diff options
author | Sven Göthel <[email protected]> | 2024-02-12 06:45:49 +0100 |
---|---|---|
committer | Sven Göthel <[email protected]> | 2024-02-12 06:45:49 +0100 |
commit | c4f14aa011c567b54667ed2209c2f48363998644 (patch) | |
tree | 6ffbccad3a602d1463111c06285fb678b1395ff2 | |
parent | f3d181114f804661c92485864047291651880718 (diff) |
VectorUtil: Remove unused isInCircleVec2f() and triAreaVec2f(), now using *2d() variants
-rw-r--r-- | src/jogl/classes/com/jogamp/math/VectorUtil.java | 42 |
1 files changed, 8 insertions, 34 deletions
diff --git a/src/jogl/classes/com/jogamp/math/VectorUtil.java b/src/jogl/classes/com/jogamp/math/VectorUtil.java index 7e66f0b4f..059bf59b2 100644 --- a/src/jogl/classes/com/jogamp/math/VectorUtil.java +++ b/src/jogl/classes/com/jogamp/math/VectorUtil.java @@ -1,5 +1,5 @@ /** - * Copyright 2010-2023 JogAmp Community. All rights reserved. + * Copyright 2010-2024 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: @@ -286,6 +286,7 @@ public final class VectorUtil { return FloatUtil.isZero( determinantVec3(v1, v2, v3), FloatUtil.EPSILON ); } + public static final double InCircleDThreshold = DoubleUtil.EPSILON; /** * Check if vertices in triangle circumcircle given {@code d} vertex, from paper by Guibas and Stolfi (1985). * @param a triangle vertex 1 @@ -294,27 +295,6 @@ public final class VectorUtil { * @param d vertex in question * @return true if the vertex d is inside the circle defined by the vertices a, b, c. */ - public static boolean isInCircleVec2f(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { - // Operation costs: - // - 4x (triAreaVec2: 5+, 2*) -> 20+, 8* - // - plus 7+, 12* -> 27+, 20* - return (a.x() * a.x() + a.y() * a.y()) * triAreaVec2f(b, c, d) - - (b.x() * b.x() + b.y() * b.y()) * triAreaVec2f(a, c, d) + - (c.x() * c.x() + c.y() * c.y()) * triAreaVec2f(a, b, d) - - (d.x() * d.x() + d.y() * d.y()) * triAreaVec2f(a, b, c) > InCircleFThreshold; - } - public static final float InCircleFThreshold = FloatUtil.EPSILON; - public static float inCircleVec2fVal(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { - // Operation costs: - // - 4x (triAreaVec2: 5+, 2*) -> 20+, 8* - // - plus 7+, 12* -> 27+, 20* - return (a.x() * a.x() + a.y() * a.y()) * triAreaVec2f(b, c, d) - - (b.x() * b.x() + b.y() * b.y()) * triAreaVec2f(a, c, d) + - (c.x() * c.x() + c.y() * c.y()) * triAreaVec2f(a, b, d) - - (d.x() * d.x() + d.y() * d.y()) * triAreaVec2f(a, b, c); - } - - public static final double InCircleDThreshold = DoubleUtil.EPSILON; public static boolean isInCircleVec2d(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) { return inCircleVec2dVal(a, b, c, d) > InCircleDThreshold; } @@ -322,14 +302,12 @@ public final class VectorUtil { // Operation costs: // - 4x (triAreaVec2: 5+, 2*) -> 20+, 8* // - plus 7+, 12* -> 27+, 20* - return sqlend(a) * triAreaVec2d(b, c, d) - - sqlend(b) * triAreaVec2d(a, c, d) + - sqlend(c) * triAreaVec2d(a, b, d) - - sqlend(d) * triAreaVec2d(a, b, c); - } - private static double sqlend(final Vert2fImmutable a) { - final double x = a.x(); - final double y = a.y(); + return sqlend(a.x(), a.y()) * triAreaVec2d(b, c, d) - + sqlend(b.x(), b.y()) * triAreaVec2d(a, c, d) + + sqlend(c.x(), c.y()) * triAreaVec2d(a, b, d) - + sqlend(d.x(), d.y()) * triAreaVec2d(a, b, c); + } + private static double sqlend(final double x, final double y) { return x*x + y*y; } @@ -345,10 +323,6 @@ public final class VectorUtil { * @param c third vertex * @return area > 0 CCW, .. */ - public static float triAreaVec2f(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ - return (b.x() - a.x()) * (c.y() - a.y()) - (b.y() - a.y()) * (c.x() - a.x()); - } - public static double triAreaVec2d(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){ return triAreaVec2d(a.x(), a.y(), b.x(), b.y(), c.x(), c.y()); } |