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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
*/
package net.java.joglutils.msg.elements;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.glu.GLU;
import net.java.joglutils.msg.math.Mat4f;
import net.java.joglutils.msg.misc.State;
/** Represents the viewing matrix, which contains the transformation
between the camera and the model, and performs side-effects in
OpenGL. */
public class GLViewingMatrixElement extends ViewingMatrixElement {
// Boilerplate for concrete element subclasses
public Element newInstance() {
return new GLViewingMatrixElement();
}
public static GLViewingMatrixElement getInstance(State state) {
return (GLViewingMatrixElement) ViewingMatrixElement.getInstance(state);
}
public static void enable(State defaultState) {
Element tmp = new GLViewingMatrixElement();
defaultState.setElement(tmp.getStateIndex(), tmp);
}
// State which we need in order to reset the modelview matrix
private State state;
protected Mat4f temp = new Mat4f();
public void push(State state) {
super.push(state);
this.state = state;
}
public void setElt(Mat4f matrix) {
super.setElt(matrix);
// Must push the combined viewing and modelview matrices down to OpenGL
Mat4f mdl = ModelMatrixElement.getInstance(state).getMatrix();
temp.mul(matrix, mdl);
GL2 gl = GLU.getCurrentGL().getGL2();
if (gl.isExtensionAvailable("GL_VERSION_1_3")) {
gl.glLoadTransposeMatrixf(temp.getRowMajorData(), 0);
} else {
float[] tmp = new float[16];
temp.getColumnMajorData(tmp);
gl.glLoadMatrixf(tmp, 0);
}
}
}
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