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/*
* Copyright (c) 2006 Greg Rodgers All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* The names of Greg Rodgers, Sun Microsystems, Inc. or the names of
* contributors may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. GREG RODGERS,
* SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL GREG
* RODGERS, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF GREG
* RODGERS OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Modifications made by Z-Knight
*/
package net.java.joglutils.model.examples;
import java.awt.Frame;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.SwingUtilities;
import javax.swing.event.MouseInputAdapter;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GL2ES1;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.awt.GLCanvas;
import com.jogamp.opengl.fixedfunc.GLLightingFunc;
import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
import com.jogamp.opengl.glu.GLU;
import com.jogamp.opengl.util.Animator;
import net.java.joglutils.model.ModelFactory;
import net.java.joglutils.model.ModelLoadException;
import net.java.joglutils.model.iModel3DRenderer;
import net.java.joglutils.model.geometry.Model;
public class ModelTest {
/** Creates a new instance of Main */
public ModelTest() {
}
public static void main(final String[] args)
{
final Frame frame = new Frame();
final GLCanvas canvas = new GLCanvas();
final Renderer renderer = new Renderer();
final MouseHandler inputMouseHandler = new MouseHandler(renderer);
canvas.addMouseListener(inputMouseHandler);
canvas.addMouseMotionListener(inputMouseHandler);
canvas.addKeyListener(new KeyListener() {
public void keyTyped(final KeyEvent e) {
final Model model = renderer.getModel();
if (model == null)
return;
switch (e.getKeyChar()) {
case 'w':
model.setRenderAsWireframe(!model.isRenderingAsWireframe());
break;
case 'l':
model.setUseLighting(!model.isUsingLighting());
break;
}
}
public void keyPressed(final KeyEvent e) {
}
public void keyReleased(final KeyEvent e) {
}
});
canvas.addGLEventListener(renderer);
frame.add(canvas);
frame.add(canvas);
frame.setSize(600, 600);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(final WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
});
frame.setVisible(true);
animator.start();
}
static class Renderer implements GLEventListener
{
private final GLU glu = new GLU();
private Model model;
private iModel3DRenderer modelRenderer;
/** Scale Factor for zooming */
private float scaleAll = 1.0f;
/** Rotation factor around X */
private float rotX = 0.0f;
/** Rotation factor around Y */
private float rotY = 0.0f;
/** A mouse point */
private final Point mousePoint = new Point();
/** The closest that one can zoom in to */
private static final float MIN_SCALE = 0.1f;
/** The farthest that one can zoom out to */
private static final float MAX_SCALE = 10000.9f;
/** The radius of the boundary of the model that is loaded */
private float radius = 1.0f;
/** Ambient light array */
float[] lightAmbient = {0.3f, 0.3f, 0.3f, 1.0f};
/** Diffuse light array */
float[] lightDiffuse = {0.5f, 0.5f, 0.5f, 1.0f};
/** Specular light array */
float[] lightSpecular = {0.5f, 0.5f, 0.5f, 1.0f};
/**
* Display method
*
* @param gLDrawable
*/
public void display(final GLAutoDrawable gLDrawable)
{
final GL2 gl = gLDrawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
glu.gluLookAt(0,0,10, 0,0,0, 0,1,0);
// Make sure the rotations don't keep growing
if (Math.abs(rotX) >= 360.0f) rotX = 0.0f;
if (Math.abs(rotY) >= 360.0f) rotY = 0.0f;
// Draw the scene (by default, the lighting, material and textures
// are enabled/disabled within the renderer for the model)
gl.glPushMatrix();
// Scale the model (used for zooming purposes)
gl.glScalef(scaleAll, scaleAll, scaleAll);
// Rotate the model based on mouse inputs
gl.glRotatef(rotY, 1.0f, 0.0f, 0.0f);
gl.glRotatef(rotX, 0.0f, 1.0f, 0.0f);
// Render the model
modelRenderer.render(gl, model);
gl.glPopMatrix();
gl.glFlush();
}
/** Called when the display mode has been changed. <B>!! CURRENTLY UNIMPLEMENTED IN JOGL !!</B>
* @param gLDrawable The GLDrawable object.
* @param modeChanged Indicates if the video mode has changed.
* @param deviceChanged Indicates if the video device has changed.
*/
public void displayChanged(final GLAutoDrawable drawable, final boolean modeChanged, final boolean deviceChanged) {}
/** Called by the drawable immediately after the OpenGL context is
* initialized for the first time. Can be used to perform one-time OpenGL
* initialization such as setup of lights and display lists.
* @param gLDrawable The GLDrawable object.
*/
public void init(final GLAutoDrawable gLDrawable)
{
final GL2 gl = gLDrawable.getGL().getGL2();
try
{
// Get an instance of the display list renderer a renderer
modelRenderer = DisplayListRenderer.getInstance();
// Turn on debugging
modelRenderer.debug(true);
// Call the factory for a model from a local file
//model = ModelFactory.createModel("C:\\models\\apollo.3ds");
// Call the factory for a model from a jar file
model = ModelFactory.createModel("net/java/joglutils/model/examples/models/max3ds/apollo.3ds");
//model = ModelFactory.createModel("net/java/joglutils/model/examples/models/obj/penguin.obj");
// When loading the model, adjust the center to the boundary center
model.centerModelOnPosition(true);
model.setUseTexture(true);
// Render the bounding box of the entire model
model.setRenderModelBounds(false);
// Render the bounding boxes for all of the objects of the model
model.setRenderObjectBounds(false);
// Make the model unit size
model.setUnitizeSize(true);
// Get the radius of the model to use for lighting and view presetting
radius = model.getBounds().getRadius();
}
catch (final ModelLoadException ex)
{
ex.printStackTrace();
}
// Set the light
final float lightPosition[] = { 0, 50000000, 0, 1.0f };
final float[] model_ambient = {0.5f, 0.5f, 0.5f, 1.0f};
gl.glLightModelfv(GL2ES1.GL_LIGHT_MODEL_AMBIENT, model_ambient, 0);
gl.glLightfv(GLLightingFunc.GL_LIGHT0, GLLightingFunc.GL_POSITION, lightPosition, 0);
gl.glLightfv(GLLightingFunc.GL_LIGHT0, GLLightingFunc.GL_DIFFUSE, lightDiffuse, 0);
gl.glLightfv(GLLightingFunc.GL_LIGHT0, GLLightingFunc.GL_AMBIENT, lightAmbient, 0);
gl.glLightfv(GLLightingFunc.GL_LIGHT0, GLLightingFunc.GL_SPECULAR, lightSpecular, 0);
gl.glEnable(GLLightingFunc.GL_LIGHT0);
gl.glEnable(GLLightingFunc.GL_LIGHTING);
gl.glEnable(GLLightingFunc.GL_NORMALIZE);
gl.glEnable(GL.GL_CULL_FACE);
gl.glShadeModel(GLLightingFunc.GL_SMOOTH);
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glClearDepth(1.0f);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LEQUAL);
gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
//gl.glLightModeli(GL2.GL_LIGHT_MODEL_TWO_SIDE, 0);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glPushMatrix();
}
/** Called by the drawable during the first repaint after the component has
* been resized. The client can update the viewport and view volume of the
* window appropriately, for example by a call to
* GL.glViewport(int, int, int, int); note that for convenience the component
* has already called GL.glViewport(int, int, int, int)(x, y, width, height)
* when this method is called, so the client may not have to do anything in
* this method.
* @param gLDrawable The GLDrawable object.
* @param x The X Coordinate of the viewport rectangle.
* @param y The Y coordinate of the viewport rectanble.
* @param width The new width of the window.
* @param height The new height of the window.
*/
public void reshape(final GLAutoDrawable gLDrawable, final int x, final int y, final int width, int height)
{
final GL2 gl = gLDrawable.getGL().getGL2();
if (height <= 0) // avoid a divide by zero error!
height = 1;
final float h = (float)width / (float)height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-1, 1, -1, 1, -50, 50);
gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void dispose(final GLAutoDrawable drawable) {
}
/**
* Get the point at the start of the mouse drag
*
* @param MousePt
*/
void startDrag( final Point MousePt ) {
mousePoint.x = MousePt.x;
mousePoint.y = MousePt.y;
}
/**
* Calculate the delta and rotation values for the dragging of the mouse
* @param MousePt
*/
void drag( final Point MousePt ) {
final Point delta = new Point();
delta.x = MousePt.x - mousePoint.x;
delta.y = MousePt.y - mousePoint.y;
mousePoint.x = MousePt.x;
mousePoint.y = MousePt.y;
rotX += delta.x * 2.0f / scaleAll;
rotY += delta.y * 2.0f / scaleAll;
}
/**
* Get the point at the start of the mouse zoom action
* @param MousePt
*/
void startZoom( final Point MousePt ) {
mousePoint.x = MousePt.x;
mousePoint.y = MousePt.y;
}
/**
* Caclaulte the scaling parameters for zooming while the zoom drag
* is ongoing
*
* @param MousePt
*/
void zoom( final Point MousePt ) {
final Point delta = new Point();
delta.x = MousePt.x - mousePoint.x;
delta.y = MousePt.y - mousePoint.y;
mousePoint.x = MousePt.x;
mousePoint.y = MousePt.y;
final float addition = -(delta.x + delta.y) / 250.0f;
if (addition < 0.0 && (scaleAll+addition) > MIN_SCALE) {
scaleAll += addition;
}
if (addition > 0.0 && (scaleAll+addition) < MAX_SCALE) {
scaleAll += addition;
}
}
public Model getModel() {
return model;
}
public void setModel(final Model model) {
this.model = model;
}
}
/**
* Moue handler class that allows the user to rotate and zoom on the model
*
*
*/
static class MouseHandler extends MouseInputAdapter {
private final Renderer renderer;
/**
* Creates a new instance of the moouse handler
*
* @param renderer
*/
public MouseHandler(final Renderer renderer) {
//System.out.println(" Mouse Handler ");
this.renderer = renderer;
}
/**
* Handles the mouse click events
*
* @param e
*/
public void mouseClicked(final MouseEvent e) {
if (SwingUtilities.isRightMouseButton(e)) {
//System.out.println(" ---> RIGHT MOUSE BUTTON CLICKED ");
}
}
/**
* Handles the mouse press events
*
* @param mouseEvent
*/
public void mousePressed(final MouseEvent mouseEvent) {
if (SwingUtilities.isLeftMouseButton(mouseEvent)) {
//System.out.println(" ---> LEFT MOUSE BUTTON PRESSED ");
renderer.startDrag(mouseEvent.getPoint());
} else if (SwingUtilities.isMiddleMouseButton(mouseEvent)) {
//System.out.println(" ---> MIDDLE MOUSE BUTTON PRESSED ");
renderer.startZoom(mouseEvent.getPoint());
}
}
/**
* Handles the mouse drag events
*
* @param mouseEvent
*/
public void mouseDragged(final MouseEvent mouseEvent) {
if (SwingUtilities.isLeftMouseButton(mouseEvent)) {
//System.out.println(" ---> LEFT MOUSE BUTTON DRAGGED ");
renderer.drag(mouseEvent.getPoint());
} else if (SwingUtilities.isMiddleMouseButton(mouseEvent)) {
//System.out.println(" ---> MIDDLE MOUSE BUTTON DRAGGED ");
renderer.zoom(mouseEvent.getPoint());
}
}
}
}
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