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/*
* Copyright (c) 2006 Erik Tollerud (erik.tollerud@gmail.com) All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* The names of Erik Tollerud, Davide Raccagni, Sun Microsystems, Inc. or the names of
* contributors may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. ERIK TOLLERUD,
* SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL ERIK
* TOLLERUD, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF ERIK
* TOLLERUD OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
*
* Cleaned up, added correct normal calculations and removed extraneous stuff.
* Also modified method signatures to match, as closely as reasonable, those
* of TextRenderer. Also added support for compiling the shapes to display lists
* on the fly. Note that the class is now dependent on Java3D for the vecmath
* package.
* - Ric Wright, rkwright@geofx.com, June 2008
*/
package net.java.joglutils.jogltext;
import java.awt.Font;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.awt.geom.Rectangle2D;
import java.text.StringCharacterIterator;
import java.util.ArrayList;
import java.util.Iterator;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.fixedfunc.GLLightingFunc;
import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.glu.GLU;
import com.jogamp.opengl.glu.GLUtessellator;
import com.jogamp.opengl.glu.GLUtessellatorCallback;
import com.jogamp.opengl.glu.GLUtessellatorCallbackAdapter;
import com.jogamp.opengl.math.VectorUtil;
/**
* This class renders a TrueType Font into OpenGL
*
* @author Davide Raccagni
* @author Erik Tollerud
* @created January 29, 2004
*/
public class TextRenderer3D
{
private Font font;
private float depth = 0.1f;
private boolean edgeOnly = false;
private boolean calcNormals = true;;
private float flatness = 0.0001f;
private final float[] vecA = new float[3];
private final float[] vecB = new float[3];
private final float[] normal = new float[3];
private final GLU glu = new GLU();
private final GL2 gl = GLU.getCurrentGL().getGL2();
private int lastIndex = -1;
private final ArrayList<Integer> listIndex = new ArrayList<Integer>();
/**
* Intstantiates a new TextRenderer3D initially rendering in the specified
* font.
*
* @param font - the initial font for this TextRenderer3D
* depth - the extruded depth for the font
* @throws java.lang.NullPointerException
* if the supplied font is null
*/
public TextRenderer3D(final Font font, final float depth) throws NullPointerException
{
if (font == null)
throw new NullPointerException("Can't use a null font to create a TextRenderer3D");
this.font = font;
this.depth = depth;
}
/**
* Specifies which font to render with this TextRenderer3D
*
* @param font
* a font to use for rendering *
* @throws java.lang.NullPointerException
* if the supplied font is null
*/
public void setFont(final Font font) throws NullPointerException
{
if (font == null)
throw new NullPointerException("Can't set a TextRenderer3D font to null");
this.font = font;
}
/**
* Retrieves the Font currently associated with this TextRenderer3D
*
* @return the Font in which this object renders strings
*/
public Font getFont()
{
return this.font;
}
/**
* Determines how long the sides of the rendered text is. In the special
* case of 0, the rendering is 2D.
*
* @param depth
* specifies the z-size of the rendered 3D text. Negative numbers
* will be set to 0.
*/
public void setDepth(final float depth)
{
if (depth <= 0)
this.depth = 0;
else
this.depth = depth;
}
/**
* Retrieves the z-depth used for this TextRenderer3D's text rendering.
*
* @return the z-depth of the rendered 3D text.
*/
public float getDepth()
{
return this.depth;
}
/**
* Sets if the text should be rendered as filled polygons or wireframe.
*
* @param fill
* if true, uses filled polygons, if false, renderings are
* wireframe.
*/
public void setFill(final boolean fill)
{
this.edgeOnly = !fill;
}
/**
* Determines if the text is being rendered as filled polygons or
* wireframes.
*
* @return if true, uses filled polygons, if false, renderings are
* wireframe.
*/
public boolean isFill()
{
return !this.edgeOnly;
}
/**
* Set the flatness to which the glyph's curves will be flattened
*
* @return
*/
public float getFlatness()
{
return flatness;
}
/**
* Get the current flatness to which the glyph's curves will be flattened
*
* @return
*/
public void setFlatness(final float flatness)
{
this.flatness = flatness;
}
/**
* Sets whether the normals will eb calculated for each face
*
* @param mode
* the mode to render in. Default is flat.
*/
public void setCalcNormals( final boolean normals)
{
this.calcNormals = normals;
}
/**
* Gets whether normals are being calculated
*
* @see setNormal
* @return the normal technique for this TextRenderer3D.
*/
public boolean getCalcNormals()
{
return this.calcNormals;
}
public void draw( final String str, final float xOff, final float yOff, final float zOff, final float scaleFactor )
{
gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glPushMatrix();
gl.glEnable( GLLightingFunc.GL_NORMALIZE);
gl.glScalef(scaleFactor, scaleFactor, scaleFactor);
gl.glTranslatef(xOff, yOff, zOff);
this.draw(str);
gl.glPopMatrix();
gl.glPopAttrib();
}
/**
* Renders a string into the specified GL object, starting at the (0,0,0)
* point in OpenGL coordinates.
*
* @param str
* the string to render.
* @param glu
* a GLU instance to use for the text rendering (provided to
* prevent continuous re-instantiation of a GLU object)
* @param gl
* the OpenGL context in which to render the text.
*/
public void draw( final String str )
{
final GlyphVector gv = font.createGlyphVector(new FontRenderContext(new AffineTransform(), true, true),
new StringCharacterIterator(str));
final GeneralPath gp = (GeneralPath) gv.getOutline();
PathIterator pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), flatness);
// dumpShape(gl, gp);
if (calcNormals)
gl.glNormal3f(0, 0, -1.0f);
tesselateFace(glu, gl, pi, this.edgeOnly, 0.0f);
if (this.depth != 0.0)
{
pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), flatness);
if (calcNormals)
gl.glNormal3f(0, 0, 1.0f);
tesselateFace(glu, gl, pi, this.edgeOnly, this.depth);
pi = gp.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0), flatness);
// TODO: add diagonal corner/VBO technique
drawSides(gl, pi, this.edgeOnly, this.depth);
}
}
/**
* Creates the specified string as a display list. Can subsequently be drawn
* by calling "call".
*
* @param str
* @param xOff
* @param yOff
* @param zOff
* @param scaleFactor
*/
public int compile( final String str, final float xOff, final float yOff, final float zOff, final float scaleFactor )
{
final int index = gl.glGenLists(1);
gl.glNewList( index, GL2.GL_COMPILE);
draw( str, xOff, yOff, zOff, scaleFactor);
gl.glEndList();
listIndex.add(index);
return index;
}
/**
* Creates the specified string as a display list. Can subsequently be drawn
* by calling "call".
*
* @param str
*/
public int compile( final String str )
{
final int index = gl.glGenLists(1);
gl.glNewList( index, GL2.GL_COMPILE);
draw( str );
gl.glEndList();
listIndex.add(index);
return index;
}
/**
* Draws the current compiled string, if any.
*
*/
public void call()
{
if (lastIndex != -1)
gl.glCallList(this.lastIndex);
}
/**
* Draws the specified compiled string, if any.
*
*/
public void call( final int index )
{
gl.glCallList( index );
}
/**
* Diposes of the ALL the current compiled shapes, if any.
*
*/
public void dispose()
{
for (final Iterator iter = listIndex.iterator(); iter.hasNext();)
{
final int index = (Integer) iter.next();
gl.glDeleteLists( index, 1);
}
lastIndex = -1;
}
/**
* Diposes of the specified compiled shapes, if it is in the list.
* If it is the last-compiled, that index is cleared (set to -1)
*
*/
public void dispose( final int index )
{
for (final Iterator iter = listIndex.iterator(); iter.hasNext();)
{
final int i = (Integer) iter.next();
if (i == index)
{
gl.glDeleteLists( index, 1);
if (index == lastIndex)
lastIndex = -1;
break;
}
}
}
/**
* Get the bounding box for the supplied string with the current font, etc.
*
* @param str
* @return
*/
public Rectangle2D getBounds( final String str )
{
final GlyphVector gv = font.createGlyphVector(new FontRenderContext(new AffineTransform(), true, true),
new StringCharacterIterator(str));
final GeneralPath gp = (GeneralPath) gv.getOutline();
return gp.getBounds2D();
}
/**
* Get the bounding box for the supplied string for the current font and
* specified scale factor.
*
* @param str
* @param scaleFactor
* @return
*/
public Rectangle2D getBounds( final String str, final float scaleFactor )
{
gl.glPushAttrib(GL2.GL_TRANSFORM_BIT);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glPushMatrix();
gl.glScalef(scaleFactor, scaleFactor, scaleFactor);
final GlyphVector gv = font.createGlyphVector(new FontRenderContext(new AffineTransform(), true, true),
new StringCharacterIterator(str));
final GeneralPath gp = (GeneralPath) gv.getOutline();
final Rectangle2D rect = gp.getBounds2D();
gl.glPopMatrix();
gl.glPopAttrib();
return rect;
}
// construct the sides of each glyph by walking around and extending each vertex
// out to the depth of the extrusion
private void drawSides(final GL2 gl, final PathIterator pi, final boolean justBoundary, final float depth)
{
if (justBoundary)
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_LINE);
else
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2GL3.GL_FILL);
final float[] lastCoord = new float[3];
final float[] firstCoord = new float[3];
final float[] coords = new float[6];
while ( !pi.isDone() )
{
switch (pi.currentSegment(coords))
{
case PathIterator.SEG_MOVETO:
gl.glBegin(GL2ES3.GL_QUADS);
lastCoord[0] = coords[0];
lastCoord[1] = coords[1];
firstCoord[0] = coords[0];
firstCoord[1] = coords[1];
break;
case PathIterator.SEG_LINETO:
if (calcNormals)
setNormal(gl, lastCoord[0]-coords[0], lastCoord[1]-coords[1], 0.0f,
0.0f, 0.0f, depth);
lastCoord[2] = 0;
gl.glVertex3fv(lastCoord, 0);
lastCoord[2] = depth;
gl.glVertex3fv(lastCoord, 0);
coords[2] = depth;
gl.glVertex3fv(coords, 0);
coords[2] = 0;
gl.glVertex3fv(coords, 0);
if (calcNormals)
{
lastCoord[0] = coords[0];
lastCoord[1] = coords[1];
}
break;
case PathIterator.SEG_CLOSE:
if(calcNormals)
setNormal(gl, lastCoord[0]-firstCoord[0], lastCoord[1]-firstCoord[1], 0.0f,
0.0f, 0.0f, depth );
lastCoord[2] = 0;
gl.glVertex3fv(lastCoord, 0);
lastCoord[2] = depth;
gl.glVertex3fv(lastCoord, 0);
firstCoord[2] = depth;
gl.glVertex3fv(firstCoord, 0);
firstCoord[2] = 0;
gl.glVertex3fv(firstCoord, 0);
gl.glEnd();
break;
default:
throw new RuntimeException(
"PathIterator segment not SEG_MOVETO, SEG_LINETO, SEG_CLOSE; Inappropriate font.");
}
pi.next();
}
}
// simple convenience for calculating and setting the normal
private void setNormal ( final GL2 gl, final float x1, final float y1, final float z1, final float x2, final float y2, final float z2 )
{
vecA[0] = x1; vecA[1] = y1; vecA[2] = z1;
vecB[0] = x2; vecB[1] = y2; vecB[2] = z2;
final float[] normal = VectorUtil.normalizeVec3(VectorUtil.crossVec3(new float[3], vecA, vecB));
gl.glNormal3f( normal[0], normal[1], normal[2] );
}
// routine that tesselates the current set of glyphs
private void tesselateFace(final GLU glu, final GL2 gl, final PathIterator pi, final boolean justBoundary, final double tessZ)
{
final GLUtessellatorCallback aCallback = new GLUtesselatorCallbackImpl(gl);
final GLUtessellator tess = GLU.gluNewTess();
GLU.gluTessCallback(tess, GLU.GLU_TESS_BEGIN, aCallback);
GLU.gluTessCallback(tess, GLU.GLU_TESS_END, aCallback);
GLU.gluTessCallback(tess, GLU.GLU_TESS_ERROR, aCallback);
GLU.gluTessCallback(tess, GLU.GLU_TESS_VERTEX, aCallback);
GLU.gluTessCallback(tess, GLU.GLU_TESS_COMBINE, aCallback);
GLU.gluTessNormal(tess, 0.0, 0.0, -1.0);
if ( pi.getWindingRule() == PathIterator.WIND_EVEN_ODD)
GLU.gluTessProperty(tess, GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_ODD);
else
GLU.gluTessProperty(tess, GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_NONZERO);
if (justBoundary)
GLU.gluTessProperty(tess, GLU.GLU_TESS_BOUNDARY_ONLY, GL.GL_TRUE);
else
GLU.gluTessProperty(tess, GLU.GLU_TESS_BOUNDARY_ONLY, GL.GL_FALSE);
GLU.gluTessBeginPolygon(tess, (double[]) null);
while (!pi.isDone())
{
final double[] coords = new double[3];
coords[2] = tessZ;
switch (pi.currentSegment(coords))
{
case PathIterator.SEG_MOVETO:
GLU.gluTessBeginContour(tess);
break;
case PathIterator.SEG_LINETO:
GLU.gluTessVertex(tess, coords, 0, coords);
break;
case PathIterator.SEG_CLOSE:
GLU.gluTessEndContour(tess);
break;
}
pi.next();
}
GLU.gluTessEndPolygon(tess);
GLU.gluDeleteTess(tess);
}
// Private class that implements the required callbacks for the tesselator
private class GLUtesselatorCallbackImpl extends GLUtessellatorCallbackAdapter
{
private final GL2 gl;
public GLUtesselatorCallbackImpl(final GL2 gl)
{
this.gl = gl;
}
public void begin(final int type)
{
gl.glBegin(type);
}
public void vertex(final java.lang.Object vertexData)
{
final double[] coords = (double[]) vertexData;
gl.glVertex3dv(coords, 0);
}
public void end()
{
gl.glEnd();
}
}
//--------------- diagnostic utilities -----------------------------------------
/*
private void dumpShape(GL2 gl, GeneralPath path)
{
float[] coords = new float[6];
int count = 1;
PathIterator pi = path.getPathIterator(AffineTransform.getScaleInstance(1.0, -1.0));
FlatteningPathIterator pif = new FlatteningPathIterator(pi, 0.005);
while ( !pif.isDone() )
{
int type = pif.currentSegment(coords);
dumpSegment(count++, coords, type );
pif.next();
}
}
private String Segment[] = { "MoveTo", "LineTo", "QuadTo", "CubicTo", "Close" };
private String Winding[] = { "EvenOdd", "NonZero" };
protected void dumpSegment( int num, float[] points, int type )
{
System.out.print(num + " " + Segment[type]);
switch(type)
{
case PathIterator.SEG_MOVETO:
case PathIterator.SEG_LINETO:
System.out.print(" " + points[0] + "," + points[1] );
break;
case PathIterator.SEG_QUADTO:
System.out.print(" " + points[0] + "," + points[1] + " " + points[2] + "," + points[3] );
break;
case PathIterator.SEG_CUBICTO:
System.out.print(" " + points[0] + "," + points[1] + " " + points[2] + "," + points[3] + " " + points[4] + "," + points[5] );
break;
}
System.out.println();
}
*/
}
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