aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2008-08-16 17:43:42 +0000
committerKenneth Russel <[email protected]>2008-08-16 17:43:42 +0000
commit9aa8828d84fc5f4ab6674268af114e06a6de7c4c (patch)
treec79b726cc6a4d78bae64a9a026bf3d577f89c068
parent4e239b137b4f9c09470671b1273dd8093b22eb72 (diff)
Removed obsolete copies of files
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1757 232f8b59-042b-4e1e-8c03-345bb8c30851
-rw-r--r--src/classes/javax/media/opengl/util/glsl/ShaderCode.java273
-rw-r--r--src/classes/javax/media/opengl/util/glsl/ShaderProgram.java201
-rw-r--r--src/classes/javax/media/opengl/util/glsl/ShaderState.java583
3 files changed, 0 insertions, 1057 deletions
diff --git a/src/classes/javax/media/opengl/util/glsl/ShaderCode.java b/src/classes/javax/media/opengl/util/glsl/ShaderCode.java
deleted file mode 100644
index b512f5912..000000000
--- a/src/classes/javax/media/opengl/util/glsl/ShaderCode.java
+++ /dev/null
@@ -1,273 +0,0 @@
-
-package javax.media.opengl.util.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-
-import java.nio.*;
-import java.io.*;
-import java.net.*;
-
-public class ShaderCode {
- public ShaderCode(int type, int number,
- int binFormat, Buffer binary, String[][] source) {
- switch (type) {
- case GL2ES2.GL_VERTEX_SHADER:
- case GL2ES2.GL_FRAGMENT_SHADER:
- break;
- default:
- throw new GLException("Unknown shader type: "+type);
- }
- shaderSource = source;
- shaderBinaryFormat = binFormat;
- shaderBinary = binary;
- shaderType = type;
- shader = BufferUtil.newIntBuffer(number);
- id = getNextID();
- }
-
- public static ShaderCode create(int type, int number,
- Class context, int binFormat, String binaryFile, String[] sourceFiles) {
- String[][] shaderSources = null;
- ByteBuffer shaderBinary = null;
- if(null!=sourceFiles) {
- shaderSources = new String[sourceFiles.length][1];
- for(int i=0; i<sourceFiles.length; i++) {
- shaderSources[i][0] = readShaderSource(context, sourceFiles[i]);
- if(null == shaderSources[i][0]) {
- throw new RuntimeException("Can't find shader source " + sourceFiles[i]);
- }
- }
- }
- if(null!=binaryFile && 0<=binFormat) {
- shaderBinary = readShaderBinary(context, binaryFile);
- if(null == shaderBinary) {
- System.err.println("Can't find shader binary " + binaryFile + " - ignored");
- binFormat = -1;
- }
- }
- return new ShaderCode(type, number, binFormat, shaderBinary, shaderSources);
- }
-
- /**
- * returns the uniq shader id as an integer
- * @see #key()
- */
- public int id() { return id.intValue(); }
-
- /**
- * returns the uniq shader id as an Integer
- *
- * @see #id()
- */
- public Integer key() { return id; }
-
- public int shaderType() { return shaderType; }
- public String shaderTypeStr() { return shaderTypeStr(shaderType); }
-
- public static String shaderTypeStr(int type) {
- switch (type) {
- case GL2ES2.GL_VERTEX_SHADER:
- return "VERTEX_SHADER";
- case GL2ES2.GL_FRAGMENT_SHADER:
- return "FRAGMENT_SHADER";
- }
- return "UNKNOWN_SHADER";
- }
-
- public int shaderBinaryFormat() { return shaderBinaryFormat; }
- public Buffer shaderBinary() { return shaderBinary; }
- public String[][] shaderSource() { return shaderSource; }
-
- public boolean isValid() { return valid; }
-
- public IntBuffer shader() { return shader; }
-
- public boolean compile(GL2ES2 gl) {
- return compile(gl, null);
- }
- public boolean compile(GL2ES2 gl, PrintStream verboseOut) {
- if(isValid()) return true;
-
- // Create & Compile the vertex/fragment shader objects
- valid=gl.glCreateCompileShader(shader, shaderType,
- shaderBinaryFormat, shaderBinary,
- shaderSource, verboseOut);
- shader.clear();
- return valid;
- }
-
- public void release(GL2ES2 gl) {
- if(isValid()) {
- gl.glDeleteShader(shader());
- valid=false;
- }
- }
-
- public boolean equals(Object obj) {
- if(this==obj) return true;
- if(obj instanceof ShaderCode) {
- return id()==((ShaderCode)obj).id();
- }
- return false;
- }
- public int hashCode() {
- return id.intValue();
- }
- public String toString() {
- StringBuffer buf = new StringBuffer("ShaderCode [id="+id+", type="+shaderTypeStr()+", valid="+valid);
- /*
- if(shaderSource!=null) {
- for(int i=0; i<shaderSource.length; i++) {
- for(int j=0; j<shaderSource[i].length; j++) {
- buf.append("\n\t, ShaderSource["+i+"]["+j+"]:\n");
- buf.append(shaderSource[i][j]);
- }
- }
- } */
- buf.append("]");
- return buf.toString();
- }
-
- public static void readShaderSource(ClassLoader context, String path, URL url, StringBuffer result) {
- try {
- BufferedReader reader = new BufferedReader(new InputStreamReader(url.openStream()));
- String line = null;
- while ((line = reader.readLine()) != null) {
- if (line.startsWith("#include ")) {
- String includeFile = line.substring(9).trim();
- // Try relative path first
- String next = makeRelative(path, includeFile);
- URL nextURL = getResource(context, next);
- if (nextURL == null) {
- // Try absolute path
- next = includeFile;
- nextURL = getResource(context, next);
- }
- if (nextURL == null) {
- // Fail
- throw new FileNotFoundException("Can't find include file " + includeFile);
- }
- readShaderSource(context, next, nextURL, result);
- } else {
- result.append(line + "\n");
- }
- }
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
- }
-
- public static String readShaderSource(Class context, String path) {
- URL url = getResource(context.getClassLoader(), path);
- if (url == null) {
- // Try again by scoping the path within the class's package
- String className = context.getName().replace('.', '/');
- int lastSlash = className.lastIndexOf('/');
- if (lastSlash >= 0) {
- String tmpPath = className.substring(0, lastSlash + 1) + path;
- url = getResource(context.getClassLoader(), tmpPath);
- if (url != null) {
- path = tmpPath;
- }
- }
- }
- if (url == null) {
- return null;
- }
- StringBuffer result = new StringBuffer();
- readShaderSource(context.getClassLoader(), path, url, result);
- return result.toString();
- }
-
- public static ByteBuffer readShaderBinary(Class context, String path) {
- try {
- URL url = getResource(context.getClassLoader(), path);
- if (url == null) {
- // Try again by scoping the path within the class's package
- String className = context.getName().replace('.', '/');
- int lastSlash = className.lastIndexOf('/');
- if (lastSlash >= 0) {
- String tmpPath = className.substring(0, lastSlash + 1) + path;
- url = getResource(context.getClassLoader(), tmpPath);
- if (url != null) {
- path = tmpPath;
- }
- }
- }
- if (url == null) {
- return null;
- }
- return readAll(new BufferedInputStream(url.openStream()));
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- protected static URL getResource(ClassLoader context, String path) {
- if (context != null) {
- return context.getResource(path);
- } else {
- return ClassLoader.getSystemResource(path);
- }
- }
-
- protected static String makeRelative(String context, String includeFile) {
- File file = new File(context);
- file = file.getParentFile();
- while (file != null && includeFile.startsWith("../")) {
- file = file.getParentFile();
- includeFile = includeFile.substring(3);
- }
- if (file != null) {
- String res = new File(file, includeFile).getPath();
- // Handle things on Windows
- return res.replace('\\', '/');
- } else {
- return includeFile;
- }
- }
-
- private static ByteBuffer readAll(InputStream stream) throws IOException {
- byte[] data = new byte[1024];
- int numRead = 0;
- int pos = 0;
- do {
- int avail = data.length - pos;
- if (avail == 0) {
- int newSize = 2 * data.length;
- byte[] newData = new byte[newSize];
- System.arraycopy(data, 0, newData, 0, data.length);
- data = newData;
- avail = data.length - pos;
- }
- numRead = stream.read(data, pos, avail);
- if (numRead > 0) {
- pos += numRead;
- }
- } while (numRead >= 0);
- ByteBuffer res = ByteBuffer.wrap(data);
- if (data.length != pos) {
- res.limit(pos);
- }
- return res;
- }
- protected String[][] shaderSource = null;
- protected Buffer shaderBinary = null;
- protected int shaderBinaryFormat = -1;
- protected IntBuffer shader = null;
- protected int shaderType = -1;
- protected Integer id = null;
-
- protected boolean valid=false;
-
- private static synchronized Integer getNextID() {
- return new Integer(nextID++);
- }
- protected static int nextID = 1;
-}
-
diff --git a/src/classes/javax/media/opengl/util/glsl/ShaderProgram.java b/src/classes/javax/media/opengl/util/glsl/ShaderProgram.java
deleted file mode 100644
index 5628f3332..000000000
--- a/src/classes/javax/media/opengl/util/glsl/ShaderProgram.java
+++ /dev/null
@@ -1,201 +0,0 @@
-
-package javax.media.opengl.util.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-
-import java.util.HashMap;
-import java.util.Iterator;
-import java.nio.*;
-import java.io.PrintStream;
-
-public class ShaderProgram {
- public ShaderProgram() {
- id = getNextID();
- }
-
- public boolean linked() {
- return programLinked;
- }
-
- public boolean inUse() {
- return programInUse;
- }
-
- public int program() { return shaderProgram; }
-
- /**
- * returns the uniq shader id as an integer
- * @see #key()
- */
- public int id() { return id.intValue(); }
-
- /**
- * returns the uniq shader id as an Integer
- *
- * @see #id()
- */
- public Integer key() { return id; }
-
- /**
- * @see #glReleaseAllVertexAttributes
- */
- public synchronized void release(GL2ES2 gl) {
- release(gl, false);
- }
-
- /**
- * @see #glReleaseAllVertexAttributes
- */
- public synchronized void release(GL2ES2 gl, boolean releaseShaderToo) {
- glUseProgram(gl, false);
- for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
- ShaderCode shaderCode = (ShaderCode) iter.next();
- gl.glDetachShader(shaderProgram, shaderCode.shader());
- if(releaseShaderToo) {
- shaderCode.release(gl);
- }
- }
- shaderMap.clear();
- gl.glDeleteProgram(shaderProgram);
- shaderProgram=-1;
- }
-
- //
- // ShaderCode handling
- //
-
- /**
- * Adds a new shader to a this non running program.
- *
- * @return false if the program is in use, or the shader already exist,
- * otherwise true.
- */
- public synchronized boolean add(ShaderCode shaderCode) {
- if(shaderMap.containsKey(shaderCode.key())) return false;
- shaderMap.put(shaderCode.key(), shaderCode);
- return true;
- }
-
- public synchronized ShaderCode getShader(int id) {
- return (ShaderCode) shaderMap.get(new Integer(id));
- }
-
- //
- // Program handling
- //
-
- /**
- * Replace a shader in a 'running' program.
- * Refetches all previously bin/get attribute names
- * and resets all attribute data as well
- *
- * @see getAttribLocation
- * @param gl
- * @param oldShaderID the to be replace Shader
- * @param newShader the new ShaderCode
- * @param verboseOut the optional verbose outputstream
- * @throws GLException is the program is not linked
- *
- * @see #glRefetchAttribLocations
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) {
- if(!programLinked) throw new GLException("Program is not linked");
- boolean shaderWasInUse = programInUse;
- glUseProgram(gl, false);
- if(!newShader.compile(gl, verboseOut)) {
- return false;
- }
- if(oldShaderID>=0) {
- ShaderCode oldShader = (ShaderCode) shaderMap.remove(new Integer(oldShaderID));
- if(null!=oldShader) {
- gl.glDetachShader(shaderProgram, oldShader.shader());
- }
- }
- add(newShader);
-
- gl.glAttachShader(shaderProgram, newShader.shader());
- gl.glLinkProgram(shaderProgram);
- if ( ! gl.glIsProgramValid(shaderProgram, System.err) ) {
- return false;
- }
-
- if(shaderWasInUse) {
- glUseProgram(gl, true);
- }
- return true;
- }
-
- public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) {
- if(programLinked) throw new GLException("Program is already linked");
-
- if(0>shaderProgram) {
- shaderProgram = gl.glCreateProgram();
- }
-
- for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
- ShaderCode shaderCode = (ShaderCode) iter.next();
- if(!shaderCode.compile(gl, verboseOut)) {
- return false;
- }
- gl.glAttachShader(shaderProgram, shaderCode.shader());
- }
-
- // Link the program
- gl.glLinkProgram(shaderProgram);
-
- if ( ! gl.glIsProgramValid(shaderProgram, System.err) ) {
- return false;
- }
- programLinked=true;
-
- return true;
- }
-
- public boolean equals(Object obj) {
- if(this==obj) return true;
- if(obj instanceof ShaderCode) {
- return id()==((ShaderCode)obj).id();
- }
- return false;
- }
- public int hashCode() {
- return id.intValue();
- }
- public String toString() {
- StringBuffer buf = new StringBuffer();
- buf.append("ShaderProgram[id="+id);
- buf.append(", linked="+programLinked+", inUse="+programInUse+", program: "+shaderProgram+", [");
- for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
- buf.append((ShaderCode) iter.next());
- buf.append(" ");
- }
- buf.append("]");
- return buf.toString();
- }
-
- protected synchronized void glUseProgram(GL2ES2 gl, boolean on) {
- if(!programLinked) throw new GLException("Program is not linked");
- if(programInUse==on) return;
- gl.glUseProgram(on?shaderProgram:0);
- programInUse = on;
-
- //Throwable tX = new Throwable("Info: ShaderProgram.glUseProgram: "+on);
- //tX.printStackTrace();
-
- }
-
- protected boolean programLinked = false;
- protected boolean programInUse = false;
- protected int shaderProgram=-1;
- protected HashMap shaderMap = new HashMap();
- protected Integer id = null;
-
- private static synchronized Integer getNextID() {
- return new Integer(nextID++);
- }
- protected static int nextID = 1;
-}
-
diff --git a/src/classes/javax/media/opengl/util/glsl/ShaderState.java b/src/classes/javax/media/opengl/util/glsl/ShaderState.java
deleted file mode 100644
index 7f917cc07..000000000
--- a/src/classes/javax/media/opengl/util/glsl/ShaderState.java
+++ /dev/null
@@ -1,583 +0,0 @@
-
-package javax.media.opengl.util.glsl;
-
-import javax.media.opengl.util.*;
-import javax.media.opengl.*;
-
-import java.util.HashMap;
-import java.util.HashSet;
-import java.util.Iterator;
-import java.nio.*;
-import java.io.PrintStream;
-
-public class ShaderState {
-
- public ShaderState() {
- }
-
- public boolean verbose() { return verbose; }
-
- public void setVerbose(boolean v) { verbose=v; }
-
- /**
- * Fetches the current shader state
- *
- * @see javax.media.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see javax.media.opengl.util.glsl.ShaderState#getCurrent()
- */
- public static synchronized ShaderState getCurrent() { return currentShaderState; }
-
- /**
- * Turns the shader program on
- * and set this ShaderState to current if on equals true
- *
- * @see javax.media.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see javax.media.opengl.util.glsl.ShaderState#getCurrent()
- */
- public synchronized void glUseProgram(GL2ES2 gl, boolean on) {
- if(on) {
- if(null!=shaderProgram) {
- shaderProgram.glUseProgram(gl, true);
- } else {
- throw new GLException("No program is attached");
- }
- if(currentShaderState!=this) {
- currentShaderState = this;
- }
- } else if(null!=shaderProgram) {
- shaderProgram.glUseProgram(gl, false);
- }
- }
-
- public boolean linked() {
- return (null!=shaderProgram)?shaderProgram.linked():false;
- }
-
- public boolean inUse() {
- return (null!=shaderProgram)?shaderProgram.inUse():false;
- }
-
- /**
- * Attach or switch a shader program
- *
- * Attaching a shader program the first time,
- * as well as switching to another program on the fly,
- * while managing all attribute and uniform data.
- */
- public synchronized void attachShaderProgram(GL2ES2 gl, ShaderProgram prog) {
- boolean prgInUse = false; // earmarked state
-
- if(null!=shaderProgram) {
- if(shaderProgram.equals(prog)) {
- // nothing to do ..
- if(DEBUG) {
- System.err.println("Info: attachShaderProgram: NOP: equal id: "+shaderProgram.id());
- }
- return;
- }
- prgInUse = shaderProgram.inUse();
- }
- if(DEBUG) {
- Throwable tX = new Throwable("Info: attachShaderProgram: BEGIN "+shaderProgram+" -> "+prog);
- tX.printStackTrace();
- }
-
- // register new one
- shaderProgram = prog;
-
- if(null!=shaderProgram) {
- // reinstall all data ..
- shaderProgram.glUseProgram(gl, true);
- glResetAllVertexAttributes(gl);
- glResetAllUniforms(gl);
- if(!prgInUse) {
- shaderProgram.glUseProgram(gl, false);
- }
- }
- if(DEBUG) {
- System.err.println("Info: attachShaderProgram: END");
- }
- }
-
- public ShaderProgram shaderProgram() { return shaderProgram; }
-
- /**
- * @see #glReleaseAllVertexAttributes
- * @see #glReleaseAllUniforms
- */
- public synchronized void release(GL2ES2 gl) {
- release(gl, false, false);
- }
-
- public synchronized void release(GL2ES2 gl, boolean releaseProgramToo, boolean releaseShaderToo) {
- boolean prgInUse = false;
- if(null!=shaderProgram) {
- prgInUse = shaderProgram.inUse();
- if(!prgInUse) {
- shaderProgram.glUseProgram(gl, true);
- }
- }
- glReleaseAllVertexAttributes(gl);
- glReleaseAllUniforms(gl);
- if(null!=shaderProgram) {
- if(releaseProgramToo) {
- shaderProgram.release(gl, releaseShaderToo);
- } else if(!prgInUse) {
- shaderProgram.glUseProgram(gl, false);
- }
- }
- }
-
- //
- // Shader attribute handling
- //
-
- /**
- * Binds an attribute to the shader.
- * This must be done before the program is linked !
- * n name - 1 idx, where name is a uniq key
- *
- * @throws GLException is the program is already linked
- *
- * @see #glBindAttribLocation
- * @see javax.media.opengl.GL2ES2#glBindAttribLocation
- * @see #glGetAttribLocation
- * @see javax.media.opengl.GL2ES2#glGetAttribLocation
- * @see #getAttribLocation
- * @see #glReplaceShader
- */
- public void glBindAttribLocation(GL2ES2 gl, int index, String name) {
- if(null==shaderProgram) throw new GLException("No program is attached");
- if(shaderProgram.linked()) throw new GLException("Program is already linked");
- Integer idx = new Integer(index);
- if(!attribMap2Idx.containsKey(name)) {
- attribMap2Idx.put(name, idx);
- gl.glBindAttribLocation(shaderProgram.program(), index, name);
- }
- }
-
- /**
- * Gets the index of a shader attribute.
- * This must be done after the program is linked !
- *
- * @return -1 if there is no such attribute available,
- * otherwise >= 0
- * @throws GLException is the program is not linked
- *
- * @see #glBindAttribLocation
- * @see javax.media.opengl.GL2ES2#glBindAttribLocation
- * @see #glGetAttribLocation
- * @see javax.media.opengl.GL2ES2#glGetAttribLocation
- * @see #getAttribLocation
- * @see #glReplaceShader
- */
- public int glGetAttribLocation(GL2ES2 gl, String name) {
- if(!shaderProgram.linked()) throw new GLException("Program is not linked");
- int index = getAttribLocation(name);
- if(0>index) {
- index = gl.glGetAttribLocation(shaderProgram.program(), name);
- if(0<=index) {
- Integer idx = new Integer(index);
- attribMap2Idx.put(name, idx);
- } else if(verbose) {
- Throwable tX = new Throwable("Info: glGetAttribLocation failed, no location for: "+name+", index: "+index);
- tX.printStackTrace();
- }
- }
- return index;
- }
-
- protected int getAttribLocation(String name) {
- Integer idx = (Integer) attribMap2Idx.get(name);
- return (null!=idx)?idx.intValue():-1;
- }
-
-
- //
- // Enabled Vertex Arrays and its data
- //
-
- /**
- * Enable a vertex attribute array
- *
- * Even if the attribute is not found in the current shader,
- * it is stored in this state.
- *
- * @returns false, if the name is not found, otherwise true
- *
- * @throws GLException if the program is not in use
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public boolean glEnableVertexAttribArray(GL2ES2 gl, String name) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- enabledVertexAttribArraySet.add(name);
- int index = glGetAttribLocation(gl, name);
- if(0>index) {
- if(verbose) {
- Throwable tX = new Throwable("Info: glEnableVertexAttribArray failed, no index for: "+name);
- tX.printStackTrace();
- }
- return false;
- }
- if(DEBUG) {
- System.err.println("Info: glEnableVertexAttribArray: "+name);
- }
- gl.glEnableVertexAttribArray(index);
- return true;
- }
-
- public boolean isVertexAttribArrayEnabled(String name) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- return enabledVertexAttribArraySet.contains(name);
- }
-
- /**
- * Disables a vertex attribute array
- *
- * Even if the attribute is not found in the current shader,
- * it is removed from this state.
- *
- * @returns false, if the name is not found, otherwise true
- *
- * @throws GLException if the program is not in use
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public boolean glDisableVertexAttribArray(GL2ES2 gl, String name) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- enabledVertexAttribArraySet.remove(name);
- int index = glGetAttribLocation(gl, name);
- if(0>index) {
- if(verbose) {
- Throwable tX = new Throwable("Info: glDisableVertexAttribArray failed, no index for: "+name);
- tX.printStackTrace();
- }
- return false;
- }
- if(DEBUG) {
- System.err.println("Info: glDisableVertexAttribArray: "+name);
- }
- gl.glDisableVertexAttribArray(index);
- return true;
- }
-
- /**
- * Set the vertex attribute data.
- * Enable the attribute, if it is not enabled yet.
- *
- * Even if the attribute is not found in the current shader,
- * it is stored in this state.
- *
- * @arg data the GLArrayData's name must match the attributes one,
- * it's index will be set with the attribute's location,
- * if found.
- *
- * @returns false, if the name is not found, otherwise true
- *
- * @throws GLException if the program is not in use
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public boolean glVertexAttribPointer(GL2ES2 gl, GLArrayData data) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- if(!enabledVertexAttribArraySet.contains(data.getName())) {
- if(!glEnableVertexAttribArray(gl, data.getName())) {
- if(verbose) {
- Throwable tX = new Throwable("Info: glVertexAttribPointer: couldn't enable: "+data);
- tX.printStackTrace();
- }
- }
- }
- int index = getAttribLocation(data.getName());
- if(0>index) {
- if(verbose) {
- Throwable tX = new Throwable("Info: glVertexAttribPointer failed, no index for: "+data);
- tX.printStackTrace();
- }
- }
- data.setLocation(index);
- vertexAttribMap2Data.put(data.getName(), data);
- if(0<=index) {
- // only pass the data, if the attribute exists in the current shader
- if(DEBUG) {
- System.err.println("Info: glVertexAttribPointer: "+data);
- }
- gl.glVertexAttribPointer(data);
- return true;
- }
- return false;
- }
-
- /**
- * Get the vertex attribute data, previously set.
- *
- * @returns the GLArrayData object, null if not previously set.
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public GLArrayData getVertexAttribPointer(String name) {
- return (GLArrayData) vertexAttribMap2Data.get(name);
- }
-
- /**
- * Releases all mapped vertex attribute data,
- * disables all enabled attributes and loses all indices
- *
- * @throws GLException is the program is not in use but the shaderProgram is set
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public void glReleaseAllVertexAttributes(GL2ES2 gl) {
- if(null!=shaderProgram) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- for(Iterator iter = vertexAttribMap2Data.keySet().iterator(); iter.hasNext(); ) {
- if(!glDisableVertexAttribArray(gl, (String) iter.next())) {
- throw new GLException("Internal Error: mapped vertex attribute couldn't be disabled");
- }
- }
- for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
- if(!glDisableVertexAttribArray(gl, (String) iter.next())) {
- throw new GLException("Internal Error: prev enabled vertex attribute couldn't be disabled");
- }
- }
- }
- vertexAttribMap2Data.clear();
- enabledVertexAttribArraySet.clear();
- attribMap2Idx.clear();
- }
-
- /**
- * Disables all vertex attribute arrays.
- *
- * Their enabled stated will be removed from this state only
- * if 'removeFromState' is true.
- *
- * This method purpose is more for debugging.
- *
- * @throws GLException is the program is not in use but the shaderProgram is set
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public void glDisableAllVertexAttributeArrays(GL2ES2 gl, boolean removeFromState) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
-
- for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
- String name = (String) iter.next();
- if(removeFromState) {
- enabledVertexAttribArraySet.remove(name);
- }
- int index = glGetAttribLocation(gl, name);
- if(0<=index) {
- gl.glDisableVertexAttribArray(index);
- }
- }
- }
-
- /**
- * Reset all previously mapped vertex attribute data,
- * incl enabling them
- *
- * @throws GLException is the program is not in use
- *
- * @see #glEnableVertexAttribArray
- * @see #glDisableVertexAttribArray
- * @see #glVertexAttribPointer
- * @see #getVertexAttributePointer
- * @see #glReleaseAllVertexAttributes
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
- */
- public void glResetAllVertexAttributes(GL2ES2 gl) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- attribMap2Idx.clear();
-
- for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
- glEnableVertexAttribArray(gl, (String) iter.next());
- }
-
- for(Iterator iter = vertexAttribMap2Data.values().iterator(); iter.hasNext(); ) {
- glVertexAttribPointer(gl, (GLArrayData) iter.next());
- }
- }
-
- //
- // Shader Uniform handling
- //
-
- /**
- * Gets the index of a shader uniform.
- * This must be done when the program is in use !
- *
- * @return -1 if there is no such attribute available,
- * otherwise >= 0
-
- * @throws GLException is the program is not linked
- *
- * @see #glGetUniformLocation
- * @see javax.media.opengl.GL2ES2#glGetUniformLocation
- * @see #getUniformLocation
- * @see #glReplaceShader
- */
- protected int glGetUniformLocation(GL2ES2 gl, String name) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- int index = getUniformLocation(name);
- if(0>index) {
- index = gl.glGetUniformLocation(shaderProgram.program(), name);
- if(0<=index) {
- Integer idx = new Integer(index);
- uniformMap2Idx.put(name, idx);
- } else if(verbose) {
- Throwable tX = new Throwable("Info: glUniform failed, no location for: "+name+", index: "+index);
- tX.printStackTrace();
- }
- }
- return index;
- }
-
- protected int getUniformLocation(String name) {
- Integer idx = (Integer) uniformMap2Idx.get(name);
- return (null!=idx)?idx.intValue():-1;
- }
-
- /**
- * Set the uniform data.
- *
- * Even if the uniform is not found in the current shader,
- * it is stored in this state.
- *
- * @arg data the GLUniforms's name must match the uniform one,
- * it's index will be set with the uniforms's location,
- * if found.
- *
- *
- * @returns false, if the name is not found, otherwise true
- *
- * @throws GLException if the program is not in use
- *
- * @see #glGetUniformLocation
- * @see javax.media.opengl.GL2ES2#glGetUniformLocation
- * @see #getUniformLocation
- * @see #glReplaceShader
- */
- public boolean glUniform(GL2ES2 gl, GLUniformData data) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- int location = glGetUniformLocation(gl, data.getName());
- data.setLocation(location);
- uniformMap2Data.put(data.getName(), data);
- if(0<=location) {
- // only pass the data, if the uniform exists in the current shader
- if(DEBUG) {
- System.err.println("Info: glUniform: "+data);
- }
- gl.glUniform(data);
- }
- return true;
- }
-
- /**
- * Get the uniform data, previously set.
- *
- * @returns the GLUniformData object, null if not previously set.
- */
- public GLUniformData getUniform(String name) {
- return (GLUniformData) uniformMap2Data.get(name);
- }
-
- /**
- * Releases all mapped uniform data
- * and loses all indices
- *
- * @throws GLException is the program is not in use
- */
- public void glReleaseAllUniforms(GL2ES2 gl) {
- uniformMap2Data.clear();
- uniformMap2Idx.clear();
- }
-
- /**
- * Reset all previously mapped uniform data
- *
- * @throws GLException is the program is not in use
- */
- public void glResetAllUniforms(GL2ES2 gl) {
- if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- uniformMap2Idx.clear();
- for(Iterator iter = uniformMap2Data.values().iterator(); iter.hasNext(); ) {
- glUniform(gl, (GLUniformData) iter.next());
- }
- }
-
- public String toString() {
- StringBuffer buf = new StringBuffer();
- buf.append("ShaderState[");
- buf.append(shaderProgram.toString());
- buf.append(",EnabledStates: [");
- for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
- buf.append("\n ");
- buf.append((String)iter.next());
- }
- buf.append("], [");
- for(Iterator iter = vertexAttribMap2Data.values().iterator(); iter.hasNext(); ) {
- buf.append("\n ");
- buf.append((GLArrayData) iter.next());
- }
- buf.append("], [");
- for(Iterator iter=uniformMap2Data.values().iterator(); iter.hasNext(); ) {
- buf.append("\n ");
- buf.append((GLUniformData) iter.next());
- }
- buf.append("]");
- return buf.toString();
- }
-
- protected static final boolean DEBUG = false;
- protected boolean verbose = false;
- protected ShaderProgram shaderProgram=null;
- protected HashMap attribMap2Idx = new HashMap();
- protected HashSet enabledVertexAttribArraySet = new HashSet();
- protected HashMap vertexAttribMap2Data = new HashMap();
- protected HashMap uniformMap2Idx = new HashMap();
- protected HashMap uniformMap2Data = new HashMap();
- protected static ShaderState currentShaderState = null;
-
-}
-