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authorSven Gothel <[email protected]>2023-08-07 04:11:58 +0200
committerSven Gothel <[email protected]>2023-08-07 04:11:58 +0200
commit430b8a061b061ceb9c03deb84380335612f71737 (patch)
tree9e306843b51e6f3022a319dde6bf9c7f9d6ad2de /doc
parentbcc4b5de41dcfca5eac19111506b996d3531d908 (diff)
Update README.md, index.html (Graph/GraphUI, references) and add OpenGL_API_Divergence.md
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+<body>
+<nav id="TOC" role="doc-toc">
+ <strong>Contents</strong><label for="contents">⊕</label>
+ <input type="checkbox" id="contents">
+ <ul>
+ <li><a href="#jogl-and-opengl-divergence">JOGL and OpenGL
+ Divergence</a>
+ <ul>
+ <li><a href="#overview">Overview</a>
+ <ul>
+ <li><a href="#opengl-debugging">OpenGL Debugging</a></li>
+ <li><a href="#retrieve-mapped-buffers-data">Retrieve Mapped Buffer's
+ Data</a></li>
+ </ul></li>
+ <li><a href="#references">References</a></li>
+ </ul></li>
+ </ul>
+</nav>
+<style>
+table, th, td {
+ border: 1px solid black;
+}
+</style>
+
+<h1 id="jogl-and-opengl-divergence">JOGL and OpenGL Divergence</h1>
+<h2 id="overview">Overview</h2>
+<p>As described in <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description">mapping
+of OpenGL profiles to interfaces</a>, JOGL is mostly API compatible with
+the OpenGL API while packaging functionality in <a
+href="https://jogamp.org/jogl/doc/uml/html/index-withframe.html">OpenGL
+profiles</a>.</p>
+<p>However, there are certain aspects where JOGL diverges due to managed
+code aspects and the Java™ language.</p>
+<h3 id="opengl-debugging">OpenGL Debugging</h3>
+<p>In 2009-2012 the <a
+href="https://www.khronos.org/opengl/wiki/Debug_Output">Debug Output</a>
+extensions <a
+href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a>
+and <a
+href="https://registry.khronos.org/OpenGL/extensions/ARB/ARB_debug_output.txt">ARB_debug_output</a>
+were created, subsumed to the core via <a
+href="https://registry.khronos.org/OpenGL/extensions/KHR/KHR_debug.txt">KHR_debug</a>.</p>
+<p>They allow applications to <a
+href="https://docs.gl/gl4/glDebugMessageCallback">enable and control
+low-level debugging</a> using the OpenGL implementation.</p>
+<p>These extensions have been subsumed in <a
+href="https://www.khronos.org/opengl/wiki/GLAPI/glDebugMessageCallback">OpenGL
+4.3</a> and in <a
+href="https://registry.khronos.org/OpenGL-Refpages/es3/html/glDebugMessageCallback.xhtml">OpenGL
+ES 3.2</a>.</p>
+<p>In JOGL a user may attached a <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLDebugListener.html">GLDebugListener</a>
+to the <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html">GLContext</a>
+via <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#addGLDebugListener(com.jogamp.opengl.GLDebugListener)">addGLDebugListener(..)</a>.
+The GLDebugListener receives the native <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLDebugMessage.html">GLDebugMessage</a>
+if debugging is enabled.</p>
+<p>To enable debugging, the GLContext must be created having <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#CTX_OPTION_DEBUG">CTX_OPTION_DEBUG</a>
+set via <code>setContextCreationFlags(int)</code> on the <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#setContextCreationFlags(int)">GLContext</a>
+or <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLAutoDrawable.html#setContextCreationFlags(int)">GLAutoDrawable</a>.
+Alternatively, <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#enableGLDebugMessage(boolean)">GLContext.enableGLDebugMessage(boolean</a>
+may be used.</p>
+<p>Test cases</p>
+<ul>
+<li><a
+href="https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLDebug00NEWT.java">TestGLDebug00NEWT</a></li>
+<li><a
+href="https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLDebug01NEWT.java">TestGLDebug01NEWT</a></li>
+</ul>
+<h3 id="retrieve-mapped-buffers-data">Retrieve Mapped Buffer's Data</h3>
+<p>Since OpenGL 1.5, a mapped buffer object's data can be retrieved via
+<a
+href="https://www.khronos.org/opengl/wiki/GLAPI/glGetBufferPointer">glGetBufferPointerv(..)</a>,
+i.e. the client's memory pointer.</p>
+<p>In JOGL, buffers are tracked via <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLBufferStorage.html">GLBufferStorage</a>,
+covering the storage size, NIO client memory reference if mapped and
+usage flags. This ensures lifecycle alignment of the native NIO Java
+client memory with OpenGL buffer semantics.</p>
+<p>To retrieve the bound buffer you may use <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLBase.html#getBoundBuffer(int)">getBoundBuffer(..)</a>
+and <a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLBase.html#getBufferStorage(int)">getBufferStorage(..)</a>.</p>
+<p>Tracker Implementation</p>
+<ul>
+<li><a
+href="https://jogamp.org/cgit/jogl.git/tree/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java">GLBufferObjectTracker</a></li>
+<li><a
+href="https://jogamp.org/cgit/jogl.git/tree/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java">GLBufferStateTracker</a></li>
+</ul>
+<p>Test Cases</p>
+<ul>
+<li><a
+href="https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestMapBufferRead01NEWT.java">TestMapBufferRead01NEWT</a></li>
+<li><a
+href="https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestMapBufferRead02NEWT.java">TestMapBufferRead02NEWT</a></li>
+</ul>
+<h2 id="references">References</h2>
+<ul>
+<li><a href="https://jogamp.org/">JogAmp Home</a></li>
+<li><a href="https://jogamp.org/cgit/jogl.git/about/">JOGL Git
+Repo</a></li>
+<li><a href="https://jogamp.org/jogl/www/">JOGL Home</a></li>
+<li><a
+href="https://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL
+Evolution &amp; JOGL</a></li>
+<li><a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description">Mapping
+of OpenGL Profiles to Interfaces</a>
+<ul>
+<li><a
+href="https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria">OpenGL
+API Inclusion Criteria</a></li>
+<li><a
+href="https://jogamp.org/jogl/doc/uml/html/index-withframe.html">UML
+Diagram</a></li>
+</ul></li>
+<li><a href="https://jogamp.org/jogl/doc/HowToBuild.html">How To
+Build</a></li>
+</ul>
+</body>
+</html>
diff --git a/doc/OpenGL_API_Divergence.md b/doc/OpenGL_API_Divergence.md
new file mode 100644
index 000000000..6cfe2fdd3
--- /dev/null
+++ b/doc/OpenGL_API_Divergence.md
@@ -0,0 +1,61 @@
+<style>
+table, th, td {
+ border: 1px solid black;
+}
+</style>
+
+# JOGL and OpenGL Divergence
+
+## Overview
+As described in [mapping of OpenGL profiles to interfaces](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description), JOGL is mostly API compatible with the OpenGL API while packaging functionality in [OpenGL profiles](https://jogamp.org/jogl/doc/uml/html/index-withframe.html).
+
+However, there are certain aspects where JOGL diverges due to managed code aspects and the Java™ language.
+
+### OpenGL Debugging
+In 2009-2012 the [Debug Output](https://www.khronos.org/opengl/wiki/Debug_Output) extensions
+[AMD_debug_output](http://www.opengl.org/registry/specs/AMD/debug_output.txt) and
+[ARB_debug_output](https://registry.khronos.org/OpenGL/extensions/ARB/ARB_debug_output.txt) were created,
+subsumed to the core via [KHR_debug](https://registry.khronos.org/OpenGL/extensions/KHR/KHR_debug.txt).
+
+They allow applications to [enable and control low-level debugging](https://docs.gl/gl4/glDebugMessageCallback)
+using the OpenGL implementation.
+
+These extensions have been subsumed in [OpenGL 4.3](https://www.khronos.org/opengl/wiki/GLAPI/glDebugMessageCallback)
+and in [OpenGL ES 3.2](https://registry.khronos.org/OpenGL-Refpages/es3/html/glDebugMessageCallback.xhtml).
+
+In JOGL a user may attached a [GLDebugListener](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLDebugListener.html)
+to the [GLContext](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html) via [addGLDebugListener(..)](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#addGLDebugListener\(com.jogamp.opengl.GLDebugListener\)).
+The GLDebugListener receives the native [GLDebugMessage](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLDebugMessage.html) if debugging is enabled.
+
+To enable debugging, the GLContext must be created having [CTX_OPTION_DEBUG](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#CTX_OPTION_DEBUG) set via `setContextCreationFlags(int)` on the [GLContext](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#setContextCreationFlags\(int\)) or [GLAutoDrawable](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLAutoDrawable.html#setContextCreationFlags(int)).
+Alternatively, [GLContext.enableGLDebugMessage(boolean](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLContext.html#enableGLDebugMessage\(boolean\)) may be used.
+
+Test cases
+- [TestGLDebug00NEWT](https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLDebug00NEWT.java)
+- [TestGLDebug01NEWT](https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestGLDebug01NEWT.java)
+
+### Retrieve Mapped Buffer's Data
+Since OpenGL 1.5, a mapped buffer object's data can be retrieved via [glGetBufferPointerv(..)](https://www.khronos.org/opengl/wiki/GLAPI/glGetBufferPointer), i.e. the client's memory pointer.
+
+In JOGL, buffers are tracked via [GLBufferStorage](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLBufferStorage.html), covering the storage size, NIO client memory reference if mapped and usage flags.
+This ensures lifecycle alignment of the native NIO Java client memory with OpenGL buffer semantics.
+
+To retrieve the bound buffer you may use [getBoundBuffer(..)](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLBase.html#getBoundBuffer\(int\)) and [getBufferStorage(..)](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLBase.html#getBufferStorage\(int\)).
+
+Tracker Implementation
+- [GLBufferObjectTracker](https://jogamp.org/cgit/jogl.git/tree/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java)
+- [GLBufferStateTracker](https://jogamp.org/cgit/jogl.git/tree/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java)
+
+Test Cases
+- [TestMapBufferRead01NEWT](https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestMapBufferRead01NEWT.java)
+- [TestMapBufferRead02NEWT](https://jogamp.org/cgit/jogl.git/tree/src/test/com/jogamp/opengl/test/junit/jogl/acore/TestMapBufferRead02NEWT.java)
+
+## References
+- [JogAmp Home](https://jogamp.org/)
+- [JOGL Git Repo](https://jogamp.org/cgit/jogl.git/about/)
+- [JOGL Home](https://jogamp.org/jogl/www/)
+- [OpenGL Evolution & JOGL](https://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html)
+- [Mapping of OpenGL Profiles to Interfaces](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description)
+ - [OpenGL API Inclusion Criteria](https://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria)
+ - [UML Diagram](https://jogamp.org/jogl/doc/uml/html/index-withframe.html)
+- [How To Build](https://jogamp.org/jogl/doc/HowToBuild.html)