diff options
author | Sven Göthel <[email protected]> | 2024-02-07 03:31:43 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-02-07 03:31:43 +0100 |
commit | 35715d84f2c268f33b86814534ddcac70b883118 (patch) | |
tree | 1bbfc26726d8efd94a36e678c652c41e692652f4 | |
parent | 250f8e76bc8a9ac55d2dc198c01dc88335cb9ecb (diff) |
GraphUI: Add HUDShape, a convenient HUD shape to be exposed in the scene using inner object size/pos, similar like TooltipShape
-rw-r--r-- | src/graphui/classes/com/jogamp/graph/ui/shapes/HUDShape.java | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/shapes/HUDShape.java b/src/graphui/classes/com/jogamp/graph/ui/shapes/HUDShape.java new file mode 100644 index 000000000..960b14c94 --- /dev/null +++ b/src/graphui/classes/com/jogamp/graph/ui/shapes/HUDShape.java @@ -0,0 +1,262 @@ +/** + * Copyright 2024 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.ui.shapes; + +import com.jogamp.graph.curve.Region; +import com.jogamp.graph.curve.opengl.GLRegion; +import com.jogamp.graph.ui.Group; +import com.jogamp.graph.ui.Scene; +import com.jogamp.graph.ui.Shape; +import com.jogamp.graph.ui.layout.Alignment; +import com.jogamp.graph.ui.layout.BoxLayout; +import com.jogamp.graph.ui.layout.Padding; +import com.jogamp.math.Vec2f; +import com.jogamp.math.Vec3f; +import com.jogamp.math.Vec4f; +import com.jogamp.math.geom.AABBox; +import com.jogamp.math.util.PMVMatrix4f; +import com.jogamp.opengl.GL2ES2; +import com.jogamp.opengl.GLProfile; +import com.jogamp.opengl.util.texture.TextureSequence; + +import jogamp.graph.ui.TreeTool; + +/** + * A Head Up Display (HUD) {@link Shape} for a client {@link Shape} using `inner size and Mv position` to be displayed on top in a {@link Scene}. + * <p> + * Purpose of this class is to provide a convenient tool to create a HUD within {@link Scene} + * using a Mv-coordinates and size of a target shape within the tree w/o manually transforming them to {@link Scene}. + * </p> + * <p> + * Further, the client shape is wrapped in a layout group, not mutating it and hence allowing it for DAG usage. + * </p> + * <p> + * This instance determines initial size and position in {@link #validate(GL2ES2)}, having a valid target shape. + * </p> + */ +public class HUDShape extends Group { + private final boolean hasFrame; + private final Vec2f clientSize = new Vec2f(); + private final Vec3f clientPos = new Vec3f(); + private final Vec4f backColor = new Vec4f(0.9f, 0.9f, 0.9f, 0.9f); + private final Vec4f frontColor = new Vec4f(0.1f, 0.1f, 0.1f, 0.9f); + private final Rectangle frame; + private final Scene scene; + /** Target shape this HUD is put on top */ + private final Shape targetShape; + /** Shape of this HUD */ + private Shape clientShape; + + private static final boolean DEBUG = false; + + /** + * Ctor of {@link HUDShape}. + * <p> + * Adjust HUD position using {@code targetShape} object Mv-space coordinates via {@link #moveToHUDPos(Vec3f)} and {@link #moveHUDPos(Vec3f)}. + * </p> + * @param scene the {@link Scene} top-level container + * @param clientWidth width of this HUD in given {@code targetShape} object Mv-space, not {@code scene}. + * @param clientHeight height of this HUD in given {@code targetShape} object Mv-space, not {@code scene}. + * @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. + * @param targetShape target {@link Shape} this HUD is put on top, used to resolve the Mv matrix for HUD size and position + * @param clientShape client {@link Shape} to be presented in the HUD tip + */ + public HUDShape(final Scene scene, final float clientWidth, final float clientHeight, + final int renderModes, final Shape targetShape, final Shape clientShape) { + this(scene, clientWidth, clientHeight, null, null, 0, null, renderModes, targetShape, clientShape); + } + /** + * Ctor of {@link HUDShape}. + * <p> + * Adjust HUD position using {@code targetShape} object Mv-space coordinates via {@link #moveToHUDPos(Vec3f)} and {@link #moveHUDPos(Vec3f)}. + * </p> + * @param scene the {@link Scene} top-level container + * @param clientWidth width of this HUD in given {@code targetShape} object Mv-space, not {@code scene}. + * @param clientHeight height of this HUD in given {@code targetShape} object Mv-space, not {@code scene}. + * @param backColor optional background color, will add a frame to this HUD if not {@code null} + * @param borderColor optional border color, only used with {@code backColor} + * @param borderThickness border thickness, only used with {@code backColor} + * @param padding optional padding for the given {@code clientShape} for the internal wrapper group + * @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. + * @param targetShape target {@link Shape} this HUD is put on top, used to resolve the Mv matrix for HUD size and position + * @param clientShape client {@link Shape} to be presented in the HUD tip + */ + public HUDShape(final Scene scene, final float clientWidth, final float clientHeight, + final Vec4f backColor, final Vec4f borderColor, final float borderThickness, + final Padding padding, final int renderModes, final Shape targetShape, final Shape clientShape) { + super(); + this.hasFrame = null != backColor; + this.clientSize.set(clientWidth, clientHeight); + if( hasFrame ) { + this.backColor.set(backColor); + } + if( null != frontColor ) { + this.frontColor.set(frontColor); + } + this.scene = scene; + this.targetShape = targetShape; + this.clientShape = clientShape; + + if( hasFrame ) { + frame = (Rectangle) new Rectangle(renderModes, 1, 1, 0).setColor(backColor) + .setBorder(borderThickness).setBorderColor(frontColor) + .setName("HUD.frame").move(0, 0, -scene.getZEpsilon(16)); + addShape(frame.setInteractive(false)); + } else { + frame = null; + } + + // wrapper ensures user 'clientShape' won't get mutated (scale, move) for DAG + final Group wrapper = new Group("HUD.wrapper", null, null, clientShape); + if( null != padding ) { + wrapper.setPaddding(padding); + } + addShape(wrapper); + setName("HUD"); + markShapeDirty(); + } + + @Override + protected void validateImpl(final GL2ES2 gl, final GLProfile glp) { + if( isShapeDirty() ) { + targetShape.validate(gl, glp); + + final PMVMatrix4f pmv = new PMVMatrix4f(); + + tmpB0.reset().setSize(clientPos, tmpV0.set(clientPos).add(clientSize.x(), clientSize.y(), 0)); + final Vec3f hudSize = tmpV0; + final Vec3f hudPos = tmpV1; + final AABBox targetHUDBox = new AABBox(); + TreeTool.forOne(scene, pmv, targetShape, () -> { + targetShape.getBounds().transform(pmv.getMv(), targetHUDBox); + tmpB0.transform(pmv.getMv(), tmpB1); + hudSize.set(tmpB1.getWidth(), tmpB1.getHeight(), 0); + hudPos.set(tmpB1.getLow()); + }); + hudPos.add(0, 0, scene.getActiveTopLevelZOffsetScale()*scene.getZEpsilon(16)); + final AABBox sb = scene.getBounds(); + if( hudPos.x() < sb.getMinX() ) { + hudPos.setX( sb.getMinX() ); + } else if( hudPos.x() + hudSize.x() > sb.getMaxX() ) { + hudPos.setX( sb.getMaxX() - hudSize.x() ); + } + if( hudPos.y() < sb.getMinY() ) { + hudPos.setY( sb.getMinY() ); + } else if( hudPos.y() + hudSize.y() > sb.getMaxY() ) { + hudPos.setY( sb.getMaxY() - hudSize.y() ); + } + if( DEBUG ) { + System.err.println("HUD validate"); + System.err.println("HUD Target b "+targetShape.getBounds()); + System.err.println("HUD Scene b "+scene.getBounds()); + } + + if( !hudSizeOld.isEqual(hudSize) || null == this.getLayout() ) { + if( DEBUG ) { + System.err.println("HUD size.1 "+clientSize+" -> "+hudSize); + } + this.setLayout(new BoxLayout(hudSize.x(), hudSize.y(), Alignment.FillCenter)); + hudSizeOld.set(hudSize); + } else if( DEBUG ) { + System.err.println("HUD size.0 "+clientSize+" -> "+hudSize); + } + this.moveTo(hudPos); + + super.validateImpl(gl, glp); + if( DEBUG ) { + System.err.println("HUD client b "+clientShape.getBounds()); + System.err.println("HUD this b "+this.getBounds()); + System.err.println("HUD pos "+clientPos+" -> "+hudPos); + } + } + } + private final Vec3f hudSizeOld = new Vec3f(); + private final AABBox tmpB0 = new AABBox(); + private final AABBox tmpB1 = new AABBox(); + private final Vec3f tmpV0 = new Vec3f(); + private final Vec3f tmpV1 = new Vec3f(); + + /** + * Move to scaled HUD position with given {@code clientPos} in {@code targetShape} object Mv-space coordinates. See {@link #moveTo(Vec3f)}. + * @see #moveHUDPos(Vec3f) + */ + public HUDShape moveToHUDPos(final Vec3f clientPos) { + this.clientPos.set(clientPos); + this.markShapeDirty(); + return this; + } + /** + * Move about scaled HUD position with given {@code clientDelta} in {@code targetShape} object Mv-space coordinates. See {@link #move(Vec3f)}. + * @see #moveToHUDPos(Vec3f) + */ + public HUDShape moveHUDPos(final Vec3f clientDelta) { + this.clientPos.add(clientDelta); + this.markShapeDirty(); + return this; + } + + /** Sets the client {@link Shape} size of this HUD in given {@code targetShape} object Mv-space, not {@link Scene}. */ + public HUDShape setClientSize(final float clientWidth, final float clientHeight) { + this.clientSize.set(clientWidth, clientHeight); + this.markShapeDirty(); + return this; + } + /** Returns the client {@link Shape} size of this HUD in given {@code targetShape} object Mv-space, not {@link Scene}. */ + public Vec2f getClientSize() { return this.clientSize; } + /** Returns the client {@link Shape} position of this HUD in given {@code targetShape} object Mv-space, not {@link Scene}. */ + public Vec3f getClientPos() { return this.clientPos; } + /** Returns the client {@link Shape} to be presented in the HUD tip */ + public Shape getClientShape() { return this.clientShape; } + /** Returns the target {@link Shape} this HUD is put on top, used to resolve the Mv matrix for HUD size and position */ + public Shape getTargetShape() { return this.targetShape; } + + /** + * Removed the user provided client {@link Shape} from this HUD. + * <p> + * This allows the user to release its own passed client {@link Shape} back, e.g. before destruction. + * </p> + * @param tip created tip {@link Shape} via {@link #createTip(Scene, AABBox)} + * @return the user provided client {@link Shape} + */ + public Shape removeClient() { + final Shape cs = clientShape; + clientShape = null; + if( null != cs ) { + final Group tipWrapper = (Group)getShapeByIdx(1); + if( null == tipWrapper.removeShape(cs) ) { + System.err.println("HUDShape.destroyTip: Warning: ClientShape "+cs.getName()+" not contained in "+tipWrapper.getName()+"; Internal Group: "); + TreeTool.forAll(this, (final Shape s) -> { + System.err.println("- "+s.getName()); + return false; + }); + } + } + return cs; + } + +} |