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authorSven Göthel <[email protected]>2024-01-22 06:02:30 +0100
committerSven Göthel <[email protected]>2024-01-22 06:02:30 +0100
commitbf096870c73898963558bef5c9d75760f9f76290 (patch)
treeaca281df69d3974cae2c8991499e7d1654ee0c6c
parenta883f3e2e1563736df32573141fd5119f0678c92 (diff)
Bug 1490 - GraphUI Performance: Group/Scene: Use temp sorted arrays
Group/Scene's uses temp arrays for Z oder sorting, which should be maintained locally to avoid too many temp object creations.
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Group.java21
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Scene.java20
2 files changed, 25 insertions, 16 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Group.java b/src/graphui/classes/com/jogamp/graph/ui/Group.java
index e3431224c..af07d4053 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Group.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Group.java
@@ -27,6 +27,7 @@
*/
package com.jogamp.graph.ui;
+import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Comparator;
@@ -38,6 +39,7 @@ import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.ui.layout.Padding;
import com.jogamp.graph.ui.shapes.Rectangle;
import com.jogamp.math.FloatUtil;
+import com.jogamp.math.Matrix4f;
import com.jogamp.math.Vec2f;
import com.jogamp.math.Vec3f;
import com.jogamp.math.Vec4f;
@@ -79,6 +81,7 @@ public class Group extends Shape implements Container {
}
private final List<Shape> shapes = new CopyOnWriteArrayList<Shape>();
+ private Shape[] drawShapeArray = new Shape[0]; // reduce memory re-alloc @ display
/** Enforced fixed size. In case z-axis is NaN, its 3D z-axis will be adjusted. */
private final Vec3f fixedSize = new Vec3f();
private Layout layouter;
@@ -300,6 +303,8 @@ public class Group extends Shape implements Container {
// s.clearImpl0(gl, renderer);
s.clear(gl, renderer);
}
+ shapes.clear();
+ drawShapeArray = new Shape[0];
}
@Override
@@ -308,6 +313,8 @@ public class Group extends Shape implements Container {
// s.destroyImpl0(gl, renderer);
s.destroy(gl, renderer);
}
+ shapes.clear();
+ drawShapeArray = new Shape[0];
if( null != border ) {
border.destroy(gl, renderer);
border = null;
@@ -322,12 +329,14 @@ public class Group extends Shape implements Container {
@Override
public final boolean isFrustumCullingEnabled() { return doFrustumCulling; }
- @SuppressWarnings({ "unchecked", "rawtypes" })
@Override
protected void drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final Vec4f rgba) {
final PMVMatrix4f pmv = renderer.getMatrix();
- final Object[] shapesS = shapes.toArray();
- Arrays.sort(shapesS, (Comparator)Shape.ZAscendingComparator);
+ final int shapeCount = shapes.size();
+ Arrays.fill(drawShapeArray, null); // flush old refs
+ final Shape[] shapeArray = shapes.toArray(drawShapeArray); // local-backup
+ drawShapeArray = shapeArray; // keep backup
+ Arrays.sort(shapeArray, 0, shapeCount, Shape.ZAscendingComparator);
final boolean useClipFrustum = null != clipFrustum;
if( useClipFrustum || clipOnBounds ) {
@@ -336,9 +345,8 @@ public class Group extends Shape implements Container {
final Frustum frustumMv = useClipFrustum ? clipFrustum : tempC00.set( box ).transform( pmv.getMv() ).updateFrustumPlanes(tempF00);
renderer.setClipFrustum( frustumMv );
- final int shapeCount = shapesS.length;
for(int i=0; i<shapeCount; i++) {
- final Shape shape = (Shape) shapesS[i];
+ final Shape shape = shapeArray[i];
if( shape.isVisible() ) {
pmv.pushMv();
shape.applyMatToMv(pmv);
@@ -356,9 +364,8 @@ public class Group extends Shape implements Container {
}
renderer.setClipFrustum(origClipFrustum);
} else {
- final int shapeCount = shapesS.length;
for(int i=0; i<shapeCount; i++) {
- final Shape shape = (Shape) shapesS[i];
+ final Shape shape = shapeArray[i];
if( shape.isVisible() ) {
pmv.pushMv();
shape.applyMatToMv(pmv);
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/Scene.java
index 8a9952c04..b3ae5c9a0 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Scene.java
@@ -55,6 +55,7 @@ import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.ui.Shape.Visitor2;
import com.jogamp.math.FloatUtil;
+import com.jogamp.math.Matrix4f;
import com.jogamp.math.Ray;
import com.jogamp.math.Recti;
import com.jogamp.math.Vec2f;
@@ -129,6 +130,7 @@ public final class Scene implements Container, GLEventListener {
private static final boolean DEBUG = false;
private final List<Shape> shapes = new CopyOnWriteArrayList<Shape>();
+ private Shape[] displayShapeArray = new Shape[0]; // reduce memory re-alloc @ display
private final AtomicReference<Tooltip> toolTipActive = new AtomicReference<Tooltip>();
private final AtomicReference<Shape> toolTipHUD = new AtomicReference<Shape>();
@@ -449,13 +451,13 @@ public final class Scene implements Container, GLEventListener {
@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public void display(final GLAutoDrawable drawable) {
- final Object[] shapesS = shapes.toArray();
- Arrays.sort(shapesS, (Comparator)Shape.ZAscendingComparator);
+ final int shapeCount = shapes.size();
+ Arrays.fill(displayShapeArray, null); // flush old refs
+ final Shape[] shapeArray = shapes.toArray(displayShapeArray); // local-backup
+ displayShapeArray = shapeArray; // keep backup
+ Arrays.sort(shapeArray, 0, shapeCount, Shape.ZAscendingComparator);
- display(drawable, shapesS);
- }
- private void display(final GLAutoDrawable drawable, final Object[] shapes) {
final GL2ES2 gl = drawable.getGL().getGL2ES2();
if( null != clearColor ) {
@@ -466,9 +468,8 @@ public final class Scene implements Container, GLEventListener {
renderer.enable(gl, true);
- final int shapeCount = shapes.length;
for(int i=0; i<shapeCount; i++) {
- final Shape shape = (Shape)shapes[i];
+ final Shape shape = shapeArray[i];
if( shape.isVisible() ) {
pmv.pushMv();
shape.applyMatToMv(pmv);
@@ -571,6 +572,7 @@ public final class Scene implements Container, GLEventListener {
}
}
shapes.clear();
+ displayShapeArray = new Shape[0];
disposeActions.clear();
if( drawable == cDrawable ) {
cDrawable = null;
@@ -599,7 +601,7 @@ public final class Scene implements Container, GLEventListener {
* Method performs on current thread and returns after probing every {@link Shape}.
* </p>
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link Shape#setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
+ * {@link Shape#applyMatToMv(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
* @param glWinX window X coordinate, bottom-left origin
* @param glWinY window Y coordinate, bottom-left origin
* @param objPos storage for found object position in model-space of found {@link Shape}
@@ -736,7 +738,7 @@ public final class Scene implements Container, GLEventListener {
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link Shape#setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
+ * {@link Shape#applyMatToMv(PMVMatrix4f) shape-transformed} and can be reused by the caller and runnable.
* @param objPos resulting object position
* @param runnable action
*/