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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
*/
package net.java.joglutils.msg.elements;
import net.java.joglutils.msg.math.*;
import net.java.joglutils.msg.misc.*;
/** Represents the model matrix, which is the transformation applied
to objects in the scene. */
public class ModelMatrixElement extends Element {
// Boilerplate
private static StateIndex index = State.registerElementType();
public StateIndex getStateIndex() { return index; }
public Element newInstance() {
return new ModelMatrixElement();
}
public static ModelMatrixElement getInstance(State state) {
return (ModelMatrixElement) state.getElement(index);
}
public static void enable(State defaultState) {
Element tmp = new ModelMatrixElement();
defaultState.setElement(tmp.getStateIndex(), tmp);
}
// The matrix data
protected Mat4f matrix;
protected Mat4f temp = new Mat4f();
public ModelMatrixElement() {
matrix = new Mat4f();
matrix.makeIdent();
}
public void push(State state) {
ModelMatrixElement prev = (ModelMatrixElement) getNextInStack();
if (prev != null) {
matrix.set(prev.matrix);
}
}
/** Returns the current model matrix; callers should not mutate this
directly but instead use the accessor methods to change it. */
public Mat4f getMatrix() {
return matrix;
}
/** Sets the current element to the identity matrix. */
public static void makeIdent(State state) {
ModelMatrixElement elt = getInstance(state);
elt.makeEltIdent();
}
/** Sets this element to the identity matrix. */
public void makeEltIdent() {
matrix.makeIdent();
}
/** Multiplies the current element by the given matrix. */
public static void mult(State state, Mat4f matrix) {
ModelMatrixElement elt = getInstance(state);
elt.multElt(matrix);
}
/** Multiplies this element by the given matrix. */
public void multElt(Mat4f matrix) {
temp.set(this.matrix);
this.matrix.mul(temp, matrix);
}
}
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