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authorSven Göthel <[email protected]>2024-02-13 22:46:46 +0100
committerSven Göthel <[email protected]>2024-02-13 22:46:46 +0100
commit220880f8105a35423a5c3dc3ea06147f9a8fd7e2 (patch)
tree82c83c179617aa965702bb83b889f6622d02dd3e
parent06e5b0503a0b32b8b1e5985a9da0d5373f8b7096 (diff)
VectorUtil: Consolidate names, remove unused float prevision variants (if any)
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java45
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/Outline.java2
-rw-r--r--src/jogl/classes/com/jogamp/math/VectorUtil.java114
3 files changed, 52 insertions, 109 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
index 3e85ff3dc..d481af24c 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/OutlineShape.java
@@ -239,7 +239,7 @@ public final class OutlineShape implements Comparable<OutlineShape> {
}
/**
- * Compute the {@link Winding} of the {@link #getLastOutline()} using the {@link VectorUtil#area2d(ArrayList)} function over all of its vertices.
+ * Compute the {@link Winding} of the {@link #getLastOutline()} using the {@link VectorUtil#area(ArrayList)} function over all of its vertices.
* @return {@link Winding#CCW} or {@link Winding#CW}
*/
public final Winding getWindingOfLastOutline() {
@@ -773,9 +773,9 @@ public final class OutlineShape implements Comparable<OutlineShape> {
}
private void subdivideTriangle(final Outline outline, final Vertex a, final Vertex b, final Vertex c, final int index){
- VectorUtil.midVec3(tmpV1, a.getCoord(), b.getCoord());
- VectorUtil.midVec3(tmpV3, b.getCoord(), c.getCoord());
- VectorUtil.midVec3(tmpV2, tmpV1, tmpV3);
+ VectorUtil.midpoint(tmpV1, a.getCoord(), b.getCoord());
+ VectorUtil.midpoint(tmpV3, b.getCoord(), c.getCoord());
+ VectorUtil.midpoint(tmpV2, tmpV1, tmpV3);
// COLOR
// tmpC1.set(a.getColor()).add(b.getColor()).scale(0.5f);
@@ -864,7 +864,7 @@ public final class OutlineShape implements Comparable<OutlineShape> {
continue;
}
- if( VectorUtil.isVec3InTriangle3(a.getCoord(), b.getCoord(), c.getCoord(),
+ if( VectorUtil.isInTriangle3(a.getCoord(), b.getCoord(), c.getCoord(),
current.getCoord(), nextV.getCoord(), prevV.getCoord(),
tmpV1, tmpV2, tmpV3) ) {
return current;
@@ -878,39 +878,6 @@ public final class OutlineShape implements Comparable<OutlineShape> {
}
return null;
}
- @SuppressWarnings("unused")
- private Vertex checkTriOverlaps1(final Vertex a, final Vertex b, final Vertex c) {
- final int count = getOutlineCount();
- for (int cc = 0; cc < count; cc++) {
- final Outline outline = getOutline(cc);
- final int vertexCount = outline.getVertexCount();
- for(int i=0; i < vertexCount; i++) {
- final Vertex current = outline.getVertex(i);
- if(current.isOnCurve() || current == a || current == b || current == c) {
- continue;
- }
- final Vertex nextV = outline.getVertex((i+1)%vertexCount);
- final Vertex prevV = outline.getVertex((i+vertexCount-1)%vertexCount);
-
- //skip neighboring triangles
- if(prevV == c || nextV == a) {
- continue;
- }
-
- if( VectorUtil.isVec3InTriangle3(a.getCoord(), b.getCoord(), c.getCoord(),
- current.getCoord(), nextV.getCoord(), prevV.getCoord(),
- tmpV1, tmpV2, tmpV3, FloatUtil.EPSILON) ) {
- return current;
- }
- if(VectorUtil.testTri2SegIntersection(a, b, c, prevV, current, FloatUtil.EPSILON) ||
- VectorUtil.testTri2SegIntersection(a, b, c, current, nextV, FloatUtil.EPSILON) ||
- VectorUtil.testTri2SegIntersection(a, b, c, prevV, nextV, FloatUtil.EPSILON) ) {
- return current;
- }
- }
- }
- return null;
- }
private void cleanupOutlines() {
final boolean transformOutlines2Quadratic = VerticesState.QUADRATIC_NURBS != outlineState;
@@ -925,7 +892,7 @@ public final class OutlineShape implements Comparable<OutlineShape> {
final int j = (i+1)%vertexCount;
final Vertex nextVertex = outline.getVertex(j);
if ( !currentVertex.isOnCurve() && !nextVertex.isOnCurve() ) {
- VectorUtil.midVec3(tmpV1, currentVertex.getCoord(), nextVertex.getCoord());
+ VectorUtil.midpoint(tmpV1, currentVertex.getCoord(), nextVertex.getCoord());
System.err.println("XXX: Cubic: "+i+": "+currentVertex+", "+j+": "+nextVertex);
final Vertex v = new Vertex(tmpV1, true);
// COLOR: tmpC1.set(currentVertex.getColor()).add(nextVertex.getColor()).scale(0.5f)
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Outline.java b/src/jogl/classes/com/jogamp/graph/geom/Outline.java
index a9ebd0346..1b36bfc24 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/Outline.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/Outline.java
@@ -149,7 +149,7 @@ public class Outline implements Comparable<Outline> {
if( 3 > count ) {
winding = Winding.CCW;
} else {
- winding = VectorUtil.getWinding2d( getVertices() );
+ winding = VectorUtil.getWinding( getVertices() );
}
dirtyWinding = false;
return winding;
diff --git a/src/jogl/classes/com/jogamp/math/VectorUtil.java b/src/jogl/classes/com/jogamp/math/VectorUtil.java
index 059bf59b2..59824f10f 100644
--- a/src/jogl/classes/com/jogamp/math/VectorUtil.java
+++ b/src/jogl/classes/com/jogamp/math/VectorUtil.java
@@ -257,7 +257,7 @@ public final class VectorUtil {
* @param p2 second point vector
* @return midpoint
*/
- public static Vec3f midVec3(final Vec3f result, final Vec3f p1, final Vec3f p2) {
+ public static Vec3f midpoint(final Vec3f result, final Vec3f p1, final Vec3f p2) {
result.set( (p1.x() + p2.x())*0.5f,
(p1.y() + p2.y())*0.5f,
(p1.z() + p2.z())*0.5f );
@@ -271,41 +271,44 @@ public final class VectorUtil {
* @param c vector 3
* @return the determinant value
*/
- public static float determinantVec3(final Vec3f a, final Vec3f b, final Vec3f c) {
+ public static float determinant(final Vec3f a, final Vec3f b, final Vec3f c) {
return a.x()*b.y()*c.z() + a.y()*b.z()*c.x() + a.z()*b.x()*c.y() - a.x()*b.z()*c.y() - a.y()*b.x()*c.z() - a.z()*b.y()*c.x();
}
/**
- * Check if three vertices are colliniear
+ * Check if three vertices are collinear
* @param v1 vertex 1
* @param v2 vertex 2
* @param v3 vertex 3
* @return true if collinear, false otherwise
*/
- public static boolean isCollinearVec3(final Vec3f v1, final Vec3f v2, final Vec3f v3) {
- return FloatUtil.isZero( determinantVec3(v1, v2, v3), FloatUtil.EPSILON );
+ public static boolean isCollinear(final Vec3f v1, final Vec3f v2, final Vec3f v3) {
+ return FloatUtil.isZero( determinant(v1, v2, v3), FloatUtil.EPSILON );
}
public static final double InCircleDThreshold = DoubleUtil.EPSILON;
/**
* Check if vertices in triangle circumcircle given {@code d} vertex, from paper by Guibas and Stolfi (1985).
+ * <p>
+ * Implementation uses double precision.
+ * </p>
* @param a triangle vertex 1
* @param b triangle vertex 2
* @param c triangle vertex 3
* @param d vertex in question
* @return true if the vertex d is inside the circle defined by the vertices a, b, c.
*/
- public static boolean isInCircleVec2d(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
- return inCircleVec2dVal(a, b, c, d) > InCircleDThreshold;
+ public static boolean isInCircle(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
+ return inCircleVal(a, b, c, d) > InCircleDThreshold;
}
- public static double inCircleVec2dVal(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
+ public static double inCircleVal(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
// Operation costs:
// - 4x (triAreaVec2: 5+, 2*) -> 20+, 8*
// - plus 7+, 12* -> 27+, 20*
- return sqlend(a.x(), a.y()) * triAreaVec2d(b, c, d) -
- sqlend(b.x(), b.y()) * triAreaVec2d(a, c, d) +
- sqlend(c.x(), c.y()) * triAreaVec2d(a, b, d) -
- sqlend(d.x(), d.y()) * triAreaVec2d(a, b, c);
+ return sqlend(a.x(), a.y()) * triArea(b, c, d) -
+ sqlend(b.x(), b.y()) * triArea(a, c, d) +
+ sqlend(c.x(), c.y()) * triArea(a, b, d) -
+ sqlend(d.x(), d.y()) * triArea(a, b, c);
}
private static double sqlend(final double x, final double y) {
return x*x + y*y;
@@ -323,10 +326,10 @@ public final class VectorUtil {
* @param c third vertex
* @return area > 0 CCW, ..
*/
- public static double triAreaVec2d(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){
- return triAreaVec2d(a.x(), a.y(), b.x(), b.y(), c.x(), c.y());
+ public static double triArea(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){
+ return triArea(a.x(), a.y(), b.x(), b.y(), c.x(), c.y());
}
- private static double triAreaVec2d(final double ax, final double ay, final double bx, final double by, final double cx, final double cy){
+ private static double triArea(final double ax, final double ay, final double bx, final double by, final double cx, final double cy){
return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax);
}
@@ -341,9 +344,9 @@ public final class VectorUtil {
* @param ap temporary storage
* @return true if p is in triangle (a, b, c), false otherwise.
*/
- public static boolean isInTriangleVec3(final Vec3f a, final Vec3f b, final Vec3f c,
- final Vec3f p,
- final Vec3f ac, final Vec3f ab, final Vec3f ap){
+ public static boolean isInTriangle(final Vec3f a, final Vec3f b, final Vec3f c,
+ final Vec3f p,
+ final Vec3f ac, final Vec3f ab, final Vec3f ap){
// Compute vectors
ac.minus( c, a); // v0
ab.minus( b, a); // v1
@@ -378,9 +381,9 @@ public final class VectorUtil {
* @param ap temporary storage
* @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise.
*/
- public static boolean isVec3InTriangle3(final Vec3f a, final Vec3f b, final Vec3f c,
- final Vec3f p1, final Vec3f p2, final Vec3f p3,
- final Vec3f ac, final Vec3f ab, final Vec3f ap){
+ public static boolean isInTriangle3(final Vec3f a, final Vec3f b, final Vec3f c,
+ final Vec3f p1, final Vec3f p2, final Vec3f p3,
+ final Vec3f ac, final Vec3f ab, final Vec3f ap){
// Compute vectors
ac.minus(c, a); // v0
ab.minus(b, a); // v1
@@ -446,10 +449,10 @@ public final class VectorUtil {
* @param tmpAP
* @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise.
*/
- public static boolean isVec3InTriangle3(final Vec3f a, final Vec3f b, final Vec3f c,
- final Vec3f p1, final Vec3f p2, final Vec3f p3,
- final Vec3f ac, final Vec3f ab, final Vec3f ap,
- final float epsilon) {
+ public static boolean isInTriangle3(final Vec3f a, final Vec3f b, final Vec3f c,
+ final Vec3f p1, final Vec3f p2, final Vec3f p3,
+ final Vec3f ac, final Vec3f ab, final Vec3f ap,
+ final float epsilon) {
// Compute vectors
ac.minus(c, a); // v0
ab.minus(b, a); // v1
@@ -511,32 +514,33 @@ public final class VectorUtil {
/**
* Check if points are in ccw order
* <p>
- * Consider using {@link #getWinding2f(ArrayList)} using the {@link #area2f(ArrayList)} function over all points
+ * Consider using {@link #getWinding(List)} using the {@link #area(List)} function over all points
* on complex shapes for a reliable result!
* </p>
* @param a first vertex
* @param b second vertex
* @param c third vertex
* @return true if the points a,b,c are in a ccw order
+ * @see #getWinding(List)
*/
public static boolean isCCW(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){
- return triAreaVec2d(a,b,c) > InCircleDThreshold;
+ return triArea(a,b,c) > InCircleDThreshold;
}
/**
* Compute the winding of the 3 given points
* <p>
- * Consider using {@link #getWinding2f(ArrayList)} using the {@link #area2f(ArrayList)} function over all points
+ * Consider using {@link #getWinding(List)} using the {@link #area(List)} function over all points
* on complex shapes for a reliable result!
* </p>
* @param a first vertex
* @param b second vertex
* @param c third vertex
* @return {@link Winding#CCW} or {@link Winding#CW}
- * @see #getWinding2f(ArrayList)
+ * @see #getWinding(List)
*/
public static Winding getWinding(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c) {
- return triAreaVec2d(a,b,c) > InCircleDThreshold ? Winding.CCW : Winding.CW ;
+ return triArea(a,b,c) > InCircleDThreshold ? Winding.CCW : Winding.CW ;
}
/**
@@ -544,45 +548,14 @@ public final class VectorUtil {
* <p>
* This method is utilized e.g. to reliably compute the {@link Winding} of complex shapes.
* </p>
- * @param vertices
- * @return positive area if ccw else negative area value
- * @see #getWinding2f(ArrayList)
- */
- public static float area2f(final ArrayList<? extends Vert2fImmutable> vertices) {
- final int n = vertices.size();
- float area = 0.0f;
- for (int p = n - 1, q = 0; q < n; p = q++) {
- final Vert2fImmutable pCoord = vertices.get(p);
- final Vert2fImmutable qCoord = vertices.get(q);
- area += pCoord.x() * qCoord.y() - qCoord.x() * pCoord.y();
- }
- return area;
- }
-
- /**
- * Compute the winding using the {@link #area2f(ArrayList)} function over all vertices for complex shapes.
* <p>
- * Uses the {@link #area2f(ArrayList)} function over all points
- * on complex shapes for a reliable result!
- * </p>
- * @param vertices array of Vertices
- * @return {@link Winding#CCW} or {@link Winding#CW}
- * @see #area2f(ArrayList)
- */
- public static Winding getWinding2f(final ArrayList<? extends Vert2fImmutable> vertices) {
- return area2f(vertices) >= 0 ? Winding.CCW : Winding.CW ;
- }
-
- /**
- * Computes the area of a list of vertices via shoelace formula.
- * <p>
- * This method is utilized e.g. to reliably compute the {@link Winding} of complex shapes.
+ * Implementation uses double precision.
* </p>
* @param vertices
* @return positive area if ccw else negative area value
- * @see #getWinding2d(ArrayList)
+ * @see #getWinding(List)
*/
- public static double area2d(final ArrayList<? extends Vert2fImmutable> vertices) {
+ public static double area(final List<? extends Vert2fImmutable> vertices) {
final int n = vertices.size();
double area = 0.0;
for (int p = n - 1, q = 0; q < n; p = q++) {
@@ -594,17 +567,20 @@ public final class VectorUtil {
}
/**
- * Compute the winding using the {@link #area2f(ArrayList)} function over all vertices for complex shapes.
+ * Compute the winding using the {@link #area(List)} function over all vertices for complex shapes.
* <p>
- * Uses the {@link #area2f(ArrayList)} function over all points
+ * Uses the {@link #area(List)} function over all points
* on complex shapes for a reliable result!
* </p>
+ * <p>
+ * Implementation uses double precision.
+ * </p>
* @param vertices array of Vertices
* @return {@link Winding#CCW} or {@link Winding#CW}
- * @see #area2d(ArrayList)
+ * @see #area(List)
*/
- public static Winding getWinding2d(final ArrayList<? extends Vert2fImmutable> vertices) {
- return area2d(vertices) >= 0 ? Winding.CCW : Winding.CW ;
+ public static Winding getWinding(final List<? extends Vert2fImmutable> vertices) {
+ return area(vertices) >= 0 ? Winding.CCW : Winding.CW ;
}
/**