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authorSven Gothel <[email protected]>2014-06-20 08:05:06 +0200
committerSven Gothel <[email protected]>2014-06-20 08:05:06 +0200
commitd7d8d11abad1e4e17532068333dfe9dddf2942a2 (patch)
tree752af6303b1184932ab3347908b1e731e2e93418 /make/build-oculusvr.xml
parentb54e87d2cebf6aa0def18f172cbfa111c4efc837 (diff)
Bug 1021: Add OculusSDK binding (Bring-up on OSX w/ clang/clang++ ; Split native build: cc, c++, linkage)
- Bring-up on OSX w/ clang/clang++ - Build and tested on OSX 10.9 - Split native build: cc, c++, linkage - Perform steps sequentually to not differentiate c and c++ compiler as required for clang/clang++ - compile c code - compile c++ code - link all object files
Diffstat (limited to 'make/build-oculusvr.xml')
-rw-r--r--make/build-oculusvr.xml75
1 files changed, 54 insertions, 21 deletions
diff --git a/make/build-oculusvr.xml b/make/build-oculusvr.xml
index 3710185d4..7258c8ea0 100644
--- a/make/build-oculusvr.xml
+++ b/make/build-oculusvr.xml
@@ -31,7 +31,6 @@
<mkdir dir="${src.generated.c}" />
<mkdir dir="${classes}" />
<mkdir dir="${obj.oculusvr}" />
- <mkdir dir="${obj.oculusvrsub}" />
</target>
<target name="declare.common" description="Declare properties" depends="partitioning.setup">
@@ -54,7 +53,6 @@
<!-- The compiler output directories. -->
<property name="classes" value="${build.oculusvr}/classes" />
- <property name="obj.oculusvrsub" value="${obj.oculusvr}" />
<!-- The OculusVR headers from which Java files are generated -->
<property name="stub.includes.ovr" value="${rel.oculusvr.sdk}/LibOVR/Src" />
@@ -96,7 +94,7 @@
<!-- isset property="isAndroid"/-->
<isset property="isWindowsX86"/>
<isset property="isWindowsAMD64"/>
- <!-- isset property="isOSX"/-->
+ <isset property="isOSX"/>
</or>
<not>
<isset property="c.build.oculusvr.skip"/>
@@ -205,9 +203,7 @@
<linkerarg value="-weak_framework" />
<linkerarg value="AppKit" />
<linkerarg value="-weak_framework" />
- <linkerarg value="QuartzCore" />
- <linkerarg value="-weak_framework" />
- <linkerarg value="Cocoa" />
+ <linkerarg value="IOKit" />
<!--linkerarg value="-weak_framework" />
<linkerarg value="OpenGL" /-->
</linker>
@@ -362,7 +358,6 @@
</target>
<macrodef name="c.build">
- <attribute name="c.compiler.src.files" />
<attribute name="compiler.cfg.id" />
<attribute name="linker.cfg.id" />
<attribute name="output.lib.name" />
@@ -372,13 +367,10 @@
<condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition>
- <patternset id="c.src.files.oculusvr">
- <!--
- $ g++ -print-file-name=libstdc++.a
- /usr/lib/gcc/x86_64-linux-gnu/4.8/libstdc++.a
- <include name="/usr/lib/gcc/x86_64-linux-gnu/4.8/libstdc++.a"/>
- -->
+ <patternset id="c.src.files.oculusvr.c">
<include name="${rootrel.generated.c}/OVR_JNI.c"/>
+ </patternset>
+ <patternset id="c.src.files.oculusvr.cpp">
<include name="${rootrel.src.c}/OVRImplMisc.cpp"/>
<include name="${rootrel.oculusvr.sdk}/LibOVR/Src/OVR_CAPI.cpp"/>
<!-- include name="${rootrel.oculusvr.sdk}/LibOVR/Src/CAPI/CAPI_DistortionRenderer.cpp"/-->
@@ -452,7 +444,8 @@
even when no files have been compiled -->
<outofdate>
<sourcefiles>
- <fileset dir="${project.root}"><patternset refid="@{c.compiler.src.files}"/></fileset>
+ <fileset dir="${project.root}"><patternset refid="c.src.files.oculusvr.c"/></fileset>
+ <fileset dir="${project.root}"><patternset refid="c.src.files.oculusvr.cpp"/></fileset>
</sourcefiles>
<targetfiles>
<fileset dir="${obj.oculusvr}" includes="lib@{output.lib.name}.so"/>
@@ -460,9 +453,9 @@
<fileset dir="${obj.oculusvr}" includes="lib@{output.lib.name}.jnilib"/>
</targetfiles>
<sequential>
- <cc outtype="shared"
- objdir="${obj.oculusvrsub}"
- outfile="${obj.oculusvr}/@{output.lib.name}"
+ <!-- C Compilation -->
+ <cc outtype="static"
+ objdir="${obj.oculusvr}"
optimize="${c.compiler.optimise}"
debug="${c.compiler.debug}"
multithreaded="true"
@@ -470,7 +463,7 @@
rtti="false">
<fileset dir="${project.root}">
- <patternset refid="@{c.compiler.src.files}"/>
+ <patternset refid="c.src.files.oculusvr.c"/>
</fileset>
<compiler extends="@{compiler.cfg.id}" >
@@ -483,6 +476,34 @@
<!-- This is for the generated headers for handwritten C code -->
<includepath path="${src.c}"/>
<includepath path="${src.generated.c}" />
+ </compiler>
+ </cc>
+ <!-- C++ Compilation -->
+ <cc outtype="static"
+ objdir="${obj.oculusvr}"
+ optimize="${c.compiler.optimise}"
+ debug="${c.compiler.debug}"
+ multithreaded="true"
+ exceptions="false"
+ rtti="false">
+
+ <fileset dir="${project.root}">
+ <patternset refid="c.src.files.oculusvr.cpp"/>
+ </fileset>
+
+ <compiler extends="@{compiler.cfg.id}" >
+ <sysincludepath path="${java.includes.dir}"/>
+ <sysincludepath path="${java.includes.dir.platform}"/>
+ <sysincludepath path="${stub.includes.gluegen.cc}"/>
+ <includepath path="${stub.includes.ovr}"/>
+ <includepath path="${stub.includes.ovr}/CAPI"/>
+
+ <!-- This is for the generated headers for handwritten C code -->
+ <includepath path="${src.c}"/>
+ <includepath path="${src.generated.c}" />
+
+ <compilerarg location="start" value="-x" if="isCLANG"/>
+ <compilerarg location="start" value="c++" if="isCLANG"/>
<compilerarg value="-fno-rtti"/>
@@ -490,7 +511,20 @@
<compilerarg value="-DUNICODE" if="isMingW"/>
<compilerarg value="-D_UNICODE" if="isMingW"/>
</compiler>
-
+ </cc>
+ <!-- Linkage -->
+ <cc outtype="shared"
+ objdir="${obj.oculusvr}"
+ outfile="${obj.oculusvr}/@{output.lib.name}"
+ optimize="${c.compiler.optimise}"
+ debug="${c.compiler.debug}"
+ multithreaded="true"
+ exceptions="false"
+ rtti="false">
+
+ <fileset dir="${project.root}"
+ includes="${rootrel.obj.oculusvr}/*.o"/>
+
<linker extends="@{linker.cfg.id}">
<syslibset libs="setupapi, winmm" if="isWindows"/>
<syslibset libs="gdi32, kernel32" if="isWindows"/>
@@ -542,8 +576,7 @@
</macrodef>
<target name="c.build" depends="c.configure" if="c.build.supported">
- <c.build c.compiler.src.files="c.src.files.oculusvr"
- output.lib.name="oculusvr"
+ <c.build output.lib.name="oculusvr"
compiler.cfg.id="${compiler.cfg.id}"
linker.cfg.id="${linker.cfg.id.os}"/>
</target>