diff options
author | Kenneth Russel <[email protected]> | 2007-02-01 23:37:19 +0000 |
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committer | Kenneth Russel <[email protected]> | 2007-02-01 23:37:19 +0000 |
commit | adb8d069ad328c16d125ce67a08784c31c5a0ca9 (patch) | |
tree | 1dff7790d7fd6e5ee3e47fcb97beea1117111c7e /doc | |
parent | 0f8bf3fd3e71d05dcc317c42004dfb061779c222 (diff) |
Added changelog for JSR-231 1.1.0 from Travis Bryson
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1114 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc')
-rw-r--r-- | doc/jsr-231-changelog-1.1.0.html | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/doc/jsr-231-changelog-1.1.0.html b/doc/jsr-231-changelog-1.1.0.html new file mode 100644 index 000000000..bf2d82078 --- /dev/null +++ b/doc/jsr-231-changelog-1.1.0.html @@ -0,0 +1,543 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML> +<HEAD> + <META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252"> + <TITLE></TITLE> + <META NAME="GENERATOR" CONTENT="StarOffice 8 (Win32)"> + <META NAME="CREATED" CONTENT="20070130;15551000"> + <META NAME="CHANGED" CONTENT="20070131;17122065"> + <STYLE> + <!-- + @page { size: 8.5in 11in; margin: 0.79in } + P { margin-bottom: 0.08in } + H1 { margin-bottom: 0.08in } + H1.western { font-family: "Albany", sans-serif; font-size: 16pt } + H1.cjk { font-family: "Andale Sans UI"; font-size: 16pt } + H1.ctl { font-family: "Tahoma"; font-size: 16pt } + H2 { margin-bottom: 0.08in } + H2.western { font-family: "Albany", sans-serif; font-size: 14pt; font-style: italic } + H2.cjk { font-size: 14pt; font-style: italic } + H2.ctl { font-size: 14pt; font-style: italic } + --> + </STYLE> +</HEAD> +<BODY LANG="en-US" DIR="LTR"> +<P STYLE="margin-top: 0.17in; page-break-after: avoid"><FONT FACE="Thorndale, serif"><FONT SIZE=4><B><FONT SIZE=6 STYLE="font-size: 22pt">Java +Binding for OpenGL ® 1.1.0 API Change Log</FONT></B></FONT></FONT></P> +<P STYLE="font-weight: medium"><FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">This +change log document contains the proposed changes for the Java +Binding for OpenGL 1.1.0 API. These changes are the result of +discussion on the <A href="http://www.javagaming.org/forums/index.php?board=25.0">JOGL forum</A>. </FONT></FONT></P> +<P><SPAN STYLE="font-weight: medium"><FONT SIZE=3 STYLE="font-size: 13pt"><FONT FACE="Thorndale, serif">The +changes have already been integrated into the daily and milestone +implementation builds that can be found at the <A href="https://jogl.dev.java.net">JOGL java.net site</A>. The latest version of the proposed 1.1.0 specification that integrates all of the proposed changes found in this document can also be found there. + </FONT></FONT></SPAN><A HREF="http://jogl.dev.java.net/"><SPAN STYLE="font-weight: medium"><FONT SIZE=3 STYLE="font-size: 13pt"><FONT FACE="Thorndale, serif"></FONT></FONT></SPAN></A></P> +<P STYLE="font-weight: medium"><BR><BR> +</P> +<H1 CLASS="western"><FONT FACE="Thorndale, serif">I. Proposed Changes</FONT></H1> +<PRE></PRE><P> +<FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">Here +is the list of our proposed changes for the Java Binding for OpenGL +version 1.1.0 API. All of these changes are within the +javax.media.opengl package:</FONT></FONT></P> +<P><FONT FACE="Thorndale, serif"><ol><li><a href="#getChosenGLCapabilities">Add getChosenGLCapabilities to +the API drawables</a></li></FONT></P> +<P><FONT FACE="Thorndale, serif"><li><a href="#copyContext">Add copy context functionality to +the GLContext class</a></li></FONT></P> +<P><FONT FACE="Thorndale, serif"><li><a href="#opengl2.1GL">Changes to GL class for the +OpenGL 2.1 binding</a></li></FONT></P> +<P><FONT FACE="Thorndale, serif"><li><a href="#opengl2.1DebugGLTraceGL">Changes to DebugGL and TraceGL +classes for the OpenGL 2.1 binding</a></li></ol></FONT></P> +<P><BR><BR> +</P> +<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="getChosenGLCapabilities"></a>1. +Add getChosenGLCapabilities to the API drawables</FONT></H2> +<PRE></PRE><P> +<FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt">We +propose to add a method for querying the chosen capabilities (i.e., +pixel format, visual) for each of the drawables in the +javax.media.opengl package.</FONT></FONT></P> +<PRE><FONT FACE="Cumberland, monospace"><U><B>GLDrawable:</B></U></FONT> +<FONT FACE="Cumberland, monospace">new method:</FONT> +<FONT FACE="Cumberland, monospace"> public GLCapabilities getChosenGLCapabilities()</FONT> + +<FONT FACE="Cumberland, monospace"><U><B>GLCanvas:</B></U></FONT> +<FONT FACE="Cumberland, monospace">new method:</FONT> +<FONT FACE="Cumberland, monospace"> public GLCapabilities getChosenGLCapabilities()</FONT> + +<FONT FACE="Cumberland, monospace"><U><B>GLJPanel:</B></U></FONT> +<FONT FACE="Cumberland, monospace">new method:</FONT> +<FONT FACE="Cumberland, monospace"> public GLCapabilities getChosenGLCapabilities()</FONT> +</PRE><P> +<BR><BR> +</P> +<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="copyContext"></a>2. +We propose to add the ability to copy a context in the GLContext +class</FONT></H2> +<PRE> + +<FONT FACE="Cumberland, monospace"><U><B>GLContext:</B></U></FONT> +<FONT FACE="Cumberland, monospace">new method:</FONT> +<FONT FACE="Cumberland, monospace"> public abstract void copy(GLContext source, int mask)</FONT> + + +</PRE><H2 CLASS="western"> +<FONT FACE="Thorndale, serif"><SPAN STYLE="font-style: normal"><a name="opengl2.1GL"></a>3. We +propose the following changes to the GL class which are required for +the OpenGL 2.1 binding</SPAN></FONT></H2> +<P><FONT FACE="Thorndale, serif"><FONT SIZE=3 STYLE="font-size: 13pt"> +These changes incorporate both the necessary additions for the standard OpenGL 2.1 binding as well as the latest Nvidia GeForce 8 series OpenGL extensions.</FONT></FONT></P><PRE> +<U><B>GL:</B></U> + +change field value: + public static final int GL_GLEXT_VERSION = 36; + +Remove fields: + public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENTS_EXT = 0x8CD6; + public static final int GL_FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE; + public static final int GL_STENCIL_INDEX_EXT = 0x8D45; + + +Add fields: + public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6; + public static final int GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F; + public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; + public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; + public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; + public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; + public static final int GL_FLOAT_MAT2x3 = 0x8B65; + public static final int GL_FLOAT_MAT2x4 = 0x8B66; + public static final int GL_FLOAT_MAT3x2 = 0x8B67; + public static final int GL_FLOAT_MAT3x4 = 0x8B68; + public static final int GL_FLOAT_MAT4x2 = 0x8B69; + public static final int GL_FLOAT_MAT4x3 = 0x8B6A; + public static final int GL_SRGB = 0x8C40; + public static final int GL_SRGB8 = 0x8C41; + public static final int GL_SRGB_ALPHA = 0x8C42; + public static final int GL_SRGB8_ALPHA8 = 0x8C43; + public static final int GL_SLUMINANCE_ALPHA = 0x8C44; + public static final int GL_SLUMINANCE8_ALPHA8 = 0x8C45; + public static final int GL_SLUMINANCE = 0x8C46; + public static final int GL_SLUMINANCE8 = 0x8C47; + public static final int GL_COMPRESSED_SRGB = 0x8C48; + public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49; + public static final int GL_COMPRESSED_SLUMINANCE = 0x8C4A; + public static final int GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B; + public static final int GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50; + public static final int GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51; + public static final int GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52; + public static final int GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53; + public static final int GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54; + public static final int GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55; + public static final int GL_DEPTH_STENCIL_EXT = 0x84F9; + public static final int GL_UNSIGNED_INT_24_8_EXT = 0x84FA; + public static final int GL_DEPTH24_STENCIL8_EXT = 0x88F0; + public static final int GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1; + public static final int GL_STENCIL_TAG_BITS_EXT = 0x88F2; + public static final int GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3; + public static final int GL_SRGB_EXT = 0x8C40; + public static final int GL_SRGB8_EXT = 0x8C41; + public static final int GL_SRGB_ALPHA_EXT = 0x8C42; + public static final int GL_SRGB8_ALPHA8_EXT = 0x8C43; + public static final int GL_SLUMINANCE_ALPHA_EXT = 0x8C44; + public static final int GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45; + public static final int GL_SLUMINANCE_EXT = 0x8C46; + public static final int GL_SLUMINANCE8_EXT = 0x8C47; + public static final int GL_COMPRESSED_SRGB_EXT = 0x8C48; + public static final int GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49; + public static final int GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A; + public static final int GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B; + public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C; + public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D; + public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E; + public static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F; + public static final int GL_READ_FRAMEBUFFER_EXT = 0x8CA8; + public static final int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9; + public static final int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CA6; + public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CAA; + public static final int GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB; + public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56; + public static final int GL_MAX_SAMPLES_EXT = 0x8D57; + public static final int GL_TEXTURE_1D_STACK_MESAX = 0x8759; + public static final int GL_TEXTURE_2D_STACK_MESAX = 0x875A; + public static final int GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B; + public static final int GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C; + public static final int GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D; + public static final int GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E; + public static final int GL_TIME_ELAPSED_EXT = 0x88BF; + public static final int GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12; + public static final int GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13; + public static final int GL_CG_VERTEX_SHADER_EXT = 0x890E; + public static final int GL_CG_FRAGMENT_SHADER_EXT = 0x890F; + public static final int GL_TEXTURE_BUFFER_EXT = 0x8C2A; + public static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B; + public static final int GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C; + public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D; + public static final int GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E; + public static final int GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0; + public static final int GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1; + public static final int GL_SAMPLER_BUFFER_EXT = 0x8DC2; + public static final int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3; + public static final int GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4; + public static final int GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5; + public static final int GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6; + public static final int GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7; + public static final int GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8; + public static final int GL_INT_SAMPLER_1D_EXT = 0x8DC9; + public static final int GL_INT_SAMPLER_2D_EXT = 0x8DCA; + public static final int GL_INT_SAMPLER_3D_EXT = 0x8DCB; + public static final int GL_INT_SAMPLER_CUBE_EXT = 0x8DCC; + public static final int GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD; + public static final int GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE; + public static final int GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF; + public static final int GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0; + public static final int GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2; + public static final int GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3; + public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5; + public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7; + public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8; + public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD; + public static final int GL_GEOMETRY_SHADER_EXT = 0x8DD9; + public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD; + public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE; + public static final int GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B; + public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF; + public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0; + public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1; + public static final int GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA; + public static final int GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB; + public static final int GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC; + public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29; + public static final int GL_LINES_ADJACENCY_EXT = 0xA; + public static final int GL_LINE_STRIP_ADJACENCY_EXT = 0xB; + public static final int GL_TRIANGLES_ADJACENCY_EXT = 0xC; + public static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0xD; + public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7; + public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8; + public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9; + public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4; + public static final int GL_PROGRAM_POINT_SIZE_EXT = 0x8642; + public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2; + public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3; + public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4; + public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED; + public static final int GL_UNIFORM_BUFFER_EXT = 0x8DEE; + public static final int GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF; + public static final int GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9; + public static final int GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA; + public static final int GL_RGB9_E5_EXT = 0x8C3D; + public static final int GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E; + public static final int GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F; + public static final int GL_R11F_G11F_B10F_EXT = 0x8C3A; + public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B; + public static final int GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C; + public static final int GL_TEXTURE_1D_ARRAY_EXT = 0x8C18; + public static final int GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19; + public static final int GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A; + public static final int GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B; + public static final int GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C; + public static final int GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D; + public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF; + public static final int GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E; + public static final int GL_RGBA32UI_EXT = 0x8D70; + public static final int GL_RGB32UI_EXT = 0x8D71; + public static final int GL_ALPHA32UI_EXT = 0x8D72; + public static final int GL_INTENSITY32UI_EXT = 0x8D73; + public static final int GL_LUMINANCE32UI_EXT = 0x8D74; + public static final int GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75; + public static final int GL_RGBA16UI_EXT = 0x8D76; + public static final int GL_RGB16UI_EXT = 0x8D77; + public static final int GL_ALPHA16UI_EXT = 0x8D78; + public static final int GL_INTENSITY16UI_EXT = 0x8D79; + public static final int GL_LUMINANCE16UI_EXT = 0x8D7A; + public static final int GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B; + public static final int GL_RGBA8UI_EXT = 0x8D7C; + public static final int GL_RGB8UI_EXT = 0x8D7D; + public static final int GL_ALPHA8UI_EXT = 0x8D7E; + public static final int GL_INTENSITY8UI_EXT = 0x8D7F; + public static final int GL_LUMINANCE8UI_EXT = 0x8D80; + public static final int GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81; + public static final int GL_RGBA32I_EXT = 0x8D82; + public static final int GL_RGB32I_EXT = 0x8D83; + public static final int GL_ALPHA32I_EXT = 0x8D84; + public static final int GL_INTENSITY32I_EXT = 0x8D85; + public static final int GL_LUMINANCE32I_EXT = 0x8D86; + public static final int GL_LUMINANCE_ALPHA32I_EXT = 0x8D87; + public static final int GL_RGBA16I_EXT = 0x8D88; + public static final int GL_RGB16I_EXT = 0x8D89; + public static final int GL_ALPHA16I_EXT = 0x8D8A; + public static final int GL_INTENSITY16I_EXT = 0x8D8B; + public static final int GL_LUMINANCE16I_EXT = 0x8D8C; + public static final int GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D; + public static final int GL_RGBA8I_EXT = 0x8D8E; + public static final int GL_RGB8I_EXT = 0x8D8F; + public static final int GL_ALPHA8I_EXT = 0x8D90; + public static final int GL_INTENSITY8I_EXT = 0x8D91; + public static final int GL_LUMINANCE8I_EXT = 0x8D92; + public static final int GL_LUMINANCE_ALPHA8I_EXT = 0x8D93; + public static final int GL_RED_INTEGER_EXT = 0x8D94; + public static final int GL_GREEN_INTEGER_EXT = 0x8D95; + public static final int GL_BLUE_INTEGER_EXT = 0x8D96; + public static final int GL_ALPHA_INTEGER_EXT = 0x8D97; + public static final int GL_RGB_INTEGER_EXT = 0x8D98; + public static final int GL_RGBA_INTEGER_EXT = 0x8D99; + public static final int GL_BGR_INTEGER_EXT = 0x8D9A; + public static final int GL_BGRA_INTEGER_EXT = 0x8D9B; + public static final int GL_LUMINANCE_INTEGER_EXT = 0x8D9C; + public static final int GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D; + public static final int GL_RGBA_INTEGER_MODE_EXT = 0x8D9E; + public static final int GL_DEPTH_COMPONENT32F_NV = 0x8DAB; + public static final int GL_DEPTH32F_STENCIL8_NV = 0x8DAC; + public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD; + public static final int GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF; + public static final int GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70; + public static final int GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71; + public static final int GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72; + public static final int GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73; + public static final int GL_BACK_PRIMARY_COLOR_NV = 0x8C77; + public static final int GL_BACK_SECONDARY_COLOR_NV = 0x8C78; + public static final int GL_TEXTURE_COORD_NV = 0x8C79; + public static final int GL_CLIP_DISTANCE_NV = 0x8C7A; + public static final int GL_VERTEX_ID_NV = 0x8C7B; + public static final int GL_PRIMITIVE_ID_NV = 0x8C7C; + public static final int GL_GENERIC_ATTRIB_NV = 0x8C7D; + public static final int GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F; + public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80; + public static final int GL_ACTIVE_VARYINGS_NV = 0x8C81; + public static final int GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82; + public static final int GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85; + public static final int GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86; + public static final int GL_PRIMITIVES_GENERATED_NV = 0x8C87; + public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88; + public static final int GL_RASTERIZER_DISCARD_NV = 0x8C89; + public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A; + public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B; + public static final int GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C; + public static final int GL_SEPARATE_ATTRIBS_NV = 0x8C8D; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E; + public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F; + public static final int GL_GEOMETRY_PROGRAM_NV = 0x8C26; + public static final int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27; + public static final int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28; + public static final int GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904; + public static final int GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905; + public static final int GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906; + public static final int GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907; + public static final int GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908; + public static final int GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909; + public static final int GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5; + public static final int GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6; + public static final int GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB; + public static final int GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10; + public static final int GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8D57; + public static final int GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E11; + public static final int GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12; + public static final int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E13; + public static final int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB; + public static final int GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC; + public static final int GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD; + public static final int GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE; + public static final int GL_MESAX_texture_stack = 1; + + + +Add methods: + public void glActiveVaryingNV(int program, java.nio.ByteBuffer name); + public void glActiveVaryingNV(int program, byte[] name, int name_offset); + public void glBeginTransformFeedbackNV(int primitiveMode); + public void glBindBufferBaseNV(int target, int index, int buffer); + public void glBindBufferOffsetNV(int target, int index, int buffer, int offset); + public void glBindBufferRangeNV(int target, int index, int buffer, int offset, int size); + public void glBindFragDataLocationEXT(int program, int color, java.nio.ByteBuffer name); + public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset); + public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); + public void glBufferParameteriAPPLE(int target, int pname, int params); + public void glClearColorIiEXT(int red, int green, int blue, int alpha); + public void glClearColorIuiEXT(int red, int green, int blue, int alpha); + public void glClearDepthdNV(double depth); + public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a); + public void glDepthBoundsdNV(double zmin, double zmax); + public void glDepthRangedNV(double zNear, double zFar); + public void glDisableIndexedEXT(int target, int index); + public void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount); + public void glDrawElementsInstancedEXT(int mode, int count, int type, java.nio.Buffer indices, int primcount); + public void glEnableIndexedEXT(int target, int index); + public void glEndTransformFeedbackNV(); + public void glFlushMappedBufferRangeAPPLE(int target, int s, int t); + public void glFramebufferTextureEXT(int target, int attachment, int texture, int level); + public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face); + public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer); + public void glGetActiveVaryingNV(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name); + public void glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); + public void glGetBooleanIndexedvEXT(int target, int index, java.nio.ByteBuffer data); + public void glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset); + public int glGetFragDataLocationEXT(int program, java.nio.ByteBuffer name); + public int glGetFragDataLocationEXT(int program, byte[] name, int name_offset); + public void glGetIntegerIndexedvEXT(int target, int index, java.nio.IntBuffer data); + public void glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset); + public void glGetProgramEnvParameterIivNV(int target, int index, java.nio.IntBuffer params); + public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset); + public void glGetProgramEnvParameterIuivNV(int target, int index, java.nio.IntBuffer params); + public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset); + public void glGetProgramLocalParameterIivNV(int target, int index, java.nio.IntBuffer params); + public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset); + public void glGetProgramLocalParameterIuivNV(int target, int index, java.nio.IntBuffer params); + public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset); + public void glGetQueryObjecti64vEXT(int id, int pname, java.nio.LongBuffer params); + public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset); + public void glGetQueryObjectui64vEXT(int id, int pname, java.nio.LongBuffer params); + public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset); + public void glGetTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params); + public void glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset); + public void glGetTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params); + public void glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset); + public void glGetTransformFeedbackVaryingNV(int program, int index, java.nio.IntBuffer location); + public void glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset); + public int glGetUniformBufferSizeEXT(int program, int location); + public int glGetUniformOffsetEXT(int program, int location); + public void glGetUniformuivEXT(int program, int location, java.nio.IntBuffer params); + public void glGetUniformuivEXT(int program, int location, int[] params, int params_offset); + public int glGetVaryingLocationNV(int program, java.nio.ByteBuffer name); + public int glGetVaryingLocationNV(int program, byte[] name, int name_offset); + public void glGetVertexAttribIivEXT(int index, int pname, java.nio.IntBuffer params); + public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset); + public void glGetVertexAttribIuivEXT(int index, int pname, java.nio.IntBuffer params); + public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset); + public boolean glIsEnabledIndexedEXT(int target, int index); + public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params); + public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset); + public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params); + public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset); + public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, java.nio.FloatBuffer params); + public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset); + public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w); + public void glProgramEnvParameterI4ivNV(int target, int index, java.nio.IntBuffer params); + public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset); + public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w); + public void glProgramEnvParameterI4uivNV(int target, int index, java.nio.IntBuffer params); + public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset); + public void glProgramEnvParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights); + public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset); + public void glProgramEnvParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params); + public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset); + public void glProgramEnvParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params); + public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset); + public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w); + public void glProgramLocalParameterI4ivNV(int target, int index, java.nio.IntBuffer params); + public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset); + public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w); + public void glProgramLocalParameterI4uivNV(int target, int index, java.nio.IntBuffer params); + public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset); + public void glProgramLocalParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights); + public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset); + public void glProgramLocalParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params); + public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset); + public void glProgramLocalParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params); + public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset); + public void glProgramParameteriEXT(int program, int pname, int value); + public void glProgramVertexLimitNV(int target, int limit); + public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height); + public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height); + public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag); + public void glTexBufferEXT(int target, int internalformat, int buffer); + public void glTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params); + public void glTexParameterIivEXT(int target, int pname, int[] params, int params_offset); + public void glTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params); + public void glTexParameterIuivEXT(int target, int pname, int[] params, int params_offset); + public void glTransformFeedbackAttribsNV(int count, java.nio.IntBuffer attribs, int bufferMode); + public void glTransformFeedbackAttribsNV(int count, int[] attribs, int attribs_offset, int bufferMode); + public void glTransformFeedbackVaryingsNV(int program, int count, java.nio.IntBuffer locations, int bufferMode); + public void glTransformFeedbackVaryingsNV(int program, int count, int[] locations, int locations_offset, int bufferMode); + public void glUniform1uiEXT(int location, int v0); + public void glUniform1uivEXT(int location, int count, java.nio.IntBuffer value); + public void glUniform1uivEXT(int location, int count, int[] value, int value_offset); + public void glUniform2uiEXT(int location, int v0, int v1); + public void glUniform2uivEXT(int location, int count, java.nio.IntBuffer value); + public void glUniform2uivEXT(int location, int count, int[] value, int value_offset); + public void glUniform3uiEXT(int location, int v0, int v1, int v2); + public void glUniform3uivEXT(int location, int count, java.nio.IntBuffer value); + public void glUniform3uivEXT(int location, int count, int[] value, int value_offset); + public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3); + public void glUniform4uivEXT(int location, int count, java.nio.IntBuffer value); + public void glUniform4uivEXT(int location, int count, int[] value, int value_offset); + public void glUniformBufferEXT(int program, int location, int buffer); + public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); + public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset); + public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); + public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset); + public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); + public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset); + public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); + public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset); + public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); + public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset); + public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value); + public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset); + public void glVertexAttribI1iEXT(int index, int x); + public void glVertexAttribI1ivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI1ivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI1uiEXT(int index, int x); + public void glVertexAttribI1uivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI1uivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI2iEXT(int index, int x, int y); + public void glVertexAttribI2ivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI2ivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI2uiEXT(int index, int x, int y); + public void glVertexAttribI2uivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI2uivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI3iEXT(int index, int x, int y, int z); + public void glVertexAttribI3ivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI3ivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI3uiEXT(int index, int x, int y, int z); + public void glVertexAttribI3uivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI3uivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI4bvEXT(int index, java.nio.ByteBuffer v); + public void glVertexAttribI4bvEXT(int index, byte[] v, int v_offset); + public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w); + public void glVertexAttribI4ivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI4ivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI4svEXT(int index, java.nio.ShortBuffer v); + public void glVertexAttribI4svEXT(int index, short[] v, int v_offset); + public void glVertexAttribI4ubvEXT(int index, java.nio.ByteBuffer v); + public void glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset); + public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w); + public void glVertexAttribI4uivEXT(int index, java.nio.IntBuffer v); + public void glVertexAttribI4uivEXT(int index, int[] v, int v_offset); + public void glVertexAttribI4usvEXT(int index, java.nio.ShortBuffer v); + public void glVertexAttribI4usvEXT(int index, short[] v, int v_offset); + public void glVertexAttribIPointerEXT(int index, int size, int type, int stride, java.nio.Buffer pointer);</PRE><P STYLE="margin-bottom: 0in"> +<BR> +</P> +<H2 CLASS="western" STYLE="font-style: normal"><FONT FACE="Thorndale, serif"><a name="opengl2.1DebugGLTraceGL"></a>4. +We propose the following changes to the DebugGL and TraceGL classes +which are required for the OpenGL 2.1 binding</FONT></H2> +<P STYLE="margin-bottom: 0in"><FONT SIZE=3 STYLE="font-size: 13pt">The +list of added methods for the TraceGL and DebugGL classes is exactly +the same as the list above for GL. There are no field additions to +TraceGL and DebugGL, however, just method additions.</FONT></P> +<P STYLE="margin-bottom: 0in"><BR> +</P> +<P STYLE="margin-bottom: 0in"><BR> +</P> +<H1 CLASS="western"><FONT FACE="Thorndale, serif"><FONT SIZE=4 STYLE="font-size: 16pt">II. +Accepted Changes</FONT></FONT></H1> +<P STYLE="margin-bottom: 0in"><BR> +</P> +<P STYLE="margin-bottom: 0in"><BR> +</P> +<H1 CLASS="western"><FONT FACE="Thorndale, serif">III. Deferred +Changes</FONT></H1> +<P STYLE="margin-bottom: 0in"><BR> +</P> +<P STYLE="margin-bottom: 0in"><BR> +</P> +<P STYLE="margin-bottom: 0in"><BR> +</P> +</BODY> +</HTML> |