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authorSven Gothel <[email protected]>2013-09-08 03:17:01 +0200
committerSven Gothel <[email protected]>2013-09-08 03:17:01 +0200
commitb42918e0271e66829cd630dedfe12a81e0281aec (patch)
tree37d3c5a2201946463f49134d6465a5b7da4253a1 /doc
parent76048cd784ea6df32f19e97bb228e4ead880ea07 (diff)
doc/Implementation/AWTPrinting: Update to match latest code
Diffstat (limited to 'doc')
-rw-r--r--doc/Implementation/AWTPrinting.txt67
1 files changed, 46 insertions, 21 deletions
diff --git a/doc/Implementation/AWTPrinting.txt b/doc/Implementation/AWTPrinting.txt
index 0be3848ed..85cf8bb90 100644
--- a/doc/Implementation/AWTPrinting.txt
+++ b/doc/Implementation/AWTPrinting.txt
@@ -1,28 +1,57 @@
Screenshots of unit tests:
-<http://jogamp.org/files/screenshots/printing/test01-awt/>
+ <http://jogamp.org/files/screenshots/printing/test01-awt/>
Unit test producing the results:
-<http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/tile/TestTiledPrintingGearsAWT.java;h=71b4a958b1b0b34fb6c07585773ec3653c861e88;hb=de538efc92346cada023a6045d8aec3cbdd47e08>
-
-GLCanvas Print code:
- <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/javax/media/opengl/awt/GLCanvas.java;h=02e6e8121f2f6b6043d9513b5547ecd0e8787db8;hb=de538efc92346cada023a6045d8aec3cbdd47e08#l739>
+ Base Test Class:
+ <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/tile/TiledPrintingAWTBase.java;hb=HEAD>
+ AWT:
+ <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/tile/TestTiledPrintingGearsAWT.java;hb=HEAD>
+ Swing:
+ <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/tile/TestTiledPrintingGearsSwingAWT.java;hb=HEAD>
+
+Print code:
+ AWTTilePainter (common code):
+ <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/jogamp/opengl/awt/AWTTilePainter.java;hb=HEAD>
+ GLCanvas:
+ <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/javax/media/opengl/awt/GLCanvas.java;hb=HEAD#l731>
+ ...
+++
Enhance lifecycle for AWT printing via AWTPrintLifecycle:
-Low-res print at 72dpi leaves the frame untouched,
-where high-res print at 300dpi increases the frame size
-to the reverse scale-factor.
+We fit the frame into the imageable area with for 72 dpi,
+assuming that is the default AWT painting density.
+The frame borders are considered.
+
+The frame's scale factor 'scaleComp72' is used for the graphics print matrix
+of the overall print-job, hence no frame resize is required.
+
+The GL scale factor 'scaleGLMatXY', 72dpi/glDPI, is passed to the GL object
+which locally scales the print matrix and renders the scene with 1/scaleGLMatXY pixels.
-Before printing and optional resize, we setup the GLCanvas:
+Before printing, we setup the GLCanvas, ..:
- move GLContext and GLEventListener -> offscreen
- - destroy onscreen component w/ size equals of tile-size
- This steps allows us to ensure we use limited GPU resources.
-this is done w/ setupPrint().
+ - offscreen is of tile-size
+
+this is performed w/ AWTPrintLifecycle.setupPrint(..).
Impl. in GLCanvas, etc.
-After printing, releasePrint() shall be called. Impl. in GLCanvas .. etc.
+After printing, AWTPrintLifecycle.releasePrint() shall be called. Impl. in GLCanvas .. etc.
+
+To perform AWTPrintLifecycle on all component in one container,
+one may use:
+
+ final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY);
+ try {
+ AWTEDTExecutor.singleton.invoke(true, new Runnable() {
+ public void run() {
+ frame.printAll(g2d);
+ } });
+ } finally {
+ ctx.releasePrint();
+ }
+
+++
@@ -41,13 +70,9 @@ TileRendererBase.TileRendererNotify interface!
+++
-Screenshots/Bugs:
-
-You see the black raster, which shows each rendered tile.
-
-As you can see, we have different results w/ onscreen and offscreen
-AWT printing. Both expose bugs regarding layout/scale of the AWT components.
+Bugs:
+ - None in results
-It would be interesting to learn what I am doing wrong w/ the printing setup
-or GLCanvas rendering at print.
+ - GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO,
+ i.e. stay 'onscreen'