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authorSven Gothel <[email protected]>2014-07-05 08:27:03 +0200
committerSven Gothel <[email protected]>2014-07-05 08:27:03 +0200
commitbda482e4eee76a5ba2139645682ae64dadacbc6b (patch)
tree51f67d3734276114754bff02bbde2217fc0fb797 /doc/bouml
parentf8f0f051604721bceaee214b8e5218fd47d2eb9e (diff)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers; Simplify FloatUtil.makePerspective(..FovHVHalves..)
Fix FloatUtil.makePerspective(..): The tan(fovy/2) shall be used, not tan(fovy), fix callers - This bug didn't hit (yet), since callers already performed the division (degree -> radian) by falsly claiming the passed value is in radian - where it was actually fov/2 in radians. Simplify FloatUtil.makePerspective(..FovHVHalves..) - Due to the fix above, it became pretty clear that the makeFrustum(..) method can be utilized. Simply apply all our tan-half-fov values on zNear.
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