1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
* Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
*/
package net.java.joglutils.msg.elements;
import java.nio.*;
import javax.media.opengl.*;
import net.java.joglutils.msg.misc.*;
import net.java.joglutils.msg.nodes.*;
/** Represents the current texture, which is applied to any drawn
geometry if texture coordinates are also supplied. */
public class TextureElement extends Element {
// Boilerplate
private static StateIndex index = State.registerElementType();
public StateIndex getStateIndex() { return index; }
public Element newInstance() {
return new TextureElement();
}
/** Returns the instance of this element in the passed State. */
public static TextureElement getInstance(State state) {
return (TextureElement) state.getElement(index);
}
/** Enables this element in the passed state, which should be the
default for a given action. */
public static void enable(State defaultState) {
TextureElement tmp = new TextureElement();
defaultState.setElement(tmp.getStateIndex(), tmp);
}
/** Indicates whether this element is enabled in the given default
state for a particular action. */
public static boolean isEnabled(State state) {
return (state.getDefaults().getElement(index) != null);
}
// This particular element refers to the Texture2 node directly.
// Having it refer to the Texture object doesn't really make sense,
// because the Texture object implicitly relies on OpenGL and the
// intent is to make the base element class not reliant on GL.
// The Texture2 node
protected Texture2 texture;
/** Sets the texture in the given state. */
public static void set(State state, Texture2 texture) {
getInstance(state).setElt(texture);
}
/** Returns the current texture in the state. */
public static Texture2 get(State state) {
return getInstance(state).texture;
}
public void push(State state) {
TextureElement prev = (TextureElement) getNextInStack();
if (prev != null) {
// Pull down the texture from the previous element
texture = prev.texture;
}
}
/** Sets the texture in this element. */
public void setElt(Texture2 texture) {
this.texture = texture;
}
}
|