpecular</H3>
<PRE>
public void <B>setSpecular</B>(java.awt.Color specular)</PRE>
<DL>
<DD>Sets this object's specular color from an input Color. Default is {0,0,0,1}.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>specular</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="getSpecular()"><!-- --></A><H3>
getSpecular</H3>
<PRE>
public java.awt.Color <B>getSpecular</B>()</PRE>
<DL>
<DD>Retrieves the specular color from this Material.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="setShininess(float)"><!-- --></A><H3>
setShininess</H3>
<PRE>
public void <B>setShininess</B>(float shininess)</PRE>
<DL>
<DD>Sets the shininess for this Material. Defaults to 0.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>shininess</CODE> - the value to use for shininess</DL>
</DD>
</DL>
<HR>
<A NAME="getShininess()"><!-- --></A><H3>
getShininess</H3>
<PRE>
public float <B>getShininess</B>()</PRE>
<DL>
<DD>Retrieves the shininess from this Material.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the shininess value</DL>
</DD>
</DL>
<HR>
<A NAME="setEmissive(java.awt.Color)"><!-- --></A><H3>
setEmissive</H3>
<PRE>
public void <B>setEmissive</B>(java.awt.Color emissive)</PRE>
<DL>
<DD>Sets this object's emissive color from an input Color. Default is {0,0,0,1}.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>emissive</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="getEmissive()"><!-- --></A><H3>
getEmissive</H3>
<PRE>
public java.awt.Color <B>getEmissive</B>()</PRE>
<DL>
<DD>This retrieves the emissive color from this Material.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="setAmbient(java.awt.Color)"><!-- --></A><H3>
setAmbient</H3>
<PRE>
public void <B>setAmbient</B>(java.awt.Color ambient)</PRE>
<DL>
<DD>Sets this object's ambient color from an input Color. Defaults to {0.2,0.2,0.2,1.0}.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ambient</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="getAmbient()"><!-- --></A><H3>
getAmbient</H3>
<PRE>
public java.awt.Color <B>getAmbient</B>()</PRE>
<DL>
<DD>This retrieves the ambient color from this Material.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="setDiffuse(java.awt.Color)"><!-- --></A><H3>
setDiffuse</H3>
<PRE>
public void <B>setDiffuse</B>(java.awt.Color diffuse)</PRE>
<DL>
<DD>Sets this object's diffuse color from an input Color. Defaults to {0.8,0.8,0.8,1.0}.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>diffuse</CODE> - the color that the specular color is copied from - later changes to the Color object will not be reflected in this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="getDiffuse()"><!-- --></A><H3>
getDiffuse</H3>
<PRE>
public java.awt.Color <B>getDiffuse</B>()</PRE>
<DL>
<DD>This retrieves the diffuse color from this Material.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>a new Color with components copied from this Material.</DL>
</DD>
</DL>
<HR>
<A NAME="applyGlobalAmbient(java.awt.Color)"><!-- --></A><H3>
applyGlobalAmbient</H3>
<PRE>
public void <B>applyGlobalAmbient</B>(java.awt.Color ambient)
throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
<DL>
<DD>Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the attached GL context. This applies for all lighted fragments on this GL context.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ambient</CODE> - the ambient color to be applied.
<DT><B>Throws:</B>
<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="getGlobalAmbient()"><!-- --></A><H3>
getGlobalAmbient</H3>
<PRE>
public java.awt.Color <B>getGlobalAmbient</B>()
throws <A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></PRE>
<DL>
<DD>Retrieves the GL_LIGHT_MODEL_AMBIENT color from the attached OpenGL context.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the ambient color in the specified OpenGL Context.
<DT><B>Throws:</B>
<DD><CODE>sddm.lighting.LightingException</CODE> - if no OpenGL Context is attached.
<DD><CODE><A HREF="../../../../net/java/joglutils/lighting/LightingException.html" title="class in net.java.joglutils.lighting">LightingException</A></CODE></DL>
</DD>
</DL>
<HR>
<A NAME="applyGlobalAmbient(javax.media.opengl.GL, java.awt.Color)"><!-- --></A><H3>
applyGlobalAmbient</H3>
<PRE>
public static void <B>applyGlobalAmbient</B>(javax.media.opengl.GL gl,
java.awt.Color ambient)</PRE>
<DL>
<DD>Sets the light model parameter GL_LIGHT_MODEL_AMBIENT for the specified GL context. This applies for all lighted fragments on this GL context.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL context to apply this color to.<DD><CODE>ambient</CODE> - the ambient color to be applied.</DL>
</DD>
</DL>
<HR>
<A NAME="getGlobalAmbient(javax.media.opengl.GL)"><!-- --></A><H3>
getGlobalAmbient</H3>
<PRE>
public static java.awt.Color <B>getGlobalAmbient</B>(javax.media.opengl.GL gl)</PRE>
<DL>
<DD>Retrieves the GL_LIGHT_MODEL_AMBIENT color from a specified OpenGL context.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>gl</CODE> - the OpenGL Context from which to get the color.
<DT><B>Returns:</B><DD>the ambient color in the specified OpenGL Context.</DL>
</DD>
</DL>
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