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/*
* Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
*/
package net.java.joglutils.msg.test;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.awt.GLCanvas;
import net.java.joglutils.msg.actions.GLRenderAction;
import net.java.joglutils.msg.collections.Vec2fCollection;
import net.java.joglutils.msg.collections.Vec3fCollection;
import net.java.joglutils.msg.collections.Vec4fCollection;
import net.java.joglutils.msg.math.Vec2f;
import net.java.joglutils.msg.math.Vec3f;
import net.java.joglutils.msg.math.Vec4f;
import net.java.joglutils.msg.nodes.Color4;
import net.java.joglutils.msg.nodes.Coordinate3;
import net.java.joglutils.msg.nodes.PerspectiveCamera;
import net.java.joglutils.msg.nodes.Separator;
import net.java.joglutils.msg.nodes.TextureCoordinate2;
import net.java.joglutils.msg.nodes.Transform;
import net.java.joglutils.msg.nodes.TriangleSet;
/** A very basic test of the Minimal Scene Graph library. */
public class Test {
public static void main(final String[] args) {
final Frame frame = new Frame("Minimal Scene Graph (MSG) Test");
final GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new Listener());
frame.add(canvas);
frame.setSize(512, 512);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(final WindowEvent e) {
new Thread(new Runnable() {
public void run() {
System.exit(0);
}
}).start();
}
});
}
static class Listener implements GLEventListener {
private Separator root;
private GLRenderAction renderAction;
public void init(final GLAutoDrawable drawable) {
root = new Separator();
final PerspectiveCamera cam = new PerspectiveCamera();
cam.setPosition(new Vec3f(0, 0, 2));
root.addChild(cam);
final Coordinate3 coordNode = new Coordinate3();
final Vec3fCollection coords = new Vec3fCollection();
// First triangle
coords.add(new Vec3f( 1, 1, 0));
coords.add(new Vec3f(-1, 1, 0));
coords.add(new Vec3f(-1, -1, 0));
// Second triangle
coords.add(new Vec3f( 1, 1, 0));
coords.add(new Vec3f(-1, -1, 0));
coords.add(new Vec3f( 1, -1, 0));
coordNode.setData(coords);
root.addChild(coordNode);
// Texture coordinates
final TextureCoordinate2 texCoordNode = new TextureCoordinate2();
final Vec2fCollection texCoords = new Vec2fCollection();
// First triangle
texCoords.add(new Vec2f( 1, 1));
texCoords.add(new Vec2f( 0, 1));
texCoords.add(new Vec2f( 0, 0));
// Second triangle
texCoords.add(new Vec2f( 1, 1));
texCoords.add(new Vec2f( 0, 0));
texCoords.add(new Vec2f( 1, 0));
texCoordNode.setData(texCoords);
root.addChild(texCoordNode);
// Colors
final Color4 colorNode = new Color4();
final Vec4fCollection colors = new Vec4fCollection();
// First triangle
colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
// Second triangle
colors.add(new Vec4f(1.0f, 1.0f, 1.0f, 1.0f));
colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
colors.add(new Vec4f(0.0f, 0.0f, 0.0f, 0.0f));
colorNode.setData(colors);
root.addChild(colorNode);
final TriangleSet tris = new TriangleSet();
tris.setNumTriangles(2);
root.addChild(tris);
// Testing transforms
final Transform xform = new Transform();
xform.getTransform().setTranslation(new Vec3f(2, -2, 0));
// xform.getTransform().setRotation(new Rotf(new Vec3f(0, 1, 0), (float) (-Math.PI / 4)));
root.addChild(xform);
root.addChild(tris);
final GL gl = drawable.getGL();
gl.glEnable(GL.GL_DEPTH_TEST);
renderAction = new GLRenderAction();
}
public void display(final GLAutoDrawable drawable) {
final GL gl = drawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
renderAction.apply(root);
}
public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int w, final int h) {}
public void dispose(final GLAutoDrawable drawable) {}
}
}
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