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authorSven Gothel <[email protected]>2011-11-26 06:20:16 +0100
committerSven Gothel <[email protected]>2011-11-26 06:20:16 +0100
commit7573b967c07b103d74afdda2aafe4444006a8533 (patch)
tree3c0ac4df03e97b934408272f67af961e547da63b
parent50100b85ce5fde48788efbc2211b26fb9d7c9dfd (diff)
TestsGLSLShaderState*: Reduce loops / Extend timeout - Slow devices may hit TO otherwise.
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java4
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java14
-rw-r--r--src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java2
3 files changed, 11 insertions, 9 deletions
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
index ae08b640c..297cbbb90 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/GLSLMiscHelper.java
@@ -37,8 +37,8 @@ import javax.media.opengl.GLDrawable;
import org.junit.Assert;
public class GLSLMiscHelper {
- public static final int frames_perftest = 10000; // frames
- public static final int frames_warmup = 500; // frames
+ public static final int frames_perftest = 600; // frames
+ public static final int frames_warmup = 100; // frames
public static void validateGLArrayDataServerState(GL2ES2 gl, GLArrayDataServer data) {
final ShaderState st = ShaderState.getShaderState(gl);
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
index 672938310..c84b56d85 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java
@@ -54,13 +54,14 @@ import org.junit.BeforeClass;
*/
public class TestGLSLShaderState01NEWT extends UITestCase {
static long durationPerTest = 10; // ms
+ static boolean firstUIActionOnProcess = false;
static final int vertices0_loc = 0; // FIXME: AMD needs this to be location 0 ? hu ?
static final int colors0_loc = 1;
@BeforeClass
public static void initClass() {
- GLProfile.initSingleton(true);
+ GLProfile.initSingleton(firstUIActionOnProcess);
}
@Test
@@ -181,11 +182,11 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
NEWTGLContext.destroyWindow(winctx);
}
- @Test(timeout=120000)
+ @Test(timeout=240000)
public void testShaderState00PerformanceSingleKeepEnabled() throws InterruptedException {
testShaderState00PerformanceSingle(false);
}
- @Test(timeout=120000)
+ @Test(timeout=240000)
public void testShaderState00PerformanceSingleToggleEnable() throws InterruptedException {
testShaderState00PerformanceSingle(true);
}
@@ -278,7 +279,7 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
NEWTGLContext.destroyWindow(winctx);
}
- @Test(timeout=120000)
+ @Test(timeout=240000)
public void testShaderState01PerformanceDouble() throws InterruptedException {
// preset ..
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createOnscreenWindow(GLProfile.getGL2ES2(), 480, 480, false);
@@ -386,9 +387,10 @@ public class TestGLSLShaderState01NEWT extends UITestCase {
for(int i=0; i<args.length; i++) {
if(args[i].equals("-time")) {
durationPerTest = MiscUtils.atoi(args[++i], (int)durationPerTest);
- }
- if(args[i].equals("-wait")) {
+ } else if(args[i].equals("-wait")) {
wait = true;
+ } else if(args[i].equals("-firstUIAction")) {
+ firstUIActionOnProcess = true;
}
}
if(wait) {
diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
index 2bb825649..364da7e30 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java
@@ -236,7 +236,7 @@ public class TestGLSLShaderState02NEWT extends UITestCase {
NEWTGLContext.destroyWindow(winctx);
}
- @Test(timeout=120000)
+ @Test(timeout=240000)
public void testShaderState01PerformanceDouble() throws InterruptedException {
// preset ..
final NEWTGLContext.WindowContext winctx = NEWTGLContext.createOnscreenWindow(GLProfile.getGL2ES2(), 480, 480, false);